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Re: [Model] APS/Stechkin [WIP]
Posted: 2010-08-31 07:04
by Chuc
Yeah.. I think you can work a lot more on the magazine. By comparison, have a look at the amount of detail in Adriaan's QSZ92 pistol.
On that note your original Makarov magazine will benefit from more detail.
Re: [Model] APS/Stechkin [WIP]
Posted: 2010-08-31 07:20
by samogon100500
[R-DEV]motherdear wrote:well that is a model that is made years and years ago, not even sure it was done by the PR team. but it doesn't change the fact that we shouldn't include new sub quality weapons.
Am make more smooth on slide and barrel(Chamfered edges)!How I have 3804 tris!
About pimp a mag - IMO no needet,this is not visible detail and they only for snipers - not every one see that!
But am try!
P.s Old Models School =)

Re: [Model] APS/Stechkin [WIP]
Posted: 2010-08-31 07:40
by Chuc
About pimp a mag - IMO no needet,this is not visible detail and they only for snipers - not every one see that! But am try!
You'll see it when you're creating a reload animation or want to make an ammo cache with some pistol mags. Thanks for giving it a go

Re: [Model] APS/Stechkin [WIP]
Posted: 2010-08-31 09:09
by samogon100500
[R-DEV]Chuc wrote:You'll see it when you're creating a reload animation or want to make an ammo cache with some pistol mags. Thanks for giving it a go
Have plans to make this for ins?OK am make that!
Re: [Model] APS/Stechkin [WIP]
Posted: 2010-08-31 09:45
by samogon100500
Re: [Model] APS/Stechkin [WIP]
Posted: 2010-09-16 17:42
by samogon100500
Re: [Model] APS/Stechkin [WIP]
Posted: 2010-09-16 17:46
by Wakain
excellent, but will that switch actually be used ingame? and if so, does that mean you can switch firemodes on this outrageous thing?
skin might need some more love though
Re: [Model] APS/Stechkin [WIP]
Posted: 2010-09-16 17:48
by samogon100500
Wakain wrote:excellent, but will that switch actually be used ingame? and if so, does that mean you can switch firemodes on this outrageous thing?
skin might need some more love though
Yes switching animations has been made,i've see that on Sasha's ...(Top secret) model!
Re: [Model] APS/Stechkin [WIP]
Posted: 2010-09-16 18:44
by Hauteclocque
samogon100500 wrote:Yes switching animations has been made,i've see that on Sasha's ...(Top secret) model!
And how do you know this ? (Frenchie is just curious)
Re: [Weapon] APS/Stechkin [WIP]
Posted: 2010-09-16 19:52
by Souls Of Mischief
he leaked some info to samogon I presume.
Re: [Weapon] APS/Stechkin [WIP]
Posted: 2010-09-16 19:56
by Wakain
the level of detail will boost to new heights if we can even see on our 1p and 3p weapon models which firemode was selected!

Re: [Weapon] APS/Stechkin [WIP]
Posted: 2010-09-16 20:13
by motherdear
Not sure If we can animate a trigger select really. Secondly the mag might need some optimization like what was done on adriaans model. What is the tri count ? And good work
Re: [Model] APS/Stechkin [WIP]
Posted: 2010-09-17 08:52
by SashaSK8
samogon100500 wrote:Yes switching animations has been made,i've see that on Sasha's ...(Top secret) model!
Switching animation can be in deploy animation, but not when you swiching firing mode i think
[R-DEV]Hauteclocque wrote:And how do you know this ? (Frenchie is just curious)
i just showed him one of my models for example, but not animation
Re: [Weapon] APS/Stechkin [WIP]
Posted: 2010-09-17 08:57
by Chuc
Sasha's right, in fact the only time when the safety switch moves (if it is separated from the main model for animation) is when you deploy it.
Re: [Weapon] APS/Stechkin [WIP]
Posted: 2010-09-17 09:57
by samogon100500
[R-DEV]motherdear wrote:Not sure If we can animate a trigger select really. Secondly the mag might need some optimization like what was done on adriaans model. What is the tri count ? And good work
Anyway i don't want make switcher as welded detail of slide!
There is 2904 tris!
Re: [Weapon] APS/Stechkin [WIP]
Posted: 2010-09-17 10:07
by motherdear
No just keep it seperat, that's totally fine, that is how i do it myself, i am just saying that it can't be properly animated.
The detail things is more problem with the tri density. You got a lot of detail on the mag (which won't be seen very much) and then you have way less detail on the outer parts of the weapon. If you make the mag like adriaan did you can save tris there and add on the outer parts. not because you need to have the tri count lower, but because it gives better tri distribution and therefore a better quality model.
Re: [Weapon] APS/Stechkin [WIP]
Posted: 2010-09-17 10:55
by samogon100500
[R-DEV]motherdear wrote:No just keep it seperat, that's totally fine, that is how i do it myself, i am just saying that it can't be properly animated.
The detail things is more problem with the tri density. You got a lot of detail on the mag (which won't be seen very much) and then you have way less detail on the outer parts of the weapon. If you make the mag like adriaan did you can save tris there and add on the outer parts. not because you need to have the tri count lower, but because it gives better tri distribution and therefore a better quality model.
Yes may be i can save some polys bullets,cuz they not so optimize!
Re: [Weapon] APS/Stechkin [WIP]
Posted: 2010-09-17 12:48
by samogon100500
Ahh shit!
File has been crashed =(
I must again make UVs =( and edit some details on model!
Re: [Weapon] APS/Stechkin [WIP]
Posted: 2010-09-17 13:59
by SashaSK8
have you auto backup function enable?
check your Documents\3dsmax\autoback folder
anyway you should always make backups
Re: [Weapon] APS/Stechkin [WIP]
Posted: 2010-09-17 14:22
by samogon100500
[R-DEV]SashaSK8 wrote:have you auto backup function enable?
check your Documents\3dsmax\autoback folder
anyway you should always make backups
Yeah I know,I backup this model =)
Just forget about something!