We are at OMG
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: We are at OMG
I think they faking.
9,6 is gonny have all kinda vehicles and stuff.
9,6 is gonny have all kinda vehicles and stuff.
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xambone
- Posts: 548
- Joined: 2010-04-20 16:58
Re: We are at OMG
PR ARMA2 release in July? How do you get that info when bf2 pr release date questions all get the fricken loser bear at the park with no picnic basket photo.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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crot
- Posts: 1786
- Joined: 2010-09-07 19:05
Re: We are at OMG
lol, you have any idea how hard it is to install ACE for it to work properly?! I've installed it and there is a mismatched/not found file all the time, I'm starting to give up! People will be like "F*ck this, I'm going PR Arma 2"Brainlaag wrote:Dunno but I don't think PR:ArmA can keep it up with ACEAtleast I hope it will.
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DeePsix
- Posts: 2202
- Joined: 2007-07-29 19:22
Re: We are at OMG
Glad to see my Forum Alert System is still being put to good use!



PR Testing Team: Serious Business.
[R-DEV]LeadMagnet: I guess that's what you get when an Irishman drinks light beer.....bad advice.
[R-DEV]dbzao: I'm Oscar Mike, OSCAR MIKE!!!!
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: We are at OMG
Ever heard of Six Updater, two clicks and all your issues are gone.crot wrote:lol, you have any idea how hard it is to install ACE for it to work properly?! I've installed it and there is a mismatched/not found file all the time, I'm starting to give up! People will be like "F*ck this, I'm going PR Arma 2"D
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crot
- Posts: 1786
- Joined: 2010-09-07 19:05
Re: We are at OMG
Exactly what I used. I did everything by the book. Problems always arise. Murphy's law.Brainlaag wrote:Ever heard of Six Updater, two clicks and all your issues are gone.
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: We are at OMG
Well same as "PR wont start" or "getting massive fps drops", in every mod are issues, I for example got no probs with ACE whatsoevercrot wrote:Exactly what I used. I did everything by the book. Problems always arise. Murphy's law.
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: We are at OMG
Back on topic: The devs openly said that PRAA is on track for release in July, and the 0.96 teaser map release suggests that's reasonably close as well. Either way, something is going to happen before the month is over 

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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: We are at OMG
aaargh i cant live with all of this. please release 967 already 
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Wakain
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: We are at OMG
so guys, if it's pr:bf2 that's going to be released... where are the changes that will ruin the mod even though we haven't played it yet?
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Shovel
- Posts: 860
- Joined: 2010-08-26 14:23
Re: We are at OMG
Yeah! And wheres my teaser?Wakain wrote:so guys, if it's pr:bf2 that's going to be released... where are the changes that will ruin the mod even though we haven't played it yet?
Shovel009
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Feriluce
- Posts: 334
- Joined: 2009-03-12 18:35
Re: We are at OMG
Wanda shan being removed.Wakain wrote:so guys, if it's pr:bf2 that's going to be released... where are the changes that will ruin the mod even though we haven't played it yet?
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: We are at OMG
They're also removing all the pavements on Burning SandsWakain wrote:so guys, if it's pr:bf2 that's going to be released... where are the changes that will ruin the mod even though we haven't played it yet?
A few little fixes and stuff, as well as the new map and the devs have hinted that the French forces may actually be in there but it's unlikely.

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Hauteclocque
- Retired PR Developer
- Posts: 3312
- Joined: 2008-10-02 17:55
Re: We are at OMG
Wait and see.Wakain wrote:so guys, if it's pr:bf2 that's going to be released... where are the changes that will ruin the mod even though we haven't played it yet?
Dunno where you heard that.the devs have hinted that the French forces may actually be in there but it's unlikely.
Even if I had wanted to release the FF in v0.96, it would have been impossible due to several things not finished yet, such as animations of some weapons (rifle grenades will give me hard time) and our maps need to be polished. Our vehicles aren't 100% coded yet as well, and I miss the LODs of some of them.

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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: We are at OMG
^^^

I just got inception'ed!

I just got inception'ed!
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42


