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Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-11 18:59
by Karatepelle
Argh thats idd some awesome looking things!
Btw is there any realism mods for ArmA2 OA thats worth playing until PR:ArmA comes out? (:
Cant wait!
-Karate
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-11 19:00
by coopr
Remote Video Camera's / CCTV - Something we are looking into a little further now will be the ability to place remote cameras and have live video feeds. These will come in 3 versions and at present this is a proof of concept. We are also looking at a version being available for the Taliban, to counter the sheer power of the British Faction. More to follow on this in future updates as we develop this further.
Are going to use a work around in the way the make MDF's in airplanes currently work? Because their is no render to texture in ARMA2 yet. Although it is already implemented in VSB2 so shouldn't be to much work. Or are you going to wait until they implement render to texture? The request of render to texture is requested a while ago but it seems very silent around this subject..
ArmA2 Community Issue Tracker - Feature #3626: Render to texture features (mirror, 3D scope or working MFD screen camera) - DH: (ArmA) Development Unraveled
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-11 19:19
by Grizzly
[R-DEV]Deadfast wrote:That's just me being special with the ESDF layout (I recommend you give it a try). What keys you want to use is obviously still up to you

.
Holy ****! I have rather large hands and WASD always made me feel cramped, I never thought of this. You sir are a life saver!
On topic, *drool* can't wait for this mod to be released. ARMA 2 and OA are decent but I have great hopes that the team has what it takes to push this game over the edge, keep up the amazing work!
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-11 20:16
by Murphy
The Mastiff model is simply incredible! It's a piece of art, too bad we've got to blow it up.

Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-11 20:23
by Zulnex
Looking awesome.

Keep up the outstanding work.
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-11 20:28
by samthegreat4
Come on gods who watchover the developpers, speed up za processss...
Looking good!
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-11 20:30
by lucky.BOY
Looking great!
That cage around Mastiff is to protect it against RPGs, right? If yes, will it be functioning ingame?
-lucky
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-11 23:33
by huskyfan98
You guys should create some kind of mod for a Revolutionary War (american) or the civil war (american) that would be so sick!!!
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-11 23:52
by ShockUnitBlack
'[R-DEV wrote:UK_Force;1528787']
This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.
Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.
Great to hear.
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-12 00:57
by Jsm
lucky.BOY wrote:Looking great!
That cage around Mastiff is to protect it against RPGs, right? If yes, will it be functioning ingame?
-lucky
I was wondering the same, there's a few vehicles available for ArmA2 that has it and it seems to work (but I haven't actually tested it). It would be great if it does actually work.
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-12 03:45
by BloodBane611
Wow, the jackal and mastiff are really looking amazing! Keep it up gents, some inspiring work there

Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-12 05:21
by SeanRamey
Awesome! You guys are doing a great job! I hope that someday you guys can get a full paycheck and be able to use that as your full time job if you want.
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-12 14:16
by Shovel
Looking Great! can't believe we might finally get cameras
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-12 23:55
by DDS
OMG, time for patient bear warning. Very interesting to follow progress on this mod. Thanks for the updates.
DDS
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-13 00:46
by Centron
Quick question regarding the tank video:
Surely there will be no third person view for vehicles or infantry once the mod is released, right?
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-13 07:14
by UK_Force
Centron wrote:Quick question regarding the tank video:
Surely there will be no third person view for vehicles or infantry once the mod is released, right?
No there won't be, this has been asked a Million times before.
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-13 21:50
by Wilze
First I'd like to say that this looks absolutlay amazing! Can. not. wait.
Second, could anybody tell me how much the mastiff actually protects you?
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-14 00:32
by eddie
Wilze wrote:First I'd like to say that this looks absolutlay amazing! Can. not. wait.
Second, could anybody tell me how much the mastiff actually protects you?
Not sure about in game but in Afghanistan not one British soldier has lost their life in one to date.
Re: PR: ArmA2 Highlights Reel #4
Posted: 2011-01-14 09:20
by UK_Force
Mastiff is like an F1 Car, ie the whole crew compartment etc, is reinforced, and V Shaped underneath, this means if hit in an IED Strike, the main components will blow of and the V Shape will steer the blast away.
This leaves the main compartment safe, but looks a mess due to the wheels etc blown of.
I know of a few IED Strikes .... big ones in Afghan and the lads walked out the back, with just bruises etc.
Ingame we will try to reflect this ..... to an extent but not as to hinder gameplay.