Project Normandy - General Discussion
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Community made PR WW2
Eastern front, as Battlegroup Frontlines is set there, and this add-on is allowed a lot of assets (list follows later).

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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Community made PR WW2
Would any statics be in there. Because statics is needed. Would take awhile to model all of that stuff.[R-DEV]AfterDune wrote:Eastern front, as Battlegroup Frontlines is set there, and this add-on is allowed a lot of assets (list follows later).
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Community made PR WW2
I was told the mod's allowed to use approx. 80% of the statics.
(yes, this will also be on that list)
(yes, this will also be on that list)

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AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: Community made PR WW2
Hmm, I think a WW2 setting would suit the scale of PR very well. I might be able to help out in the future, though I'm currently quite busy with school and personal projects. That's probably not very useful to you though 
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: Community made PR WW2
who is the "modleader"?
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
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KAMPFLIEG
- Posts: 2
- Joined: 2011-02-08 16:09
Re: Community made PR WW2
Yes, I would like that.
Last edited by KAMPFLIEG on 2011-02-08 17:30, edited 1 time in total.
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Pez
- Posts: 1
- Joined: 2011-02-08 17:56
Re: Community made PR WW2
this would be perfect!!

pr + ww2 = onwed all mods
pr + ww2 = onwed all mods
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Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: Community made PR WW2
I would love to see this happen
Finding / making all the assets for it is going to be a challenge though.
Finding / making all the assets for it is going to be a challenge though.


Will Stahl aka "Merlin" in the Squad community
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: Community made PR WW2
Yeah FH2 will definitly not go with this XD
And honestly I wasn't impressed with most of the player stuff in BGF, the textures on some weapons seemed....subpar, kind of like some stuff from EoD :\
this said by the guy fortunate enough to beta test both
And honestly I wasn't impressed with most of the player stuff in BGF, the textures on some weapons seemed....subpar, kind of like some stuff from EoD :\
this said by the guy fortunate enough to beta test both
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Community made PR WW2
I would step up and volunteer, but I already have so much on my plate 
Good luck if someone does start this though.
Good luck if someone does start this though.

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Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
Re: Community made PR WW2
Did PR and FH 2 ever shared assets/coding?
Just out of my curiosity
Just out of my curiosity
www.joinsquadbrasil.com.br
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Goblin
- Posts: 52
- Joined: 2007-07-24 07:26
Re: Community made PR WW2
I seriusly fail to see the motivation behind this, especialy when PR have atleast 3-4 other projeckt i would rather see them work harder on getting done before starting on somthing neew to be honest. Because it seems they have the manpower to doo it instead of wasting time and effort on this.
And yes i agree with some of the others BGF models maps etc were really really bad compared to alot of other mods. That whas one of the mods i have ever seen loose all there players within a week. No one played it after a week at all.
And yes i agree with some of the others BGF models maps etc were really really bad compared to alot of other mods. That whas one of the mods i have ever seen loose all there players within a week. No one played it after a week at all.
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AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: Community made PR WW2
But the great thing about PR is the gameplay, it's one of it's defining features. I'm not saying parts couldn't be changed but the slower pace of combat and less arcadey gameplay is something that should remain and set it apart from other mods.162eRI wrote:Yes they did, with the Lee Enfield and some coding I think?!
Anyway, if you want to make a PR:WW2, you really need to change a bit of PR gameplay. You can't have the modern warfare gameplay of PR, as it is, for a WW2 game! (for exemple the flags could come back, etc)
And you first priority are maps!
From what I understand, there's not a set amount of Developers distributed between projects. New people were enlisted for the Arma mod and Vietnam mod, so each project is quite independent.Goblin wrote:I seriusly fail to see the motivation behind this, especialy when PR have atleast 3-4 other projeckt i would rather see them work harder on getting done before starting on somthing neew to be honest. Because it seems they have the manpower to doo it instead of wasting time and effort on this.
And yes i agree with some of the others BGF models maps etc were really really bad compared to alot of other mods. That whas one of the mods i have ever seen loose all there players within a week. No one played it after a week at all.
In my opinion there's not much driving force to get this done, so I find it unlikely that a lead will step forwards.
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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
Re: Community made PR WW2
Well if you ask me...I believe the list of useable content should be posted (assets and weapons is mostly what I am aiming here) so that it may spark interest for taking the lead. For some people its easier if they know with what they are going to work with

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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Community made PR WW2
Flags could come back? More like vBF2? No way!162eRI wrote:Anyway, if you want to make a PR:WW2, you really need to change a bit of PR gameplay. You can't have the modern warfare gameplay of PR, as it is, for a WW2 game! (for exemple the flags could come back, etc)
I totally agree.162eRI wrote:And you first priority are maps!
Oh maaaaaan. You haven't read this thread at all. The thread title even says what this is about. A community made WW2 addon.Goblin wrote:I seriusly fail to see the motivation behind this, especialy when PR have atleast 3-4 other projeckt i would rather see them work harder on getting done before starting on somthing neew to be honest. Because it seems they have the manpower to doo it instead of wasting time and effort on this.
As I said earlier, as soon as I have it, I'll post it up.CroCop wrote:Well if you ask me...I believe the list of useable content should be posted (assets and weapons is mostly what I am aiming here) so that it may spark interest for taking the lead. For some people its easier if they know with what they are going to work with

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gr770
- Posts: 74
- Joined: 2010-07-17 17:08
Re: Community made PR WW2
Eastern for nowZeno wrote:what theathre?
See thread titlegoblin wrote:I seriusly fail to see the motivation behind this, especialy when PR have atleast 3-4 other projeckt i would rather see them work harder on getting done before starting on somthing neew to be honest. Because it seems they have the manpower to doo it instead of wasting time and effort on this.
AquaticPenguin wrote: In my opinion there's not much driving force to get this done, so I find it unlikely that a lead will step forwards.
Since me and my friend came up with this idea. I probably will be the lead coder. there does need to be others though.
WW2 AAS idea is that you'll be able to spawn in flag areas again to give PRww2 that "total war feel. You wouldn't be able to spawn if enemies were anywhere close to the flag though162eRI wrote:No, sorry, I meant PR modern warfare gameplay can't be apply to a WW2 gameplay without some modifications: you can't expect to have the same modern features for a 66 years old war! Of course the main features of PR gameplay will stay, otherwise, it's not a PR: WW2 game!
The glass is neither half empty nor half full, it's just twice the size it needed to be.
