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Re: Suppression Effect: What makes you withdraw?

Posted: 2010-08-31 18:38
by Death_dx
AurianTitan wrote:Ok so, I'm asking a question that pertains to more of a psychological aspect. We know, that in all other games, suppression does not work AT ALL. If you're being shot at, you still, clearly, see your opponent shooting at you and you continue to shoot back; hoping that you'll hit him/her before he hits you first.

But on Project Reality, the development team came up with the nifty suppression effect that would distort your vision and hearing while being shot at (presumably from the sonic boom the bullets make while passing you).

The question is, does this suppression effect really makes you "withdraw"? I mean, you can still blindly shoot back and "hope" for a kill shot.
No, it just makes me half blind. I withdraw because bullets are flying at me and bullets kill you. If the fire is light enough and the distance to another piece of cover is short enough I sprint out of there, otherwise it's smoke and run. Pretty much everyone trys to run and 90% make it because if there isn't a good 15~ meters between point A and B you're probably not going to hit the guy (unless you have an mg).

The suppression effect is unrealistic and gameplay was better before. If someone is dumb enough to stand up and attempt to return fire then the punishment should be him getting shot in the face and his team losing a ticket, none of this metagame.

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-02 23:03
by KarateDoug
1: Do you think that since PR has a longer re-spawn time than other games, does that make you value your "life" more so you don't have to get transported back into position? (Or any other time consuming factor)

This is definately a concern. I'm sure we all share this one a lil bit.

2: Is there a PR mentality that you received while playing this game, and you just subconsciously withdraw under fire?

If I cant see, then im dead meat.

3: How about that you depend much on seeing your enemy so if you're suppressed, you don't shoot back?

Pretty much sums it up. Plus, if I continue they may very easily already be flanking me, I've got to be prepared.

4: Do you want to save ammo and not waste it on blindly shooting?

Pretty much.

5: Or do you think suppression allows for an opportunity for moving to a better position to take out the target before he suppresses you again?

If he's still shooting, than I can be moving on him/them.

6: Its not worth the engagement.

I cant see.

7: The PR deviation is difficult so its not worth trying.

8: You don't want to lose a ticket for the team... YOU'RE A TEAM PLAYER! :P

That too.

9: Other?



Ultimately, I cannot see so what's the point? I dont want to take that long re-spawn trip. If the enemy is shooting, I need to be scooting. Maybe trying to flank them myself, or retreating, or having squad members flank the shooter/s.

But there have been times where I have been suppressed and have let off 1 or 2 extra shots.

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-02 23:16
by MikeDude
Human_001 wrote:
What can make people withdraw and be afraid of dying in FPS game?
-No more respawn -5 minute respawn time -and spawn can be one and only place, Restart it from the main base as new soldier.
I could exactly see that being awesome, irritating, extreme pain in the ***. But most of all, epic and realistic!

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-02 23:56
by Bringerof_D
gumball360 wrote:Right now, the suppression effect works pretty damn well. The only problem is what you mention: you can still try to shoot back. I think an interesting way to fill in that gap is to have your accuracy lowered dramatically when you are suppressed. This would mean that you'd still be able to fire back, but not fire effectively.
the blurred vision already causes you to be unable to get a good shot on the enemy. IRL theres nothing stopping you from firing back accurate shots...so long as you arn't afraid of death. i say the current effect is good as it is. currently while suppressed i can still return fire well enough to suppress the enemy so i get the chance to fall back - which is btw the proper procedure IRL

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-03 07:24
by drkstr
I find that if I'm moving forward I almost always withdraw once I've made contact (shot at).

When you run into a situation like that, you don't really have any information to make an informed fight or flight decision on. At the best case scenario you will be fighting an enemy on equal terms. It is much better to fall back, assess the situation, and engage the enemy on your own terms. Only engage when you have a clear advantage.


I don't know if it's really the suppression effect by itself that causes me to act this way in the heat of the moment. I never really did it in vanilla until I started playing a lot of PR, but I found I bring that instinct over with me when I do play it now. I didn't even notice I was doing it until someone in my squad asked why I kept running away. :grin:


If I had to pin it on anything, I would say it's the overall effort of the devs to create a survival instinct in the player. Many thanks for creating such an awesome game for us bums, who don't know how to do it ourselves!

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-03 13:07
by net_split
What makes you ACTUALLY withdraw while under fire?
"Greeeeeenade!"

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-03 14:51
by raw157
AurianTitan wrote:Ok so, I'm asking a question that pertains to more of a psychological aspect. We know, that in all other games, suppression does not work AT ALL. If you're being shot at, you still, clearly, see your opponent shooting at you and you continue to shoot back; hoping that you'll hit him/her before he hits you first.

But on Project Reality, the development team came up with the nifty suppression effect that would distort your vision and hearing while being shot at (presumably from the sonic boom the bullets make while passing you).

The question is, does this suppression effect really makes you "withdraw"? I mean, you can still blindly shoot back and "hope" for a kill shot.

1: Do you think that since PR has a longer re-spawn time than other games, does that make you value your "life" more so you don't have to get transported back into position? (Or any other time consuming factor)
The long respawn time (not really that long) doesn't come close to the amount of time you spend waiting on a medic or time running/walking to get to your objective.

