[quote=""'[R-DEV"]motherdear;1635259']Looking very good now.
Two things however.[/quote][quote="Doc.Pock""]sexy even the roof problem isnt that bad

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Thank you

(and thanks to Redamare and Shovel too)
[R-DEV]motherdear wrote:
1) Make sure that your resolution is similar, the roof is very low res compared to the wooden planks for instance and this makes it stand out like a sore thumb, try and fix that or shift sheet, whatever works here.
I've doubled the tiling on the roof, although due to an u unfortunate black spot which I can't get around on the tiles, it's quite obvious where it's repeating. Not a huge issue IMO but probably there are people out there that could be bothered by this
Please let me know what you think is the best way forward... I really appreciate all your time & advice.
[R-DEV]motherdear wrote:2) You have a very worn main part of the model, the planks to be specific, but you also have almost clean spots such as the door. To fix this you might want to look at detail or crack textures for your model, since it will make it flow much better for the viewer.
Do you mean the person door or the car door (or both?) I thought the person door was reasonably grungy enough but I guess in comparison to the wood it's rather unspoiled.
The reason I avoided crack/detail textures and stuff is because I saw Rhino talking about drawcalls and the like which I understand potentially hurt performance rather badly, and this is solved by using as few different texture pallets/sheets as possible. I guess I can try using the same sheet with a different area, but I'm not sure how it'll go.
This very simple model currently uses three different textures... is that few enough to expand, just reasonable or already too many? This is one of those nuances I really don't know much about, sorry
