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Re: Kokan
Posted: 2010-10-07 16:56
by Himalde
View distance?
Would like to see the inside of those houses.
Really liked the focus on ambush and defense.
Looks beautiful, good work.
Re: Kokan
Posted: 2010-10-07 16:58
by Meloonileuka
excellent work, Deer!

Re: Kokan
Posted: 2010-10-07 18:02
by -|Tactic|-Japsen
Pretty hot looking map! Can't wait for 0.95

Re: Kokan
Posted: 2010-10-07 18:04
by Scheintot887
Germans in this map would be great....

Re: Kokan
Posted: 2010-10-07 18:12
by Souls Of Mischief
so would be us army, usmc or any other faction

Re: Kokan
Posted: 2010-10-07 18:13
by HunterMed
looks very good!
it reminds me of Helmand a bit

Re: Kokan
Posted: 2010-10-07 18:52
by richyrich55
It hoenstly reminds me of Zatar lol.
Either that or it's as if Yamalia and Korengal fucked and had a baby lol.
Map is looking great. Hopefully it's not too laggy, I'd love to be able to fly the Kiowa without lag.
Re: Kokan
Posted: 2010-10-07 19:04
by Redamare
verry nice

lol i like it llol ... good work lol

lol .. i like the layout lol cant wait to get in there

Re: Kokan
Posted: 2010-10-07 19:58
by Rabbit
Man, If this was 4k I would say it's the US equivalent the sangin. Looks wonderful.
Re: Kokan
Posted: 2010-10-07 20:13
by Phantom2
As long its not the IDF, (the reason would be HAMAS) is on this map I am very happy, but I hope taliban gets quite a good amount of bombcars, or does this map not have any?
Re: Kokan
Posted: 2010-10-07 20:20
by Stoic Sentinel
This honestly, looks AWESOME I do believe this just might be my favorite PR map yet (even though I haven't exactly played)
The amount of detail you put into this map amazes me.
Re: Kokan
Posted: 2010-10-07 21:58
by Excavus
Looks good, but I'm seriously getting sick of the Afghanistan theater.
Re: Kokan
Posted: 2010-10-07 22:22
by illidur
very nice map. i like how there is lots of nothingness filled with water/fields. but the roads are high density with buildings as cover.
judging by the landbridge the real bridges are destructable atm?
why isn't there any static rocks on the map

??: looks like it could really use some along the river or incline from fields/roads. any reason for not adding them?
Re: Kokan
Posted: 2010-10-07 22:39
by ZephyrDark
illidur wrote:very nice map. i like how there is lots of nothingness filled with water/fields. but the roads are high density with buildings as cover.
judging by the landbridge the real bridges are destructable atm?
why isn't there any static rocks on the map

??: looks like it could really use some along the river or incline from fields/roads. any reason for not adding them?
I think most if not all bridges will be destructable due to CSB(Combat Support Bridges) being added. Which can be used to "repair" broken bridges.
Re: Kokan
Posted: 2010-10-07 23:29
by ret1
it looks like it will be a lot of fun to play on both sides...but a question. In the thirteenth picture you have posted, are those hops growing on the trusses? Are the taliban brewing beer?

Re: Kokan
Posted: 2010-10-08 01:34
by theflidgeface
damn it looks sooo epic, 4k would be sweet though but oh well. And do you mind showing a pic or two of the detailed interior you are talking about?

Re: Kokan
Posted: 2010-10-08 02:59
by splatters
It's Kokaine for my brain
sorry couldn't resist
Re: Kokan
Posted: 2010-10-08 03:46
by Zulnex
Looks fantastic.

Keep up the outstanding work.
Re: Kokan
Posted: 2010-10-08 07:51
by Xbrad150X
Phantom2 wrote:As long its not the IDF, (the reason would be HAMAS) is on this map I am very happy, but I hope taliban gets quite a good amount of bombcars, or does this map not have any?
If you read the info on the first post you wouldnt need to waste your time asking.
jeez guys the amount of questions that are all ready answered on the first post

....
Re: Kokan
Posted: 2010-10-08 08:01
by Protector
Looks great but wouldnt the trees around the US base not be there as they would need a clear view to watch for incoming attacks?