All three maps imo do not just look randomly generated but they
feel it. Hardly any micro-cuts in the terrain for cover, not much in the way of statics etc. While I understand that is the point of the maps, I still cant say I have enjoyed a round on any of them yet apart from CAS duty on OSS as CAS is always fun
But in general
- Too many heavy assets. Maps like Kashan etc work because the infantry has somewhere to go. Northern lights and OSS I just had to do nothing but hide my squad constantly (cant use any AT on northern.. Would just be easier to give both sides the US HAT

). Pretty much infantry get dicked on hard by the sheer amount of CAS and Apcs/tanks. I would like to try them all with layers with only transport choppers and jeeps.
- The snow. Now I know it is hard to create a good looking snow texture at the best of times let alone on the bf2 engine. My main problem is the resolution of brushes used on vehicle textures, they look very blurred and obscure. More 60% layers around the wheel ruts would look better imo + add some snow on the roof and add it to the normal.
- Barentz has a lot of hills that look like you can walk up them but in reality you cannot at all, bar maybe a rope. Very unimaginative flag names (

). Found a few floating trees and light-maps look misaligned to trees in quite a few places. Also there is a lot of LOD-switching with the tree stumps used, goes from a box to the stump at like 20m (?). I would have liked to see different factions also, the strength of Militia being the Iron sights in forests, they get easily wiped now in open rolling hills with little micro cover. Also map has too many heavy assets imo.
Cannot really give much feedback on the other 2 as not many servers run them.