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Re: Motion blur in PR
Posted: 2011-05-25 07:53
by Nebsif
Seems to work.. a bit. Havent tried it in MP
yet, just coop, hope I wont get banned

. The "fix" to BF2 not starting up is to launch it again after the crash and it should go up.
Re: Motion blur in PR
Posted: 2011-05-25 07:58
by AfterDune
Could you post a screenshot with it disabled and one with it enabled? I believe you can en-/disable it with a shortcut key?
Re: Motion blur in PR
Posted: 2011-05-25 08:15
by Nebsif


Motion blur and depth of field off.. seems like I cant make it go up with DoF, just crashes again and again.
Edit: Got kicked from HOG by PB for "Multiple direct3D loaded".
Edit2: DoF works but it just blurs everything.
Normal ENB+Depth Got kicked from that server 2 secs after taking the screenis.
Re: Motion blur in PR
Posted: 2011-05-25 10:56
by lucky.BOY
When I look out of the window right now, its a pretty shiny day, but those clouds look like on screens w/o postprocessing, as you may notice clouds IRL dont shine like they do with PP on.
For this effects to work, you would need them to be done extremely well. This is not good enough for me

Re: Motion blur in PR
Posted: 2011-05-25 11:10
by AfterDune
Thanks for your efforts, Nebsif

.
I have to agree with lucky.BOY. I think things get too white now. If you put less bloom on it, it doesn't look that different from the original, so I guess that's a no-go.
Regarding your WOT video btw, the motion blur is quite extreme there, and the bad (but obvious) part is that the menu gets blurred as well, hehe.
What's next, color correction?

Re: Motion blur in PR
Posted: 2011-05-25 11:26
by Nebsif
Im not playing with any of those effects in WOT, it may look eyecandy for the 1st few minutes but after I turn it off again im like.. "oh much better" (thats how they sell games nowdays). The PR screen with depth looks like I took a photo of my screen w/ my phone. xD
A tiny bit of bloom for PR could be nice, but not at that cost

I can just raise the contrast thru my video card and have the (almost?) same effect.
Re: Motion blur in pr
Posted: 2011-06-08 16:45
by Lugi
Bringerof_D wrote:ADDING motion blur is unnecessary, your eyes already do that for you. to artificially create that effect would be redundant and in fact over kill in a video and or a game. Motion blur happens because your eyes/brain cant process the information fast enough to create a solid image, if i were to turn around in game really fast i would get the same motion blur already as i would if i did so in real life...minus the head rush. Motion blur effects i find should only be used in slow motion or still images
should be very much possible.
You're wrong. Your eyes don't do that in game because there is no constant motion, just static images updating 50 times a second. Thats why the motion blur makes the animation look more natural to the human eye.
Re: Motion blur in PR
Posted: 2011-06-08 17:14
by =Romagnolo=
I find thoses changes very interesting...
Re: Motion blur in PR
Posted: 2011-06-08 20:38
by Mora
I wish shaders are easier to make, i would have made some.
Re: Motion blur in PR
Posted: 2011-06-08 22:11
by Sgt. Mahi
Stupid question since I don't know anything about this but is it possible to make evening/early morning effects with this?? The picture below seems to have a nice evening feel to it

Re: Motion blur in PR
Posted: 2011-06-08 22:17
by karambaitos
i believe you get a black patches, because of BF2 shaders, and if im not mistaken thats BF2142?
Re: Motion blur in PR
Posted: 2011-06-08 22:24
by Sgt. Mahi
I don't think it's BF2142 and wasn't the black patch issue from the "normal" way to do night maps? (whatever that may be)
Re: Motion blur in PR
Posted: 2011-06-08 22:51
by ShockUnitBlack
Toned down, what's featured in those screens would be an exceptionally nice improvement to BF2's visuals.