2: Is there a PR mentality that you received while playing this game, and you just subconsciously withdraw under fire?

3: How about that you depend much on seeing your enemy so if you're suppressed, you don't shoot back?
Generally, if I can see them, I will find a new location, either by running around a building or smoking it up to get to a new location less detected. The only time this changes is if the SL says other wise.
4: Do you want to save ammo and not waste it on blindly shooting?

5: Or do you think suppression allows for an opportunity for moving to a better position to take out the target before he suppresses you again?
Suppression has its place in combat, as well as running to save your ***. If you can SEE your enemy, then I feel suppression is the way to go. If they have you covered and you can't (for example) make it around a corner to fire back, then its time to get out.
6: Its not worth the engagement.

7: The PR deviation is difficult so its not worth trying.
It's more of something you have to get use to. Once you understand it, and have practice it becomes much easier.

8: You don't want to lose a ticket for the team... YOU'RE A TEAM PLAYER! :P

9: Other?


What makes you ACTUALLY withdraw while under fire?
Generally speaking, if there is lots of fire from a building that I or a squad mate cannot get a clean shot on without getting lit up then I get out. Lots of grenade fire usually makes me find a new route. A GOOD sniper can hold off an entire squad, but the good snipers are few and far between. (I'm not talking about the ones who just camp the main).

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-03 16:15
by Redamare
when i am getting shot at by an AR ... it is NOT worth trying to go rambo because .. for one i will get shot if i even try blind shooting soo the best thing you can do is duck below a hill and crawl to a diffent position.

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-03 23:39
by Excavus
AurianTitan wrote: The question is, does this suppression effect really makes you "withdraw"? I mean, you can still blindly shoot back and "hope" for a kill shot.

1: Do you think that since PR has a longer re-spawn time than other games, does that make you value your "life" more so you don't have to get transported back into position? (Or any other time consuming factor)

2: Is there a PR mentality that you received while playing this game, and you just subconsciously withdraw under fire?

3: How about that you depend much on seeing your enemy so if you're suppressed, you don't shoot back?

4: Do you want to save ammo and not waste it on blindly shooting?

5: Or do you think suppression allows for an opportunity for moving to a better position to take out the target before he suppresses you again?

6: Its not worth the engagement.

7: The PR deviation is difficult so its not worth trying.

8: You don't want to lose a ticket for the team... YOU'RE A TEAM PLAYER! :P

9: Other?


What makes you ACTUALLY withdraw while under fire?
Hurf Durf. I can absorb bullets and spit them out my rear end, when I'm lucky. Usually the bullets just bend around my body. There is no need to respawn for me as I am always alive. I do not withdraw anywhere, even if my squad leader tells me too. Because 1. I am always squad leader, and 2. I always win.

I never get suppressed, the enemy gets suppressed. When my enemy tries to suppress me, their bullets just avoid my body because they are afraid of my steel skin. And I can run and shoot 100% accurately while on the move, so killing the enemy that attempts to suppress me is too easy. I do not need to worry about running out of ammunition, because my magazine never ends. It self generates ammunition, and since my bullets home towards my enemy, I do not need to aim while shooting.

Considering all this, I never need to withdraw anywhere. It's always forward for me and my mortal squadmembers, who seem to die so easily, and I end up taking capture points by myself.

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-04 04:14
by cipher
The Blurred vision is ridiculous. Messing with people's deviation is all that should be done. Something like the psyche gauge from the new MGS4. People getting shot at will not shoot back because they're afraid to die; that's not something that's granted. These types of restrictions reek of manipulation. Why not be realistic and throw in things like a psyche gauge and tunnel vision and see if realism doesn't take it's natural course. I doubt in real life that people stop firing at an enemy and duck their heads down just cause a bullet whizzed by. Maybe the first couple of times, but soldiers in real conflict put up with things far worse.

Imagine if the guys storming Normandy were all looking for cover or running blindly to whatever's in front of them.

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-04 04:17
by cipher
They're so caught up trying to conform people's behavior they detract from the game with limitations, instead of adding things of value. Far more effective than screwing the player would be giving people things to help them play it RIGHT, like...the PR guide, which has been down since I started playing years ago... :roll:

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-04 04:32
by SharpShooter13971
I do whatever it takes to stay alive.

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-04 16:44
by Ramjali
The only thing i withdraw against in pr mod are the civis with rocks. :mrgreen: :mrgreen:

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-07 00:12
by SGT.MARCO
I feel that if the person is able to create the suppression effects he will be able to kill me to

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-07 17:21
by EgoTrippin
well without reading the whole thread...

when i am under fire and the suppression effect takes effect i most of the time shoot back a few rounds to see if the opponent takes cover. if he does not i will take cover until he stops shooting, maybe change position a bit behind cover if possible and then try to get him, hoping he is not aiming at my position and waiting ;)

Re: Suppression Effect: What makes you withdraw?

Posted: 2010-09-07 17:23
by Puslox
When I am getting supressed I press Z and when I can see normal again I get up and do the MW2-Trick. (Get up while aiming and shooting in burst around and when you see him, spray.)

And further, nothing. The thought of dying isn't really that bad cause you have time to make a plan to rape him when you respawn.