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Re: Sniper Physics

Posted: 2011-06-28 14:18
by Operator009
While I realize that IRL snipers work in pairs, you have to realize that in game it would be asking waaaay too much of the gamer. I believe the deviation settle times are perfect.

Re: Sniper Physics

Posted: 2011-06-28 19:25
by Mikemonster
Laser-rangefinder, cough cough.

Re: Sniper Physics

Posted: 2011-06-29 02:06
by ankyle62
Operator009 wrote:While I realize that IRL snipers work in pairs, you have to realize that in game it would be asking waaaay too much of the gamer. I believe the deviation settle times are perfect.
The game is called project reality, it shouldnt encourage lone wolfing and non-teamwork gameplay.

Re: Sniper Physics

Posted: 2011-06-29 08:50
by saXoni
Mikemonster wrote:Laser-rangefinder, cough cough.
The GTLD is bugged, and doesn't always show the correct distance. I like Ankyles idea, where you choose distance just like the M203 and other grenade launchers.

Re: Sniper Physics

Posted: 2011-06-29 09:59
by Lugi

Re: Sniper Physics

Posted: 2011-06-29 10:52
by saXoni
Sweet! PR should definitely have something like this.

Re: Sniper Physics

Posted: 2011-06-29 11:15
by mockingbird0901
Lugi wrote:
That might be to much for some people, but I for one would like to see this implemented.

Re: Sniper Physics

Posted: 2011-06-29 11:28
by saXoni
That's why I want it, Mockingbird! This will keep the noobs away from the kit.
If you really want to snipe, you should learn it first.

Re: Sniper Physics

Posted: 2011-06-29 11:28
by Leopardi
so random deviation would be replaced with that sway so youll always know where the bullet will go? And Im fine with changing the distance if the sniper himself is still equipped with laser.

Re: Sniper Physics

Posted: 2011-06-29 12:13
by saXoni
Keep in mind that we are only discussing the snipers physics, we're not suggesting anything, neither are we saying it will be in the game.

Re: Sniper Physics

Posted: 2011-06-29 15:12
by Operator009
You realize that if THAT system goes in place it will make sniper super over powered right? Who WOULDNT want a kit that doesnt suffer from deviation? Itll be like the old crewman kit.

Re: Sniper Physics

Posted: 2011-06-29 15:33
by mockingbird0901
Operator009 wrote:You realize that if THAT system goes in place it will make sniper super over powered right? Who WOULDNT want a kit that doesnt suffer from deviation? Itll be like the old crewman kit.
Just wondering, but who's to say you can't have both..?

Re: Sniper Physics

Posted: 2011-06-29 15:51
by killonsight95
to have proper physics in-game you have to either have all tracers for everyone or now tracers for everyone.
The way it is now is perfect, leave it as is, in fact i'd vbote for having deviation not be a cone but a sphere so that you HAVE to wait 8 seconds.

Re: Sniper Physics

Posted: 2011-06-29 17:34
by Operator009
killonsight95 wrote:to have proper physics in-game you have to either have all tracers for everyone or now tracers for everyone.
The way it is now is perfect, leave it as is, in fact i'd vbote for having deviation not be a cone but a sphere so that you HAVE to wait 8 seconds.
wtf r u talking about?

Re: Sniper Physics

Posted: 2011-06-29 18:02
by ankyle62
Lugi wrote:
Perfect!

Re: Sniper Physics

Posted: 2011-06-30 17:30
by Mikemonster
That's a pretty cool vid, never really thought that was possible with BF2 (not that i'm an expert).

Re: Sniper Physics

Posted: 2011-06-30 21:23
by Lugi
Check out other Mosquill's vids to see more awesomeness.

Re: Sniper Physics

Posted: 2011-06-30 21:37
by Brainlaag
Operator009 wrote:wtf r u talking about?
Proper ballistics cannot be implemented ingame because these cause a conflict between the tracers and the correct fly-patch of the bullet. This means you have to remove tracers to be able to have ballistics. Old discussion based on Mosquills tests with the BF2 and BF2142 Refractor engine.

Re: Sniper Physics

Posted: 2011-06-30 21:59
by goguapsy
ankyle62 wrote:Perfect!
That's BF2142.

Re: Sniper Physics

Posted: 2011-07-02 15:21
by Mikemonster
Brainlaag wrote:Proper ballistics cannot be implemented ingame because these cause a conflict between the tracers and the correct fly-patch of the bullet. This means you have to remove tracers to be able to have ballistics. Old discussion based on Mosquills tests with the BF2 and BF2142 Refractor engine.
NO Lugi! Because that's the start of the 'expectation' game and i'm already still waiting for DarkFalcon (from BMS group devs). No point seeing what you can't have, it's the best way to spoil a perfectly good day (*Calvin and Hobbes).