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Re: Community made PR WW2

Posted: 2011-02-08 13:52
by AfterDune
Eastern front, as Battlegroup Frontlines is set there, and this add-on is allowed a lot of assets (list follows later).

Re: Community made PR WW2

Posted: 2011-02-08 13:53
by Spush
[R-DEV]AfterDune wrote:Eastern front, as Battlegroup Frontlines is set there, and this add-on is allowed a lot of assets (list follows later).
Would any statics be in there. Because statics is needed. Would take awhile to model all of that stuff.

Re: Community made PR WW2

Posted: 2011-02-08 13:56
by AfterDune
I was told the mod's allowed to use approx. 80% of the statics.

(yes, this will also be on that list)

Re: Community made PR WW2

Posted: 2011-02-08 14:01
by AquaticPenguin
Hmm, I think a WW2 setting would suit the scale of PR very well. I might be able to help out in the future, though I'm currently quite busy with school and personal projects. That's probably not very useful to you though :P

Re: Community made PR WW2

Posted: 2011-02-08 14:30
by Zeno
who is the "modleader"?

Re: Community made PR WW2

Posted: 2011-02-08 15:14
by AfterDune
That has to be decided by... you all :) .

Re: Community made PR WW2

Posted: 2011-02-08 16:12
by KAMPFLIEG
Yes, I would like that.

Re: Community made PR WW2

Posted: 2011-02-08 18:00
by Pez
this would be perfect!!

:D

pr + ww2 = onwed all mods

Re: Community made PR WW2

Posted: 2011-02-08 18:40
by Sniperdog
I would love to see this happen :)

Finding / making all the assets for it is going to be a challenge though.

Re: Community made PR WW2

Posted: 2011-02-08 18:51
by DeltaFart
Yeah FH2 will definitly not go with this XD
And honestly I wasn't impressed with most of the player stuff in BGF, the textures on some weapons seemed....subpar, kind of like some stuff from EoD :\
this said by the guy fortunate enough to beta test both

Re: Community made PR WW2

Posted: 2011-02-08 19:09
by Tim270
I would step up and volunteer, but I already have so much on my plate :(

Good luck if someone does start this though.

Re: Community made PR WW2

Posted: 2011-02-08 19:16
by Hfett
Did PR and FH 2 ever shared assets/coding?

Just out of my curiosity

Re: Community made PR WW2

Posted: 2011-02-08 19:46
by Goblin
I seriusly fail to see the motivation behind this, especialy when PR have atleast 3-4 other projeckt i would rather see them work harder on getting done before starting on somthing neew to be honest. Because it seems they have the manpower to doo it instead of wasting time and effort on this.

And yes i agree with some of the others BGF models maps etc were really really bad compared to alot of other mods. That whas one of the mods i have ever seen loose all there players within a week. No one played it after a week at all.

Re: Community made PR WW2

Posted: 2011-02-08 20:05
by AquaticPenguin
162eRI wrote:Yes they did, with the Lee Enfield and some coding I think?!

Anyway, if you want to make a PR:WW2, you really need to change a bit of PR gameplay. You can't have the modern warfare gameplay of PR, as it is, for a WW2 game! (for exemple the flags could come back, etc)

And you first priority are maps!
But the great thing about PR is the gameplay, it's one of it's defining features. I'm not saying parts couldn't be changed but the slower pace of combat and less arcadey gameplay is something that should remain and set it apart from other mods.
Goblin wrote:I seriusly fail to see the motivation behind this, especialy when PR have atleast 3-4 other projeckt i would rather see them work harder on getting done before starting on somthing neew to be honest. Because it seems they have the manpower to doo it instead of wasting time and effort on this.

And yes i agree with some of the others BGF models maps etc were really really bad compared to alot of other mods. That whas one of the mods i have ever seen loose all there players within a week. No one played it after a week at all.
From what I understand, there's not a set amount of Developers distributed between projects. New people were enlisted for the Arma mod and Vietnam mod, so each project is quite independent.

In my opinion there's not much driving force to get this done, so I find it unlikely that a lead will step forwards.

Re: Community made PR WW2

Posted: 2011-02-08 20:47
by BroCop
Well if you ask me...I believe the list of useable content should be posted (assets and weapons is mostly what I am aiming here) so that it may spark interest for taking the lead. For some people its easier if they know with what they are going to work with

Re: Community made PR WW2

Posted: 2011-02-08 21:36
by AfterDune
162eRI wrote:Anyway, if you want to make a PR:WW2, you really need to change a bit of PR gameplay. You can't have the modern warfare gameplay of PR, as it is, for a WW2 game! (for exemple the flags could come back, etc)
Flags could come back? More like vBF2? No way! :| Many PR gameplay aspects can stay the same. And if you don't want to be able to build certain deployables, simply don't define them in the Python settings.
162eRI wrote:And you first priority are maps!
I totally agree.
Goblin wrote:I seriusly fail to see the motivation behind this, especialy when PR have atleast 3-4 other projeckt i would rather see them work harder on getting done before starting on somthing neew to be honest. Because it seems they have the manpower to doo it instead of wasting time and effort on this.
Oh maaaaaan. You haven't read this thread at all. The thread title even says what this is about. A community made WW2 addon.
CroCop wrote:Well if you ask me...I believe the list of useable content should be posted (assets and weapons is mostly what I am aiming here) so that it may spark interest for taking the lead. For some people its easier if they know with what they are going to work with
As I said earlier, as soon as I have it, I'll post it up.

Re: Community made PR WW2

Posted: 2011-02-08 21:44
by gr770
Zeno wrote:what theathre?
Eastern for now
goblin wrote:I seriusly fail to see the motivation behind this, especialy when PR have atleast 3-4 other projeckt i would rather see them work harder on getting done before starting on somthing neew to be honest. Because it seems they have the manpower to doo it instead of wasting time and effort on this.
See thread title
AquaticPenguin wrote: In my opinion there's not much driving force to get this done, so I find it unlikely that a lead will step forwards.


Since me and my friend came up with this idea. I probably will be the lead coder. there does need to be others though.
162eRI wrote:No, sorry, I meant PR modern warfare gameplay can't be apply to a WW2 gameplay without some modifications: you can't expect to have the same modern features for a 66 years old war! Of course the main features of PR gameplay will stay, otherwise, it's not a PR: WW2 game!
WW2 AAS idea is that you'll be able to spawn in flag areas again to give PRww2 that "total war feel. You wouldn't be able to spawn if enemies were anywhere close to the flag though