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Re: This could be a problem!!!

Posted: 2011-07-13 21:07
by Vista
I will dont worry, gonna be there at lauch minute, get the pass, go to [CIA], on Kokan, aply for commander, and guess what!

I will be UAVing

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Re: This could be a problem!!!

Posted: 2011-07-13 21:13
by Psyko
ill meet you there with a bomb truck

Re: This could be a problem!!!

Posted: 2011-07-13 21:15
by Shovel
vistamaster01 wrote:Image
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Re: This could be a problem!!!

Posted: 2011-07-13 21:21
by Poi_Medic
Is the new version out yet?

Re: This could be a problem!!!

Posted: 2011-07-13 21:24
by Jigsaw
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Re: This could be a problem!!!

Posted: 2011-07-13 21:26
by Mines_Skyline
Tarranauha200 wrote:Image
DAMN, doesnt this picture look like the real life equivalent of the insurgent main in falujah? like the repair station wud be to the left, and the main exit to the right. and the techie and bike spawn behind the camera man.

Re: This could be a problem!!!

Posted: 2011-07-13 21:38
by killonsight95
hahaha... you're strangely right...... wtf....

Also i'm liking this thread, for all gentlemen on the forums i shall now post a rand9om image from my reaction face folder:

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Re: This could be a problem!!!

Posted: 2011-07-13 21:41
by =]H[= EasyAlpha
Or what the devs could do is stop marking the cache for the other team to see. If it isnt bad enough that we all know where they spawn, and that blufor have superior everything compared to insurgent teams, giving the location of a cache ruins the chances of a proper team using surprise tactics and ambushes on blufor. This also justifies giving them back the UAV and encouraging commanders on both teams. Just my take on it.

Re: This could be a problem!!!

Posted: 2011-07-13 21:45
by killonsight95
then no-one would even try to defend caches....

Re: This could be a problem!!!

Posted: 2011-07-13 21:45
by Vista
EasyAlpha is the new doomsday alerter lol

Re: This could be a problem!!!

Posted: 2011-07-13 21:50
by Spec
Without cache markers, there's no use in intel points, which in turn means there's no use for the collaborator class, which means that the entire game mode would change.

Re: This could be a problem!!!

Posted: 2011-07-13 21:50
by Kingy
How can people be complaining, the majority of the features list is full of fixes and gameplay tweaks for balance and performance along with some new assets and a new gamemode. Complaining against a bug-free stable release kind of defies all logic

If your worried about the UAV, it was and has been in PR for a long time so in terms of balancing I doubt there will be any problems at all

So really, what's the problem huh?

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Re: This could be a problem!!!

Posted: 2011-07-13 22:03
by =]H[= EasyAlpha
Why wouldn't they? Knowing that the other team doesn't know where the cache is, should be incentive to set up ambushes and kill zones in places they will probably look. A commander would be able to, get ready for this its hard for alot of you, "COORDINATE" the team. Victory through superior communications. Don't think it works? you guys blame H for team stacking, we dont stack, we just communicate between one another and win because of it. Go on mumble, or use our vent its open to everyone, and play as a TEAM, you'll see things go very differently.

Re: This could be a problem!!!

Posted: 2011-07-13 22:20
by ralfidude
Soo... devs actually trolled this to death huh?

Re: This could be a problem!!!

Posted: 2011-07-13 22:21
by Brainlaag
illidur wrote:insurgents already lose lots of matches... as its easy as hell for blufor already. i know everywhere the cache can spawn :( atleast its going to be 200 instead of 400 meters for a new cache. makes me have to search a grand total of like 2 more spots along the way for each unknown... the uav is added help for blufor.

they should make the known intel marker radius larger again also. for mortar spam alone.

on a side note, YAY new insurgency map! sorta.

somebody is still at "OMG" status. https://www.realitymod.com/forum/f10-pr ... level.html
Actually if you have a half decent organized INS team, its nearly impossible to for Blufor to achieve victory (not counting Karbal or Archer due to their bugged cache spawns and asset balance). The thing which might cause your opinion is that organized INS team are very rare as too many players see Insurgents as some "lay back and do what ever you want" faction. But properlly lead, man nothing harder to beat.

Re: This could be a problem!!!

Posted: 2011-07-13 22:34
by puppetmaster532
vistamaster01 wrote:I am not a retard, nor I am saying that this is gonna ruin the mod, damnit!!

You can be realy harsh, just saying that the insurgents are gonna start to loose a LOT of maches...
i have been in more games where the Blu-for have lost than won so i think this will help balance things out.

Re: This could be a problem!!!

Posted: 2011-07-13 22:43
by BoZo_135
'= wrote:H[= EasyAlpha;1625181'] you guys blame H for team stacking, we dont stack...
To use a previous link...
‪FACE PALM‬‏ - YouTube

Re: This could be a problem!!!

Posted: 2011-07-13 22:55
by =]H[= JakCurse
To all in this thread spoiling the fun on the last one or two pages (EAAASSYY!)


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Re: This could be a problem!!!

Posted: 2011-07-13 22:56
by Farks
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