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Re: Dealing with civilian blobs

Posted: 2011-03-23 17:00
by Col.Sanders34
Correct me if im wrong, but i thought civis had significantly less sprint than normal classes. Ive run down a few civis and arrested them because their sprint ran out, and vice versa when i was a civi.

Also shooting them to wound is the best method (if theyre alone) because either they'll have to stop to patch up, in which case you'll be able to punch/arrest them, or you can chase them down till their black white without sprint and can arrest them then.

Re: Dealing with civilian blobs

Posted: 2011-03-23 19:56
by Spec
CroCop wrote:Except airsoft doesnt have that thing called Game Mechanic. There is no divine force that automatically enforces upon you. If the server doesnt prohibit wounding civilians then there is nothing wrong with it. Its like complaining that someone is using a OP weapon thats available to everyone. Sportsmanship is a personal choice
Sportsmanship is a personal choice. I am saying that I'm sad that so many chose against it.

And Airsoft does have "Game" Mechanics. They're called Mechanics. You can't have an airsoft gun that always hits, because it's impossible. You can't hide inside a tree because it's impossible (unless the tree is hollow). Only difference is that there is no h4x IRL.

As for the server rules; Yes, I suppose if the server admins can make whatever rules they want... Unless someone makes a game where all public servers have to apply for a license before they can run to ensure they all only run the game as it was designed by the develo-

Re: Dealing with civilian blobs

Posted: 2011-03-23 20:37
by Stoickk
MaxBoZ wrote:The game mechanics include a lot of things including the ROE or what you call Rules. Game Mechanics also include the part where you will get a longer spawn time for shooting a civilian, thus making the ROE a Game MECHANIC. Not a rule, A rule is enforced by the server admins.
The ROE is enforced by the game or it's game Mechanics alas the longer spawn time. The admins CAN make the ROE to a rule by kicking people that shoot too many civilians, this however is not generally accepted by all servers and it's admins.

ROE in itself does not fall under Game Mechanics, you are right. The general concept/thought it not seen as a game mechanic. but it is implemented as one in this game. A rule does not require a reaction, when a rule is broken it can be left or it can be punished.
When the ROE in the game is broken you are always punished by the game not the admins, thus making it a Game Mechanic.
*Bold added by me to clarify what I am referring to.

I find your post a bit confusing. First you say that ROE is a mechanic, then you say that ROE does not fall under mechanics, then you turn around and say that it is a mechanic again. This makes my head hurt. :confused: Allow me to explain a bit further.

Regardless of where the punishment for breaking the rule comes from, server admins, or within the game, the fact remains that the ROE are a set of rules that the game is to be played by. Game mechanics are not negotiable by any means. There is no option to break gravity, or walls, or deviation. There is no provision for this built into the software, because to do so is completely and totally unacceptable. That is because these things are game mechanics. They are so completely integral to the functionality of the game that to bend or break them is absolutely unthinkable. That is why players who choose to engage in that type of behavior receive things like PunkBuster bans. The devs do not want those players playing PR at all. That is not a matter of punishment for rule breaking, that is a matter of breaking a game mechanic. Rules of Engagement are not anywhere in that class.

Re: Dealing with civilian blobs

Posted: 2011-03-23 21:46
by Anti
Civilians are easier kills than regular insurgents.

Re: Dealing with civilian blobs

Posted: 2011-03-23 22:46
by BroCop
Stoickk wrote:*Bold added by me to clarify what I am referring to.

I find your post a bit confusing. First you say that ROE is a mechanic, then you say that ROE does not fall under mechanics, then you turn around and say that it is a mechanic again.
He meant that the RoE themselves are rules by definition but in-game are represented in the form of a game mechanic

Re: Dealing with civilian blobs

Posted: 2011-03-25 01:13
by puppetmaster532
ledo1222 wrote:yeah shot-gun or just ignore the huge mob. and i know how you guys must of felt that was the round were civis took out a warrior. And yes stones from 11+ civies can kill you instantly. Teach you to come to our homeland infidel.
if it was just one civi that took out the warrior i have some hilarious screen shots of that

Re: Dealing with civilian blobs

Posted: 2011-03-27 19:09
by mosinmatt
Arcturus_Shielder wrote:I've been purposely wounded multiples times as a civi. Even though I don't like it, serves me right for not having close backup.
Exactly.
ALWAYS have backup hiding around the corner as a civilian. If the blufor is dumb, they will start to chase you right into the trap.
A civilian is also very useful as a human shield. Blocking an area to prevent vehicles from getting to close, or leading them into mines (have done that many times). A large group of civilians and unarmed insurgents can protect 1 or 2 insurgents (iwth RKGs) so you can get close enough to blow them.