You won't find this from the manual

General discussion of the Project Reality: BF2 modification.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: You won't find this from the manual

Post by Gracler »

Never cry out for a medic with the audio cue in-game more than necessary since it is a homing beacon for snipers or other enemy's who just want some easy extra kills. When you get revived make sure that your not checking out the small details on the medics uniform. Instead look for enemy's coming to kill you and your medic.

Sometimes when your going back to repair your vehicle at the supply depot the wrench (repair icon) will not show. Change seat or jump in and out of the vehicle to make it appear. Also the healing cross isn't always showing when your healing yourself, but just make sure that your standing up looking down..or laying down looking up while using your med pack.

The Canadian APC on Operation Archer etc. is an extremely "flippable" vehicle. Even when you think your driving very slowly and safely it can flip. In my experience its better to keep a good forward momentum so that when you are about to flip it you do a counter maneuver. When your going up a steep hill don't accelerate or you will flip backwards. (it has a really high gravity point and a heavy ***)

Press and hold X (countermeasure) while driving a Humvee and the sound from the credits of one of the Episodes of Generation Kill will play. I think its roughly 2 min long or more.

Vehicles like the Warrior (IFV) and Challenger (tank) can cross some of the shallow water crossing on the Al-Basra map where as the Jeeps and Trucks will recive damage. The Warrior and the Challenger takes damage when the water level is more than half of the vehicle height where as jeeps and trucks take damage when half of the wheels are submerged (roughly)

Press C while driving a truck to see a rear view...press C again to return to normal view. This can be useful when getting ready to use a deploy-able Bridge (scroll the mouse-wheel and stop on the bridge icon when in the driver seat) Right click to deploy when right next to a gap in a bridge or next to a sand dune that indicate it is a place for building bridges. When you have to cross this bridge then the its also easier to reverse using rear view then you have eyes on your wheels of the truck.

If your prone you can crawl past grenade traps and trip flares.

On tanks and apc's etc you can always fire your 2ndary weapon together with your primary weapon. ( this might be obvious but often seems like i am one of the few actually doing this) For example if your shooting at a fast moving vehicle with your primary AP rounds then the Coax 2ndary will help you increase the chance that some of the bullets will actually hit. The AP and Coax is not impacting on the exact same grid. Just remember your primary weapon can overheat... your coax can not.

Your ears are as valuable as your eyes when it comes to detecting bomb cars.... sometimes its better to jump from the driver seat of your apc to the passenger and just listen for incoming cars. Of-course this rely on you having a decent sound card and settings so that all sounds will be transmitted with a good "3d depth" so you can identity which direction it is coming from.

Even if your infantry make good use of your map every time your behind cower to get a quick overview where your ally's are, or more important....where your ally's are not. Then you can shoot on sight as soon as you see enemy's in a direction that you just checked to have no friendly's. You have to do this extremely often to make it work though.

You can crush certain walls using your vehicle as a ram. Using a Humvee with just 50% speed will bring down the wall and give your car no or little damage. With full speed your car will take more damage.

Combat Engineers can still repair light vehicles like a Humvee with the wrench. The wrench can also still remove mines, but they can not repair bridges and heavy armored vehicles etc.
Last edited by Gracler on 2011-03-16 16:42, edited 16 times in total.
Tompa
Posts: 42
Joined: 2010-11-04 11:59

Re: You won't find this from the manual

Post by Tompa »

You can rearm Claymores and IED'S even though you've placed one out already. Just Right click while having the trigger ready, and if you have a new claymore (for example) you can place a couple (don't remember exact number) and you can blow em all up at the same time =D
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: You won't find this from the manual

Post by Gracler »

'Limeni[BiH wrote:;1563103']There is a little trick I like to use. When I'm inside building and enemy sees me and he drops a grenade in if I menage to survive either by hiding behind something or entering another room I'll still call form medic, enemy soldier will think he got me and he'll rush in. :)
Yes i agree. Sometimes you can use the cry for help for your own advantage.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: You won't find this from the manual

Post by Wh33lman »

