Re: What is left from vanilla?
Posted: 2010-11-03 20:53
The A-10 is from USI (the AF one is really bad
) and all the AKs are either PR's or USIs.
What other improvements might be possible using custom shaders?[R-DEV]Sniperdog wrote:The Thermal Imaging that Mosquill did was done entirely by using custom shaders as an example of how much potential there is in that process.
hmm i think AFs A-10 looks even more realistic :/[R-DEV]Rhino wrote:The A-10 is from USI (the AF one is really bad) and all the AKs are either PR's or USIs.
Russian voiceovers are completely custom (courtesy of [R-DEV]Nosferatu) and the British are custom crossed with BF2SF SAS voices.Wh33lman wrote: edit: Russian voices from SF, and i think the British are a frankenstein of SF SAS, EF, and 2142 EU.
Because they are an important rifle/weapon that can be used in any later PR game/mod like PR2 or Arma's PR. Making PRs own library of models larger is important because once we stop using the BF2 game we wont have those anymore like with PR2 and Arma's PR.AriX17 wrote:Hm,why PR team make new weapon models(M24 marksman rifle,AK-47 & SVD) when they allready are in vanilla ?
And Ah-64 Apache model in PR is from Special Forces ?

But in VBF2 it armed with 2 TOW launchers.In PR it has no TOW missiles.[R-DEV]fuzzhead wrote:Vehicles:
- USMC LAV-25 APC
No, they're different models. PR's is by [R-DEV]Stigger (Pintura 3D | News.AriX17 wrote:can someone give me an answer: PR's AH-64 Apache model is the same as in Special Forces\?


heres an idea, instead of complaining, how about you go model a new one?Murphy wrote:That fugly Chinese offroad buggy with the ugliest .50 in the game (Look there is a triangle at the end of my barrel...). I'm always surprised to still see this horribly modeled asset driving around in PR, it's well below the standards imo.