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Re: 128 Player TEST Sisu (Europe)

Posted: 2011-03-26 09:06
by Fresz
Wicca: any summary on what happend yesterday? (crashes I mean)

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-03-26 16:37
by Soppa
Fresz wrote:Wicca: any summary on what happend yesterday? (crashes I mean)
sure, here you go :)

Code: Select all

FIRST CRASH:
bf2.128[8194] trap invalid opcode rip:2aaaae6e05e0 rsp:7fffbb4dec38 error:0
0x00002aec5fc935c7 in PyObject_HasAttrString () from bin/amd-64/libdice_py.so

SECOND:
bf2.128[8936]: segfault at 0000088a00000047 rip 00002b23c353b48c rsp 00007fffada76d30 error 4
0x00002b23c353b48c in PyObject_Malloc () from bin/amd-64/libdice_py.so
0x00002b23c353dbc5 in PyString_FromStringAndSize () from bin/amd-64/libdice_py.so

THIRD:
bf2.128[10908] trap invalid opcode rip:b0c4b90 rsp:7fff4679b398 error:0
0x00002aab0d371492 in tb_dealloc () from bin/amd-64/libdice_py.so
0x0000000000f6c850 in vtable for std::basic_ostringstream<char, std::char_traits<char>, std::allocator<char> > ()
I like to remind that these are stability tests and we are testing different patches on serverside. Sometimes server is more stable and sometimes it will crash pretty easily.
So just keep reconnecting to server if it goes down so we can keep tests running.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-03-26 17:43
by goguapsy
Wicca wrote:Stop drinking booz, and do something constructive.
Like admin'ing? :lol:


I was just singing that song... I'm almost never with a PR-playable PC during the weekends.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-03-26 19:36
by Fresz
Thanks Soppa.

My clan is with u and ready to test everything :)

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-03-27 12:14
by Wicca
Any admin help would be VERY WELCOMED!

Login

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-03-27 23:12
by Brainlaag
One thing I've noticed today, was that after the squad bug that occurred around 10.PM, Soppa wasn't online and no other admin had the ability to restart the server. IMO more admins should get expanded rights, if not all to prevent such situations .
My two cents for today

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-03-28 02:43
by Johncro
No worries, Wicca has been flooding everywhere for admins, im sure 1 or 2 will show up ;D

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-03-28 05:44
by TommyGunn
We can't do !kill command :( :lol:

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-03-28 09:06
by Wicca
There is an issue, people ususally tend to shoot eachother ingame. However us admins are working on a rule to stop this. I am sorry for anyone who gets killed. Were doing our best to stop it.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-03-28 11:55
by Brainlaag
Are you trying to be funny again Wicca? Because repetitively you have failed.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-03-28 15:56
by Fresz
Server offline ;(

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-03-28 16:01
by LithiumFox
indeed and this makes me sad as the only way i can play PR now is in the 128 server... :(

Playing on 64 is just... boring to me..

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-03-28 16:16
by goguapsy
Wicca wrote:There is an issue, people ususally tend to shoot eachother ingame. However us admins are working on a rule to stop this. I am sorry for anyone who gets killed. Were doing our best to stop it.
You mean TK?

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-02 07:58
by Fresz
Kashan Desert 7:0 .... How is that possible?!

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-02 21:53
by Mats391
i can hear random people over voip that are not in my squad. it seems like its only 1 or 2 that i hear though
edit: someone confirmed from the enemy team that he heard me over voip

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-03 01:23
by goguapsy
Mats391 wrote:i can hear random people over voip that are not in my squad. it seems like its only 1 or 2 that i hear though
edit: someone confirmed from the enemy team that he heard me over voip
My guess, you were 1st - wrong mumble channel. If not, the 2 dudes could be.


2nd, they were whether force-centering (everyone on your mumble team would hear them) or you had a small mumble bug - you can hear some people because your positional audio (3D audio) is not completely engaged.


Fix: start mumble before PR.

Join server/team after spawn.

Hope it works ;)

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-03 02:52
by BrownBadger
goguapsy wrote:My guess, you were 1st - wrong mumble channel. If not, the 2 dudes could be.


2nd, they were whether force-centering (everyone on your mumble team would hear them) or you had a small mumble bug - you can hear some people because your positional audio (3D audio) is not completely engaged.


Fix: start mumble before PR.

Join server/team after spawn.

Hope it works ;)
Your guess is wrong. I have the same issue - it is VOIP and not mumble. The 116 server is currently having issues where you can hear an enemy squad speak over VOIP. Skull can confirm this :P

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-03 09:03
by Scot
Had a cracking round on Muttrah last night, its very hectic! The nametag client fix should help a lot though.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-03 11:07
by Jigsaw
Scot wrote:Had a cracking round on Muttrah last night, its very hectic! The nametag client fix should help a lot though.
Beast of a round, video uploading now :D