Gracler wrote:Yes i agree. Sometimes you can use the cry for help for your own advantage.
keeping you language settings to original will avoid confusion. setting all ingame language to your own means you might hear enemy conversations and try to help out.
On tanks and apc's etc you can always fire your 2ndary weapon together with your primary weapon. ( this might be obvious but often seems like i am one of the few actually doing this) For example if your shooting at a fast moving vehicle with your primary AP rounds then the Coax 2ndary will help you increase the chance that some of the bullets will actually hit. The AP and Coax is not impacting on the exact same grid. Just remember your primary weapon can overheat... your coax can not.
the exception being the USMC's AAV. Mk. 19 and .50 are two seperate weapons. and in apc's, both your main and coax can overheat.
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: You won't find this from the manual

Post by BenHamish »

Gracler wrote:Yes i agree. Sometimes you can use the cry for help for your own advantage.
'Limeni[BiH wrote:;1563103']There is a little trick I like to use. When I'm inside building and enemy sees me and he drops a grenade in if I menage to survive either by hiding behind something or entering another room I'll still call form medic, enemy soldier will think he got me and he'll rush in. :)
You crafty buggers! I will steal this technique..


Also, as Insurgent, NEVER place mines on cache. Ever. (By the time you are experienced enough to argue with me on this point you will agree anyway).
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L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: You won't find this from the manual

Post by L4gi »

'Limeni[BiH wrote:;1563103']There is a little trick I like to use. When I'm inside building and enemy sees me and he drops a grenade in if I menage to survive either by hiding behind something or entering another room I'll still call form medic, enemy soldier will think he got me and he'll rush in. :)
Doesnt work at all if the player is smart. If I throw a grenade in to a room I listen for the scream which characters make when they die, only way to be sure that the guys inside are actually dead. If there are 2 guys in the room and you only hear 1 scream, common sense will be enough to come to the conclusion that there is one more enemy left. :)
Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Re: You won't find this from the manual

Post by Sgt.BountyOrig »

There are only two places that you can be with relation to grenades, the first is next to it, the second is far from it.

If you are far from it, its fine. If you are next to it, you can do one of two things; get away, or not.

If you can get away, its fine. If you can't there are two things you shouldnt do,

1) Is to stand up,
2) Is to look at it, always lie down and face away from the grenade, chances are you might not die but instead go colourblind and have chance to walk back to a medic.
[NO] Bounty
Bob of Mage
Posts: 227
Joined: 2010-09-29 09:39

Re: You won't find this from the manual

Post by Bob of Mage »

Here's another one:

HEAT rounds are NOT for anti-tank use! Don't let the name High explosive anti-tank fool you, they are anti-personnel rounds.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: You won't find this from the manual

Post by Gracler »

Wh33lman wrote: the exception being the USMC's AAV. Mk. 19 and .50 are two separate weapons. and in apc's, both your main and coax can overheat.
Yes your right on the AAV. are you sure its the same on the APC's? i think its only if your overheat your main gun then all weapons shut down right? you can fire all of your coax normally.

Ill have to check again

Just to clarify for new players.

AAV = Amphibious Assault vehicle = Armoured Vehicle that can can operate on land and water surface.

APC (LAV) or BTR = Light armoured Personnel Carrier = Armoured troop Transport with a simple weapon system to be used for defence while infantry dismounts. (example m113, Stryker)

IFV or BMP = Infantry Fighting Vehicle = Armoured vehicle with advanced weapon systems that can give fire support to infantry as well as transport troops. (example Bradley, Warrior)

Pretty much all Soviet / Russian (BMP, BTR etc. ) can operate on water as well except the Jeeps.
Last edited by Gracler on 2011-03-17 18:53, edited 6 times in total.
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: You won't find this from the manual

Post by Punkbuster »

If you are flying a chopper, and you HOLD S to go down, the chopper is more likely to flip and crash, thus, tap S and don't hold it.

Off topic: This is a noobish question, but how does the bomb car work?? I never used one! What button is used to blow up the bomb?
In-game name: =[BF]= Rudy_PR
Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: You won't find this from the manual

Post by Mouthpiece »

Off topic: This is a noobish question, but how does the bomb car work?? I never used one! What button is used to blow up the bomb?
I think it's the right mouse button. Anyway, I always press both mouse buttons for a nice boom and followed by that lovely tune.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: You won't find this from the manual

Post by Gracler »

Punkbuster wrote:If you are flying a chopper, and you HOLD S to go down, the chopper is more likely to flip and crash, thus, tap S and don't hold it.

