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Re: New Distant Sounds

Posted: 2010-08-20 16:05
by TheAssProtectors.Nr1
Both looks and sounds great! Great echoing too.

Now all we really need is a 3D engine! :P

Re: New Distant Sounds

Posted: 2010-08-20 17:08
by Claymore
Would have liked a little more "snap" in the machine gun sounds though.
I'm afraid it's impossible to properly evaluate the quality of these sounds from the video, especially lower calibres.

- the youtube audio compression does muffle high frequencies on low bitrates while making them somehow brittle and unpleasant at high bitrates. You can't really get very good audio quality on youtube. And lossless codecs have generally problem with anything that looks similar to a dirac impulse = has big differences in amplitude.
- bots in PRSP tend to shoot on full auto like.. well, robots. Which means that in multiplayer the ambient shots will be spread much more naturally.
- there may be CMSS 3d active on the Creative soundcard. This feature enhances 3d feeling while reducing the audio quality considerably.

All of that did influence the quality of the video and yet is kicks so much ***... I'm really looking forward to hear the new stuff in the game.

Re: New Distant Sounds

Posted: 2010-08-20 17:25
by sell
it sounds Awesome :thumbsup:

Re: New Distant Sounds

Posted: 2010-08-20 17:25
by mike653048
Did I hear a new APC main gun sound? If I did and I'm not crazy then it sounds absolutely amazing! :O

Re: New Distant Sounds

Posted: 2010-08-20 17:30
by Booyak
I like it.

Did I hear new explosion sounds, too?

Re: New Distant Sounds

Posted: 2010-08-20 17:40
by Jaymz
ryan d ale wrote: When the AK was firing I felt a tiny bit shocked.. maybe because it was coming through speakers rather than headphones?
It recorded the BF2 headphone spatialisation for some reason. For future updates I'll record in 2.1 but for this one, only listen on headphones.
Anderson29 wrote:very good work..but i think the explosions needs to be louder IMO. maybe its just the video but i could bearly hear the nade landing 150m away. keep up the good work guys
iAllex wrote: Edit: Noticed something. At 3:50 for example, the sound of the rocket being fired from the Apache is louder than the rocket blast when it hits it's target. Is that how it supposed to be ? :)
I'm still working on the dynamics. Hopefully, by release, the volumes will be right.

Re: New Distant Sounds

Posted: 2010-08-20 17:54
by Bellator
I'm currently serving in the Finnish army and in fact we were just training and camping in the woods near one Finnish army firing range. And from my experience that's exactly what distant gunfire sounds like. When you're closer, like 100 meters from the firing, you can actually hear a "swoosh" after the bang (discharge) as the bullet travels through the air.

Re: New Distant Sounds

Posted: 2010-08-20 18:38
by mike653048
Uhm I was told that the all the Devs need to hurry up and release this. If thats false information then we still gotta wait.

Re: New Distant Sounds

Posted: 2010-08-20 18:47
by AfterDune
Bellator wrote:And from my experience that's exactly what distant gunfire sounds like.
Always nice to read these things, thanks for sharing :) .

Re: New Distant Sounds

Posted: 2010-08-20 18:50
by sylent/shooter
OMG -DROOL- :O I WANT IT NAO :D :D :D

Re: New Distant Sounds

Posted: 2010-08-20 18:54
by mike653048
sylent/shooter wrote:OMG -DROOL- :O I WANT IT NAO :D :D :D
x10000000000000000000000000000000000000000000001+2

Re: New Distant Sounds

Posted: 2010-08-20 18:59
by Nebsif
Awesome sounds, guess U recorded some distant small arms at Bovington (or w/e) too cuz it really reminds me of the firing ranges at the army (while current sounds dont).
BF2 :P R cant have the best graphics, but it will have the best sounds which are as important (if not more) as the graphics :D .

Re: New Distant Sounds

Posted: 2010-08-20 20:03
by bloodthirsty_viking
i am speachless, EPIC! =P

did someone shoot you with an RPG at 4:03 or so lol


EDIT: so is patient bear getting less patient?

Re: New Distant Sounds

Posted: 2010-08-20 20:16
by alec89
I like the delay in the sound wave after the grenade explodes far away. Nice.

Re: New Distant Sounds

Posted: 2010-08-20 20:26
by nater
Very sexy indeed! Nothing like Arma's overuse of 'crack/pop' you can still tell the each distinct weapon apart from each other. Love it! Great work, I've been waiting for updated sounds ever since the sound guy was added to the Dev's.

Re: New Distant Sounds

Posted: 2010-08-20 20:29
by mike653048
I want a new update by the time I get back from work. If no updates, I wont pass out free cookies.

Re: New Distant Sounds

Posted: 2010-08-21 01:30
by Froztbyte
These sounds make me a happy panda :)

Loving the slight delay with explosions.
and the thump of the choppers rockets pounding into the ground <3
so f'ing sexy

Re: New Distant Sounds

Posted: 2010-08-21 06:44
by AFsoccer
Great job guys! You consistently raise the bar when it comes to sound immersion. :)

Re: New Distant Sounds

Posted: 2010-08-21 06:51
by psychickactivity
Bonjour ,

This sound is very realist i dont how you have this result , but when i see the pics of your job , hurra! For the Project Reality sound !

Thx for the big job you do..

Re: New Distant Sounds

Posted: 2010-08-21 08:19
by =]H[= JakCurse
I think I am in love with Jaymz.