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Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-04-29 22:02
by TheComedian
We gonna need a signature banner.

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-04-30 15:33
by Plainace
Quick question.
What the heck is PRT ...

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-04-30 15:43
by TheAssProtectors.Nr1
Plainace wrote:Quick question.
What the heck is PRT ...
Quick answer: Project Reality Time. Look at the top right of the forum, you'll see the time ticking there.
Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-04-30 16:20
by Warpayh
My question was about PRT time but it is already awnsered
Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 03:05
by Rezza
[MOW] is in we will be there.
Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 05:56
by EaglesNestOne
I'll see if I can get in. Have to get to bed early to wake up at 4am though..
Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 09:49
by K4on
8hours and 11minutes left!!!
Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 10:41
by Wicca
With the commanders. There might be a small Battleplan made before the battle. So dont start rushing out!
Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 12:38
by Filamu
I found Microsoft Sam in the files....
You should use him when talking wicca

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 13:15
by Nugiman
i will be there!
Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 14:57
by sharpie
Johncro wrote:I had a bad day at school, damnit Wicca.
The grammar ninja strikes again...
Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 15:22
by Ar7iFiciaL
What is the GMT ?
Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 17:01
by Gozjh
59 minutes 55 seconds
Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 17:29
by Elektro
Is it wrong that the loading "music" reminded me of hall life 2?
Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 18:37
by CoLdFiRe88
For future reference what does PRT mean? what timezone is that?

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 18:42
by Sinbe
Couldn't get flags to show up on the map, couldn't get Mumble to link and teamwork seemed nonexistent. Also the frame rates dropped near zero when using any kind of zoom (binoculars, AA, scoped rifle). I hope other people had more fun than I did

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 18:47
by lucky.BOY
There are not any flags, snibe
Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 19:21
by Sinbe
lucky.BOY wrote:There are not any flags, snibe
Mmm, It was AAS though, wasn't it?
The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 20:20
by CallousDisregard
Sinbe wrote:Couldn't get flags to show up on the map, couldn't get Mumble to link and teamwork seemed nonexistent. Also the frame rates dropped near zero when using any kind of zoom (binoculars, AA, scoped rifle). I hope other people had more fun than I did
No flags on the map by design.
Teamwork was excellent in 2 different squads.
Mumble is apparently having "player limit" issues but it worked fine for me x 2hours.
A lot of action on a free-flowing map with no objective other than to close with and engage the enemy.
AWESOME admins keeping things going smoothly.
PRT is Greenwich Mean Time AFAIK
Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday
Posted: 2011-05-01 20:38
by Rezza
No Commander on Mec Side. Low Comm flow between Armor and Infantry.
Else than that good game. I love the map especially had fun. Next time i won't play without any commander. It's just too random.