Re: Sniper Physics
Posted: 2011-06-28 14:18
While I realize that IRL snipers work in pairs, you have to realize that in game it would be asking waaaay too much of the gamer. I believe the deviation settle times are perfect.
The game is called project reality, it shouldnt encourage lone wolfing and non-teamwork gameplay.Operator009 wrote:While I realize that IRL snipers work in pairs, you have to realize that in game it would be asking waaaay too much of the gamer. I believe the deviation settle times are perfect.
The GTLD is bugged, and doesn't always show the correct distance. I like Ankyles idea, where you choose distance just like the M203 and other grenade launchers.Mikemonster wrote:Laser-rangefinder, cough cough.
That might be to much for some people, but I for one would like to see this implemented.Lugi wrote:
Just wondering, but who's to say you can't have both..?Operator009 wrote:You realize that if THAT system goes in place it will make sniper super over powered right? Who WOULDNT want a kit that doesnt suffer from deviation? Itll be like the old crewman kit.
wtf r u talking about?killonsight95 wrote:to have proper physics in-game you have to either have all tracers for everyone or now tracers for everyone.
The way it is now is perfect, leave it as is, in fact i'd vbote for having deviation not be a cone but a sphere so that you HAVE to wait 8 seconds.
Perfect!Lugi wrote:
Proper ballistics cannot be implemented ingame because these cause a conflict between the tracers and the correct fly-patch of the bullet. This means you have to remove tracers to be able to have ballistics. Old discussion based on Mosquills tests with the BF2 and BF2142 Refractor engine.Operator009 wrote:wtf r u talking about?
That's BF2142.ankyle62 wrote:Perfect!
NO Lugi! Because that's the start of the 'expectation' game and i'm already still waiting for DarkFalcon (from BMS group devs). No point seeing what you can't have, it's the best way to spoil a perfectly good day (*Calvin and Hobbes).Brainlaag wrote:Proper ballistics cannot be implemented ingame because these cause a conflict between the tracers and the correct fly-patch of the bullet. This means you have to remove tracers to be able to have ballistics. Old discussion based on Mosquills tests with the BF2 and BF2142 Refractor engine.