[Ideas] PR Future Engine Ideas and Suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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gazzthompson
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by gazzthompson »

SpungE wrote:You might sell 50-60 copies if your lucky so you could probably get yourself a new computer to share.
how about a couple thousand ?.........
space
Posts: 2337
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by space »

gazzthompson wrote:how about a couple thousand ?.........
I think youre on the money with that estimation gazz - but if its subscription based, and the servers are alot quieter, with less people willing to try it, and less people to recommend it to their friends, then how sustainable is that?

If its released as a game, it will be reviewed as such against other games made by the "big boys" - not as a mod, in mod competitions. There'll also be no more free advertising from EA games. It will be much harder to get 10s of thousands of people to try it, of which only a very small percentage stick around.

Personally with my limited business knowledge, I cant wait to be proved wrong, and I hope its sucessful, but I just cant see it - sorry.
Last edited by space on 2009-06-11 14:56, edited 2 times in total.
Twisted Helix
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Twisted Helix »

[R-CON]space wrote: Personally with my limited business knowledge, I cant wait to be proved wrong.
I hope you have plenty of patience, we are a long ways off even having a playable demo. :lol:
but if its subscription based, and the servers are alot quieter, with less people willing to try it, and less people to recommend it to their friends, then how sustainable is that?
Yeah its terrible ... all those subscription based games that just fall apart.

My experience is the opposite actually ... subscription based games are extremely popular. I had to give up playing them myself because they are too addictive. Part of the feeling of paying ... and part of the communities and sense of continuity that they foster, make subscription games VERY popular indeed ... and they last longer than non subscription titles.

The evidence is there over the past several years to prove that over and over again. One of the most successful games in the world in terms of produced revenue , and player numbers ... is a subscription based game.

But no ... doom ... gloom ... no no no .. it cannot happen ... doom ... gloom ... no no no ... :D
Last edited by Twisted Helix on 2009-06-11 14:42, edited 1 time in total.
Zimmer
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Joined: 2008-01-12 00:21

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Zimmer »

Yeah seriously the paying isnt really something that should be discussed at all as we are talking about 2-3 years before we even see something who looks like a full game with everything in it, so how it will be payed isnt something that should be discussed as this isnt a company driven project, but more of a second job rigth now. And I think alot of guys students and such who will do something for free(I mean small jobs and such if I was a uni student studying something needed in PR I could okay work on it for free just to get the experience), just to get some experience etc, with other projects then just whats set up fro them.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
SkaterCrush
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by SkaterCrush »

'[R-DEV wrote:Twisted Helix;1050384']I hope you have plenty of patience, we are a long ways off even having a playable demo. :lol:



Yeah its terrible ... all those subscription based games that just fall apart.

My experience is the opposite actually ... subscription based games are extremely popular. I had to give up playing them myself because they are too addictive. Part of the feeling of paying ... and part of the communities that they foster, make subscription games VERY popular indeed ... and the last longer than non subscription titles.

The evidence is there over the past several years to prove that over and over again. One of the most successful games in the world in terms of produced revenue , and player numbers ... is a subscription based game.

But no ... doom ... gloom ... no no no .. it cannot happen ... doom ... gloom ... no no no ... :D
WoW got lucky. Imo normal 50$ is better...or like a once a year/6 months thing.
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Twisted Helix
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Twisted Helix »

SkaterCrush wrote:WoW got lucky. Imo normal 50$ is better...or like a once a year/6 months thing.
Dunno about the getting lucky thing ... I think they were just a natural result of a process that had been going on for years. I had been playing subscription based games since the late 90s, and found them thoroughly addictive. In fact , it was actually the act of paying that made me play them more ... kind of figured I had to get my monies worth. So much so that at a certain point in my life I was literally playing 12 hours a day or more. Thats why I had to stop them ... not the money.

I never went on to WOW for that reason ... and infact don't touch subscription games at all any more ... and its nothing to do with monies paid ... it has to do with the time they sucked out of me.

Its much easier to walk away from a game that you don't pay for ... for those that you do pay subscription for, stopping paying is a kind of final statement that you are not going to play that game anymore, you sever community contacts ... and it requires a certain amount of effort to reengage. Basically pay to play is an extremely successful business model, thats why its become more and more common.

Personally I feel the future of game revenue is going to be in in game advertising. However I do feel myself slightly worried about this on moral grounds. The amount of emotional impact that a computer game could leverage on a product is far greater than what they achieve at present on TV ... but that very aspect is what is going to make it so successful in my mind. That and it neatly circumvents the problem that piracy has on revenue ... give the game away for free and you stop piracy. However this model has not been successfully tested yet. All eyes are on Battlefield Heroes.

So when we talk about subscription based payment/playing ... we are merely considering a model that is extremely successful at present. 3 years down the line and the whole market could have changed. What we will be doing though ... is looking to make money somehow, as this is a prelude to bigger and better things. Ultimately what we all want as devs is to be handed a shit load of cash to produce the ultimate tactical shooter that it is our dream to create. But we DONT want to be dictated to as to how we go about that. The only way we will acheive that goal is for us to go independent and PROVE that we can make someone who choses to invest with us a return on that investment ... without having to be babysat.
Antonious_Bloc
Posts: 348
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Antonious_Bloc »

Well, BF3 has been announced... regardless if that engine is used or anything, a PR2 would be a lot more viable and more likely to actually come into existence as a mod and not an independent game with a few guys working on it.

$0.02

Also, as for advertising, in-game product placement definitely doesn't phase me any and it's a source of money.
Last edited by Saobh on 2009-06-12 09:22, edited 1 time in total.
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ChiefRyza
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by ChiefRyza »

SpungE wrote:You might sell 50-60 copies if your lucky so you could probably get yourself a new computer to share.
It's people like you I hope to see bugger off if it ever comes out. And when its good, and a lot of people buy it, then we can stick to obnoxious little brats, like yourself :) .