Off topic: This is a noobish question, but how does the bomb car work?? I never used one! What button is used to blow up the bomb?
Its right mouse button.

There are 4 kinds of bomb vehicles that i know of.

Big Red Truck ( also just called Big Red) check on the back of the truck if it has an Artillery strapped on the back on its coupling...otherwise it will not go BOOM)

Gary Truck (look also for Pallets on the back of the truck and Artellery grenades... if its empty it will not go boom.)

Regular Cars ( look on the back seat if there is a pack of C4....if not ...it will not go boom)

Motor Bike ( there are a few Motor bikes that have a pack of C4 strapped on it as well as i remember)

If your vehicle is getting shot to pieces make sure that you detonate the bomb before you die otherwise the explosion will not be as effective. With the Big red and Gary you just have to be fairly close of, for example the Tank or APC your about to destroy to Disable it or even blow it up. If the Tank barrel is turning towards you and your almost there you should blow yourself up and hope for the best.


Another tip for blowing up Blue-For vehicles is to have a friend drive a motor bike around to distract the vehicles attention while you sneak up behind in your bomb car. You will be amazed how many times both driver and gunner is looking in the same direction especially when there is something making noise. (the noise itself from the motor bike is good at cloaking the noise of the car so they wont hear it coming.
Even if Blue-for infantry is in the area they will not be able to warn the Armour before it is too late, unless of course if everyone is using mumble. Armour squads often don't have any infantry which is a tactical disadvantage. Mechanized Infantry (Infantry with Vehicles support) rule all :D
Last edited by Gracler on 2011-03-18 21:23, edited 18 times in total.
mxlinus
Posts: 45
Joined: 2010-11-08 19:23

Re: You won't find this from the manual

Post by mxlinus »

Added my "you won't find this from the manual" guide to the first post, check it out.
RyanJC
Posts: 20
Joined: 2009-05-16 17:36

Re: You won't find this from the manual

Post by RyanJC »

Lead targets w/ the AA , even if you have lock.
tommytgun
Posts: 199
Joined: 2008-12-17 22:19

Re: You won't find this from the manual

Post by tommytgun »

. :d reamsequencer^ wrote:The keyword is 'most'. Almost every firearm in the game can penetrate the windshield of the Kiowas (I've even heard of a pilot being killed by a 9mm handgun!). Hueys are a different case however as their bullet protection is much stronger, but you can still kill the pilot with a few LMG-rounds. Keep this in mind next time you see one of those birds in action... :)

Also, going prone actually LOWERS your accuracy for 4 seconds. Crouch, however, does not.
I've taken the pilot & co-pilot out of a kiowa on Kokan with a claymore :D
I had it on the river part near USMC main and it flew by really low, thought I had my arty ied's out.

Also, 2 things :

1. By standing about 1 or 2 meters away from an ammo bag (not standing right on top of it), it will give you more ammo/last longer.

2. By doing ^^^ you can re-arm a LAT from an ammo bag.
Last edited by tommytgun on 2011-03-22 20:40, edited 1 time in total.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: You won't find this from the manual

Post by Truism »

It's up to the devs to decide what's a glitch and what isn't, they're the arbitrators of reality nowadays.

For what it's worth, the game is full of "unintended features" that go as far as the HAT being the most consistent sniper weapon in the game and planes completely losing control and flying at rocket-like speeds if you input the right (wrong?) controls.
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Riflewizard
Posts: 117
Joined: 2008-10-03 22:10

Re: You won't find this from the manual

Post by Riflewizard »

stacking 2 or more ammo bags exponentally increases the ammo you can get. also putting them next to crates and boxes helps too. I once got over 15 HAT's out of about 6 ammo bags stacked and it was still there.
R|ksa
Posts: 56
Joined: 2010-02-13 13:20

Re: You won't find this from the manual

Post by R|ksa »

Gracler wrote: Motor Bike ( there are a few Motor bikes that have a pack of C4 strapped on it as well as i remember)
There isn't suicide bikes.
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