-r (thread ID)[R-CON]Soppa wrote:GameSpy query port has nothing to do with engine. Its simply text query port (29900).
And I have not seen any traces of this kind of sync feature in server code so far.
Windows server for +64 ?
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dunem666
- Posts: 559
- Joined: 2009-06-02 13:04
Re: Windows server for +64 ?
dunem






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Pesticide
- Posts: 307
- Joined: 2009-11-09 02:57
Re: Windows server for +64 ?
community at its finest, and for that they asked the test server to go offline ...dunem666 wrote:
im not gonna go too much more into detail as hierachy have asked me kindly not too.
Proud member of Forgotten Honor Tournament.
http://www.forgottenhonor.com
Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
http://www.forgottenhonor.com
Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
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puckett
- Posts: 204
- Joined: 2010-02-08 00:50
Re: Windows server for +64 ?
Never, because of the strict server administration rules and backdoor exploits to shutdown servers etc.KEIOS wrote:So when will we be able to play on this new 128 slot Server?
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illidur
- Posts: 521
- Joined: 2009-05-13 12:36
Re: Windows server for +64 ?
the question is... will the show go on? if we dont get a windows version of 128 will they still release the linux?puckett wrote:Never, because of the strict server administration rules and backdoor exploits to shutdown servers etc.
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SnipeHunt
- Posts: 801
- Joined: 2009-02-02 15:35
Re: Windows server for +64 ?
Soooo you are upset that this server is up and taking the dwindling player base that would otherwise play on multiple 64 player servers??
I'd like to see just a couple 128+ player servers loaded with 100 players(and maybe a few smaller player servers for scrimmage matches) than the huge list of unpopulated servers and a just handfull of full or near full servers.
I'd like to see just a couple 128+ player servers loaded with 100 players(and maybe a few smaller player servers for scrimmage matches) than the huge list of unpopulated servers and a just handfull of full or near full servers.
Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
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Tema567
- Retired PR Developer
- Posts: 124
- Joined: 2008-08-28 00:31
Re: Windows server for +64 ?
When raising the topic of 128p windows server would like to say i'm clearly sure that the tests can be successful, perhaps we may see the servers in the near future, but it's not so easy work with as it may seem. Soppa and me just trying to do stable, really great servers for everyone, we don't see future in BF3, we want to see future in PR
Unfortunately not yet solved the problem with tags.
But anyway, i suggest to all - dont worry and tune in to great success!
But anyway, i suggest to all - dont worry and tune in to great success!
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Brute
- Posts: 75
- Joined: 2007-08-11 16:00
Re: Windows server for +64 ?
I personally believe that the server code being used should be available to all server administrators, that way all server providers can choose whether to use the official stable server release or not. Some will prefer the larger servers for their more large scale battles while others will prefer the more tactical smaller servers, simply let the player choose. You could force all servers not using the official stable server release to state as much in their server titles, so it is very clear which are official and which are not.
