'[R-MOD wrote:Saobh;1176187']Well to a certain point this is doable in "PR:zombie mode"
- In the same way SL can give build orders, you could do same thing with crates/barrels/sand bags etc
Tho a construction price would be needed, so you'll need a system to gain points to be used. (with time ? zombie kills ? if possible building crates "recovered")
- Safehouses would simply be enterable buildings, abandoned outposts & rooftops. Which can then
- zombie have spawn points like insurgency (as in numerous, well spread out & which can be destroyed) to keep the zombie menace very present to simulate their huge numbers.
- players joining in spawn randomly (if possible) from a selection of 4-5 wreck points (to keep zombies from camping them) to simulate the ad hoc way survivors wander for shelter (they'll need to either join the others by foot or have them come pick them up if luck enough to have a vehicle)
- You could simulate day and night cycles (zombie population wise) by having their spawn time be longer or shorter by say 5-10 seconds by 20-30 minute cycles for example.
- ammo crates (thus limited in capacity) would be spread out around the map. So even if you build a solid base in area you' still use up all the resources around you and end up having to either move to a new location with plenty of resources around or send collection missions
Maps would be set for very long sessions 5-6 hours with something like 18 survivors vs 46 zombies.
Other ideas:
Survivors:
- On some maps the survivor faction is such or such armed forces. On others they are "civilians" akin to the insurgent kits (with grenade traps, molotvs etc)
- Survivors have no mini-maps
- No medipack & life goes down gradually to simulate hunger/thirst. Only the small patches (god i forgot their names

/) can give health back making ammo runs all the more crucial in long games.
- can have basic vehicles but either randomly spawned on the map or can be bought ?
Zombies :
- zombies are slow
- principally head shot (still get damage on the rest of the body but just a lot less so .50 cals can still shred them)
- on spawn they can randomly spawn with special kits (or be selectable): tougher / faster / wields a small hand gun / can jump higher (?) / explosive poop

/ UAV zombie / spawn nest builder etc
- You could have the special kits be more or less accessible by cycles or by cost (ex.: costs you 3 of your kill counter to be able to player a jumper)
- if you want to simulate real strange zombies (and not have them limited to the standard human shape size) -> zombie "vehicles" who can be as small as a dog or big as a Giant tank (and yes throw your favorite rocks ^^ ) the UAV zombie would probably need this tweak to work btw
Ah we can dream now can't we ^^