Re: 0.95 scripts for no enemy kits
Posted: 2010-10-10 12:35
Hear hear, that was a thing of beauty
And the narcotraficants are faced with ranges up to 700m, yet they still can score a hit, right?gkelly wrote:Police here in Brazil have confiscated various sniper rifles, the narcotraficants buy it and use it almost perfectly even without know what is bullet drop, so, i think sniper kits and marksman kits can be stealed by ins, well, atleast by ins.
Perhaps read the bit about the MILITARY ADVISERS. They know what they're doing.gkelly wrote:Police here in Brazil have confiscated various sniper rifles, the narcotraficants buy it and use it almost perfectly even without know what is bullet drop, so, i think sniper kits and marksman kits can be stealed by ins, well, atleast by ins.
This fall under domestic violence. Those guys buy those rifles, then take them home or somewhere they can learn how to use them before taking on the Rio police. It's completely different circumstances to an unconventional fighter picking up an M24 with a mildot system he's never seen before and hitting a target 800m away in the middle of combat.gkelly wrote:Police here in Brazil have confiscated various sniper rifles, the narcotraficants buy it and use it almost perfectly even without know what is bullet drop, so, i think sniper kits and marksman kits can be stealed by ins, well, atleast by ins.
TBH, I understand the reasoning to why this changed, however I personally don't fully agree with it..[R-DEV]Jaymz wrote:This fall under domestic violence. Those guys buy those rifles, then take them home or somewhere they can learn how to use them before taking on the Rio police. It's completely different circumstances to an unconventional fighter picking up an M24 with a mildot system he's never seen before and hitting a target 800m away in the middle of combat.
You guess incorrectly, mate. That particular adviser I quoted is American. He has trained both fellow American soldiers on foreign weapon familiarisation and vice versa for soldiers from other countries. Maybe if he's feeling nice, he'll pop in here and say hello.LITOralis.nMd wrote: Your military advisor is from the British Isles I can guess.
I assure you at a minimum a good 30% or more of USMC front line grunts know how to shoot an AK variant or bolt action rifle or large caliber rimfire BEFORE their first walk into a recruiters office.
You're comparing domesticated ownership and familiarisation with weaponry to using enemy weapons in combat. It's a flawed point imo.LITOralis.nMd wrote: FIrst off, Squad Assault Rifle, SAW, LMG, PKM etc:
Hell, I live in the suburbs of New York City and have access to PKMs several weekends a year... where the owner needs a Class 2 Federal Firearms License just to possess the weapon. And in most states you can own, buy sell and transfer them without much problem at all. Our PR players in texas regularly talk in VOIP about their new Auto, Semi-Auto and "sniper rifle" purchases and the best price for bulk ammo purchases.
This makes no sense. Your only point is that you can't use a BLUFOR rifle and side-arm as an Insurgent/Taliban cell leader. You can still do everything else! (Place deployables, call in mortar strikes, place RP's, spot, call for support and more). Don't know about you, but I'll be pretty damn happy with my FN-Fal and Makarov as Insurgent Cell leader thank you very much!LITOralis.nMd wrote: Fourth: BLUFOR Officer Kit:
Either allow Opfor to pick this kit up.... or give the INsurgent officer his god forsaken shovel back!
Why do you hate the guys who volunteer to lead Insurgent Squads? Yes, HATE, you despise them ... there is no other words to describe the combination of steps taken to totally ruin the gameplay experience of Insurgent Squad Leaders. You think giving us another 120 seconds between cache marker spawn times is some sort of just compensation for denying us the ability to scavenge a scoped officer kit and move to a new location to build a new hideout? Or to do anything required of the Insurgent Squad leaders? The sequence of events that would make the 120 seconds added time advantageous to the Insurgents is so exceptional from standard gameplay as to be phantasmagorical. It's totally nuts.
SO what the cans will look like USMC or Brit or IDF... a radio is a radio. Did a military advisor get you all hung up on restricted frequency jargon and you gave in? Is purple smoke magical? Are insurgents unable to operate semi-auto sidearms?
Taking away the BLUFOR Officer Kit from Insurgents is disastrous and directly punishes squad leaders who take on noobs and strangers into their squads.
The way the team decided on it was that all rifleman variants will be exempt from the change. We couldn't get enough agreement to have all kits blocked. Personally, I would have preferred it to be all kits (so would that adviser I quoted). But what was settled on is what will be in 0.95 and the team accepts that.Eriand wrote: Also, you're still alowing Insurgents to pick up and use Rifleman kits. Isn't this the exact same thing? I mean, if you compare the AK to the M16 and say "Sure, AK-armed insurgent A can still effectively use an M16", how can you then NOT say that the same goes for PKM-armed insurgent B and a SAW? By your own logic the knowledge you get from using weapon type A is in a way directly trasferable to another weapon within the same class, but only for assault rifles?
TBH, I find that stupid and annoying. And highly illogical.
I hated when you attack the cache and face 2 saw squads covering every single degree of approach. This change will make a game much much better, hopefully it will help against ninjas as wellOriginalWarrior wrote:Sure, maybe a handful of insurgents can use a sniper rifle, but that doesnt mean you should have to attack a cache with 6 SAWs firing at you. Think about it. This is going to make the game a whole lot better.
This makes no sense. Your only point is that you can't use a BLUFOR rifle and side-arm as an Insurgent/Taliban cell leader. You can still do everything else! (Place deployables, call in mortar strikes, place RP's, spot, call for support and more). Don't know about you, but I'll be pretty damn happy with my FN-Fal and Makarov as Insurgent Cell leader thank you very much!
Thank you!!!!!Silly_Savage wrote:My favorite change!
For those of you bitchin' about it, you can direct your discontent towards me as I was the one who suggested it.
Make an InfVoiP squad. Someone's not listening to you kick them. See? Sls have control over who joins their squad.LITOralis.nMd wrote: yet the SL has no real control over who joins him or if they listen to him.
1. He can kick the crappy members from the squad?LITOralis.nMd wrote:Text blob of doooom!


This isn't American politics - shouting louder doesn't make you correct. It just makes you louder. Wait until you actually play a round on insurgency before you try to explain how it has destroyed the game.LITOralis.nMd wrote:...snip...