PRBF2 v1.0.0.0 Changelog (First Beta)

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Onil
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Onil »

WEAPONS: Added fxxxxxxxd FN MAG GPMGs. This includes handheld variants, stationary variants and bipod variants.
just maybe...
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40mmrain
Posts: 1271
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by 40mmrain »

guys we're only going to be able to fire the M240 while it's deployed on the ground

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ShockUnitBlack
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by ShockUnitBlack »

My hope is that it will function the same as the GPMG kits in FH2, where you can't really move and fire simultaneously.

Think it says the machinegunner class is getting a pistol somewhere in there.
ComradeHX
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by ComradeHX »

Steeps5 wrote:MP5 is awesome!
But it feels like vBF2 loadout.
AnimalMother.
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by AnimalMother. »

ShockUnitBlack wrote: Think it says the machinegunner class is getting a pistol somewhere in there.

you're right, but then another entry states that they returned the shovels to them
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Arnoldio
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Arnoldio »

ComradeHX wrote:But it feels like vBF2 loadout.
Ha, indeed. With new the new deviation, if it gets implemented, its should be better. Also makes sense, Eryx is a heavy thing and having a G3 on top of that...
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NoNoZ
Posts: 14
Joined: 2012-07-24 21:21

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by NoNoZ »

Myru wrote:right, sounds like there will be some kind of heavier machinegun kit alongside the common AR. So that would be 2 new roles with the more or less confirmed spotter kit. :)
I hope the German Forces, take their MG3 Back :)
Wakain
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Joined: 2009-11-23 21:58

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Wakain »

don't people already take MEC Crewman kits for the awesome cqc capabilities? Imagine the sheer rambo-ness of having a guy with an mp5 clearing a block with a HAT on his back 8) I hope the devs'll make the HAT kit spawnable and give it short sleeves ;)
izoiva
Posts: 613
Joined: 2012-02-16 12:17

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by izoiva »

Wakain wrote:don't people already take MEC Crewman kits for the awesome cqc capabilities? Imagine the sheer rambo-ness of having a guy with an mp5 clearing a block with a HAT on his back 8) I hope the devs'll make the HAT kit spawnable and give it short sleeves ;)
dev's will make only 1 HAT kit per team.
Kothra
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Joined: 2009-12-31 13:52

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Kothra »

NoNoZ wrote:I hope the German Forces, take their MG3 Back :)
Mmm. I can see them getting the HK121 instead.
Walmarx
Posts: 138
Joined: 2009-03-22 21:32

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Walmarx »

Kothra Streamdiver wrote:Mmm. I can see them getting the HK121 instead.
Yep. Sadly, the German military is phasing out its MG3s this year supposedly :_(
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Stealthgato »

Wakain wrote:don't people already take MEC Crewman kits for the awesome cqc capabilities? Imagine the sheer rambo-ness of having a guy with an mp5 clearing a block with a HAT on his back 8) I hope the devs'll make the HAT kit spawnable and give it short sleeves ;)
Tbh I find the G3 better than the MP5 in every situation, CQC included. I just like to use the MP5 because of the cool factor.
ShockUnitBlack
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by ShockUnitBlack »

The MP5 is a pretty crappy weapon on the whole.
40mmrain
Posts: 1271
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by 40mmrain »

yes the fact that it's tiny and weighs nothing doesnt really come into play in this game
Zoddom
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Zoddom »

Kothra Streamdiver wrote:Mmm. I can see them getting the HK121 instead.
well its still a prototype and its yet unknown when it will be used by the bundeswehr. KSK and SEK(M) (Marine) already use the HK21.
Kothra
Posts: 513
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Kothra »

Well technically the Puma is still in testing as well, but it's in-game.
40mmrain
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by 40mmrain »

the MG3 is still in service, so it's fully appropriate to use it in game. The reason the puma was developed for PR is because we had no good placeholder for the bundeswher. However the MG3 is a finished, polished weapon that makes perfect sense to use. If the 21 is planned to be developed, then it's way lower on the list compared to Chinese GPMGs, and other rifles, and vehicles that need updating and such!

Plus the MG3 is such a beautiful weapon..
Walmarx
Posts: 138
Joined: 2009-03-22 21:32

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Walmarx »

40mmrain wrote:the MG3 is still in service, so it's fully appropriate to use it in game. The reason the puma was developed for PR is because we had no good placeholder for the bundeswher. However the MG3 is a finished, polished weapon that makes perfect sense to use. If the 21 is planned to be developed, then it's way lower on the list compared to Chinese GPMGs, and other rifles, and vehicles that need updating and such!

Plus the MG3 is such a beautiful weapon..
Oh I totally agree, and would truly be disappointed to see it go. I look forward to laying waste with it on Lashkar! Ironsight MG3 = ultimate cave clearer. I'm gonna guess there will be two GPMG kits available per team?
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lucky.BOY
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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by lucky.BOY »

OH man how I hate MG3 ironsights, probably the worst light machinegun ironsights in game... The gun is great, sure, but i would LOVE to see some reflex sights on it, even for MEC.
Kothra
Posts: 513
Joined: 2009-12-31 13:52

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Kothra »

Well they could have just as easily developed the Marder, which is in wide use with the Bundeswehr.

But yeah I guess with the MG3 already in the game and in wide use, it would make more sense just to stick it in there.

Also, I'm talking about the HK121 (new weapon, looks similar to MG4), not the HK21.
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