Re: Project Reality v0.957b Hotfix released to server admins
Posted: 2010-10-19 12:21
Same for me. Thanks, DEVSMaxBoZ wrote:I am happy with a bit longer rounds the tickets will bring but I hope not too long![]()
Same for me. Thanks, DEVSMaxBoZ wrote:I am happy with a bit longer rounds the tickets will bring but I hope not too long![]()
Its really a win-win situation.sweedensniiperr wrote:Nice about the ctd fix, but wasn't the whole point of ticket loss when wounded to have people be more careful?
- map wishes are welcome on many servers, unless there are ignorant administrators not listening or asking the people.cyberzomby wrote:With servers neglecting to switch map rotations per evening you play the same set of maps for the entire week until they switch it around because the rounds all last so long.
I also think its very shortsighted to call pr a good tactical shooter just because the rounds last 3 hours. If thats a comparison I'd just increase the score limit on my COD game so it will last 3 hours and BOOM! Tactical shooter! You can hace awesome tactical games that last only 1 hour.
dont get me wrong please, im not writing to annoy you or sth.cyberzomby wrote:But those examples are stuff that happens in TG and tournament or organised games.
did it say anywhere it would be in 0.95? You really shouldn't presume stuff just based on a few renders being posted.ma21212 wrote:kinda ot but i thought the new mi-8 was gonna be added ?
https://www.realitymod.com/forum/f196-p ... opter.html
well....kinda assumed it would be, but are we gonna see it eventually?[R-DEV]Rhino wrote:did it say anywhere it would be in 0.95? You really shouldn't presume stuff just based on a few renders being posted.
ie, PR:BF2, but he said nothing about when as it dose take time to get a asset ingame epically when having to optimize it for BF2 as it was made in high poly so its future proof.Hey everybody, Latest work in progress on a new mil mi-8 'hip' transport helicopter for PR1 and future versions of the mod.
I'd have to agree with you when driving the Puma. I personally feel that all APCs should get driver views like tanks as well as commander views. But thats for when the suggestions forum is open againNebsif wrote:That was fastNow that MTLB AA is easier to use i'll test it again to be sure if missiles are ok or not.
BTW.. could u guys change driver's camera from commander to driver on panther APC? The turret is so huge that u can barely see the hull and where the APC is facing, its the most unpleasant vehicle to drive in PR (imo ofc).
It does make it difficult to see landmines when you go over a ridgeline, and it's quite hard to get over narrow bridges on Lashkar too. Other than that it is one sexy beast.Nebsif wrote:BTW.. could u guys change driver's camera from commander to driver on panther APC? The turret is so huge that u can barely see the hull and where the APC is facing, its the most unpleasant vehicle to drive in PR (imo ofc).
I've just had a couple of fantastic rounds, they didn't drag on too long and there's was a nice level of teamwork for public games. I'd say the round length is about rightNemper wrote:Double tickets is a great thing, love long rounds![]()