If you cant fork out 30 dollars a year go play Runescape or something. Its more than 2 years off easily, and people are still writing it off before you even know anything about it! Some of the most pathetic, selfish and childish comments I have ever read have been in this thread alone. The way you guys talk so unsupportively of PR makes me cringe at the fact that some of you might actually play the mod. I sure as hell hope you don't, otherwise you don't deserve to download it in the first place.


Current project: Operation Tempest
Z-trooper
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Z-trooper »

alexaus wrote: We should be rejoicing , Not complaining that we have to pay 3bucks a month for somthing that will continuely update its content.
QFT

I cannot believe all this negative talk about not wanting to buy a game... you know nothing about it yet, not a screenshot has been posted and all people care about is money, just lol.

And to those worried about paying for it... well go play PR1 when the time comes. PR1 will remain a MOD which is free, PR2 will be a GAME which will have mods of its own one day (if we pull it off)...
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HunterMed
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by HunterMed »

can someone tell me about PR2?

I dont quite understand...

So there will be date when PR will be a full game to buy with a new engine or what? Is there a date already planned?
Z-trooper
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Z-trooper »

https://www.realitymod.com/forum/f18-pr ... ost1047310

if the link fails; post 326 in this thread by [R-DEV]eggman, that should cover the official side of the story.
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"Without geometry, life is pointless"
Drav
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Drav »

Heheh, I also find it funny that all people are talking about is money. Nothing has been decided yet, it might be subscription based, it might be a £30 purchase, or by the time it comes out we might have discovered Searl was speaking the truth and all have free power and love and see no need for money in the world.


When we've made the game is the time to think about how much it costs....

Except for Spunge. You will have to pay $100 a month to play. Maybe even $1000. And no custom weapons for you, no fastropes either, your only bonus will be that I'm going to make a special yellow jumpsuit with 'TeamKill me pls' written all over it just for you.

:D
Last edited by Drav on 2009-06-12 18:28, edited 4 times in total.
HunterMed
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by HunterMed »

'[R-DEV wrote:Z-trooper;1051383']https://www.realitymod.com/forum/f18-pr ... ost1047310

if the link fails; post 326 in this thread by [R-DEV]eggman, that should cover the official side of the story.
thank you very much.
Threedroogs
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Threedroogs »

yeah...i dont understand all the negativity here. this thread has me excited as hell! i have full confidence in these devs and will be following them wherever they go, regardless of price point.

some of the posts lately in this thread have even made me angry...i cannot imagine how pissed i would be if i were a dev reading some of this stuff. dont listen to the naysayers! keep up the awesome work, guys.

and thanks for making PR as good as it is. i have played your mod about 2000 hours, which probably makes it my most played game of all time. that's a lot of value...
Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!

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gaurd502
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by gaurd502 »

If this really happens there is One Big Problem for me.

Once i have them both

How will I choose which one to play!
MrSh@vid
Posts: 842
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by MrSh@vid »

I imagine Gaurd502 that support for "Vanilla" (for want of a better word) Project Reality will slowly be phased out as the Dev's but the hard work and time into PR2, its membership will diminish over time as will the amount of servers that are hosted. Their will probably be the die hard that remain, and those that dislike change but for the most part the ability to get a good game on PRV will slowly dwindle, as the people playing PR2 increases rapidly.
This is just a presumption though. So in answer while their will still be fun to be had with PRV it will be limited, but will bring back those oh so precious memories. While over in Pr2 their should be more chance for a good game.
I could and probably am completely wrong, only time will tell. :)
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Farks
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Farks »

gaurd502 wrote:If this really happens there is One Big Problem for me.

Once i have them both

How will I choose which one to play!
I'm pretty sure PR2 will be more fun to play because it's new and the devs own work completely. :D
Zimmer
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Zimmer »

People must stop the thinking of money all the time PR is the game i have played the most and is on comparison with classics like mario64 and zelda oot. If pr2 has the same gameplay base i will gladly pay people are cheap asses that always seem to think of things on the net as free. Hell i am looking forward to the realease.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
CodeRedFox
Retired PR Developer
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by CodeRedFox »

End of the day we could charge anything and you addicts will $PAY$...you know you will....you want it. We'll release a demo with one rope per chopper. It can only be used once....we'll have guys lining up at the virtual doors. :-)

Anyways, anyway it will or wont work we are working on it. And that's about all that can be said. This is why company's don't let the public know what they are working on early in alpha stage. Too many bias, unfounded, lacking facts opinions. End of day we will charge what we think will get users, fans, and servers. Cant charge $200 bucks if no one will buy it ;-)

Enjoy talking about it guys, if the thread turns into a "I know better" thread I'll lock it down.
Last edited by CodeRedFox on 2009-06-13 00:30, edited 1 time in total.
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Nozium
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Nozium »

[R-DEV]CodeRedFox wrote:End of the day we could charge anything and you addicts will $PAY$...you know you will....you want it. We'll release a demo with one rope per chopper. It can only be used once....we'll have guys lining up at the virtual doors. :-)

Anyways, anyway it will or wont work we are working on it. And that's about all that can be said. This is why company's don't let the public know what they are working on early in alpha stage. Too many bias, unfounded, lacking facts opinions. End of day we will charge what we think will get users, fans, and servers. Cant charge $200 bucks if no one will buy it ;-)

Enjoy talking about it guys, if the thread turns into a "I know better" thread I'll lock it down.
Couldnt of been said any better.
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