[Request] Statics/stuff

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kerrermanisNL
Posts: 65
Joined: 2011-01-04 07:52

Re: [Request] Statics/stuff

Post by kerrermanisNL »

Psyrus wrote:Sounds great as long as you don't make this one ;) .

https://www.realitymod.com/forum/f388-p ... e-wip.html

I was a total newbie to it and I have a full time job... total time (not including holidays and big RL life issues) was probably 1.5-2 months, including learning each step & implementing it.
Haha, coincedentally that was the first shed my eye fell on. However, I was allready browsing this thread (and others) and noticed that you allready made it :) It was fun and also sort of a good learning progress to see you create your shed :)

Thanks for the heads-up!

Edit-
I'm currently trying to create this one.
http://www.igland.no/Bildegalleri/Default.aspx?id=283
It's going pretty good so far. I'm following Rhino's tutorial on how to make static objects, which works great for this one. Though sometimes I mess something up and need to re-do the whole thing again (what I was working on at least). Which is time consuming :/ .. I also go to school 4 days of the week and have work on friday and saturdays. But somehow I always manage to get some free time on my hand, so it might take me as long as you :P
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Request] Statics/stuff

Post by H.sta »

sounds great :)

maybe even an open garage door?
bessert
Posts: 108
Joined: 2009-02-26 17:00

Re: [Request] Statics/stuff

Post by bessert »

I'll see if i can get some things done on the first page like the lighthouse . Sort of busy right now though.

Edit :

Here's a bit of work before i'm off the work , still very WIP :

Image


Mini lighthouse:
http://www.agderkultur.no/Sjoemerker...0og%20lykt.jpg
http://www.smola.kommune.no/handlers...bf/Fyrlykt.jpg

This is what i'm tryin to model .
Last edited by bessert on 2011-09-12 09:12, edited 2 times in total.
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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Request] Statics/stuff

Post by H.sta »

Last edited by H.sta on 2011-09-12 11:46, edited 3 times in total.
Rhino
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Re: [Request] Statics/stuff

Post by Rhino »

You guys might want to edit the OP to state which items are already being worked on :p

PS. Don't model with Max 2010 because, as I'm pretty sure my tut says, the BF2 tools only work with 3DsMax9 (not 2009, v9) and back porting brings in loads of problems.
Last edited by Rhino on 2011-09-13 22:41, edited 1 time in total.
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H.sta
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Re: [Request] Statics/stuff

Post by H.sta »

I would edit it if I could
bessert
Posts: 108
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Re: [Request] Statics/stuff

Post by bessert »

[R-DEV]Rhino wrote:
PS. Don't model with Max 2010 bessert as I'm pretty sure my tut says, the BF2 tools only work with 3DsMax9 (not 2009, v9) and back porting brings in loads of problems.
Whhhaaaattttt ??? o_O
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kerrermanisNL
Posts: 65
Joined: 2011-01-04 07:52

Re: [Request] Statics/stuff

Post by kerrermanisNL »

Hey, I'm just reporting in that creating that static model is going to have to go on a waiting list. I'm currently very busy with school and need to focus on that completely (got a few important tests/exams coming my way in about a month). And all the free time I do get I'm going to have to put in a other project I'm working on. So sorry!
Rhino
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Re: [Request] Statics/stuff

Post by Rhino »

bessert wrote:Whhhaaaattttt ??? o_O
doesn't say in my tut actually but says it here: https://www.realitymod.com/forum/f388-p ... ssets.html
Z-trooper wrote:FAQ:


What Version of 3DsMax should I be working with and what file formats?:

Everyone in PR works with Autodesk 3D Studio Max v9 aka 3DsMax9 (version 9, not 2009, not 2010. Version 9)

Working in later versions of 3DsMax like 2009 or 2010 etc is not an option since you can not export objects from 3DsMax to BF2 in anything later than 3DsMax9 and you can not easily back port models from a later version back to Max9 without serous loss of quality and many errors appearing in the model!!!

All scenes should be saved in a .max file format with 3DsMax9 with all necessary files for the next task in hand, including references and other things like that of your object etc with your max scene is always handy.
Will add it to the tut so no one else makes the same mistake.
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Psyrus
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Re: [Request] Statics/stuff

Post by Psyrus »

kerrermanisNL wrote:Hey, I'm just reporting in that creating that static model is going to have to go on a waiting list. I'm currently very busy with school and need to focus on that completely (got a few important tests/exams coming my way in about a month). And all the free time I do get I'm going to have to put in a other project I'm working on. So sorry!
Any news? It'd be nice to have some static-making company :)

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Doc.Pock
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Re: [Request] Statics/stuff

Post by Doc.Pock »

Ill be redoing my church in max as soon as my moving is finished
kerrermanisNL
Posts: 65
Joined: 2011-01-04 07:52

Re: [Request] Statics/stuff

Post by kerrermanisNL »

Psyrus wrote:Any news? It'd be nice to have some static-making company :)
*snip*
Coincidentally I have been working on a static! It's not very far yet + since I'm not used working with max9 (imo 2012 is way better :P , 9 seems to have a lot of bugs on my end :P .. or maybe its just my noob modelling) progress is slow.

Here are some pictures:
Image
Image
Image

Allready had to re-do the whole thing once + this isnt the latest version btw. :P

-edit
Reference for those interested: http://www.norgeshus.no/hus/granli-m-sokkel/
Last edited by kerrermanisNL on 2012-02-26 13:07, edited 1 time in total.
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [Request] Statics/stuff

Post by Doc.Pock »

cool.
sevenis1337butcantumakeitless?
kerrermanisNL
Posts: 65
Joined: 2011-01-04 07:52

Re: [Request] Statics/stuff

Post by kerrermanisNL »

Doc.Pock wrote:sevenis1337butcantumakeitless?
Huh? What do you mean "cant you make 7, less"?
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

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Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: [Request] Statics/stuff

Post by Hulabi »

You can't post a reply that is less than 7 characters long.
kerrermanisNL
Posts: 65
Joined: 2011-01-04 07:52

Re: [Request] Statics/stuff

Post by kerrermanisNL »

Hulabi wrote:You can't post a reply that is less than 7 characters long.
Ah right :P Always presume that minimum is 10 :P Silly me /ontopic :P

-edit
This is my current progress.. I think I don't need to mention it's still WIP? ;D + It's totally not optimized, so don't mind the tri-count! (btw. making those windows takes up a **** load of tri's.. damn :p )

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Last edited by kerrermanisNL on 2012-02-26 20:29, edited 3 times in total.
Reason: Spelling & update
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

Image
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [Request] Statics/stuff

Post by Psyrus »

I took a break but have a little bit of free time lately... would like to get back into modeling.

Do you still need a bridge, church or those railway cars?
Arc_Shielder
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Re: [Request] Statics/stuff

Post by Arc_Shielder »

I would like go ahead and say "someone model me a freaking vertical lift for a drawbridge!", but that might be an insane work. So far all my attempts at portraying one in my map with existing statics have been sort of a let down.

Suggestions?
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [Request] Statics/stuff

Post by Doc.Pock »

post some refs of it here, hope someone gives it a go.

OR

learn modelling yourself :D in longterm much much better
Arc_Shielder
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Re: [Request] Statics/stuff

Post by Arc_Shielder »

I will ; ) Just not sure if I will be able to model such a complex thing before I finish my map. As of lately I've been trying to retexture a few things to get a grip of Photoshop. Trying to develop skills on all levels so that I can be "independent". It will take time though.
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