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Re: [Map] Sangin - Update

Posted: 2009-07-06 12:14
by =Romagnolo=
I know that the suspense is part of the DEV's work, but don't let us blind. Always, when possible, post a few screenshots and tell us about the progress.

Re: [Map] Sangin - Update

Posted: 2009-07-06 12:53
by Dr Rank
=Romagnolo= wrote:I know that the suspense is part of the DEV's work, but don't let us blind. Always, when possible, post a few screenshots and tell us about the progress.
https://www.realitymod.com/forum/f196-p ... ost1056650

Please, be patient. Remember, this is our hobby and not our job. I'm not holding anything back from you, or trying to tease you/wind you up. I'm showing you as much progress as I can without showing really heavy WIP stuff because all I'll get from that is comments about how bad this bit is, and how people are worried about it not working etc etc. I already get enough of that as it is...

I will post an update in a few weeks, as I've already mentioned. As anyone who has tried it will tell you, mapping is a very hard thing to do. Some people might just be able to whack stuff down and bingo it looks great straight away, move on to the next section, but I can't do that. I have to work at each area, often spending weeks and weeks trying different things out in one small section until I get it right. It takes especially long when I am continually referring too/working from reference material.

Anyways, I'm not having a go, just pointing out why I can't always be posting up new material :smile:

Re: [Map] Sangin - Update

Posted: 2009-07-06 14:23
by EpsilonSoldier
Yes! My wait for the Chinook shall be over!
Can barely wait!

Re: [Map] Sangin - Update

Posted: 2009-07-08 10:18
by www_th3_bomber
looks like a great map, I can't wait to play it :) .

Re: [Map] Sangin - Update

Posted: 2009-07-08 17:00
by SPCHellboy
ngood job!!!! :razz:

Re: [Map] Sangin - Update

Posted: 2009-07-08 18:25
by Psyko
leave ranky alone Romagnolo!!!!!111 :D

Re: [Map] Sangin - Update

Posted: 2009-07-08 19:50
by salisbury595
I likes! i like the design of the field and how the city/farm area was build on a small river.

Re: [Map] Sangin - Update

Posted: 2009-07-08 20:27
by Cheditor
Psykogundam wrote:leave ranky alone Romagnolo!!!!!111 :D
Though i do want to play Sangin as soon as i can, like tommorow, i and i believe alot of others too, would prefer DrRank take another year just to perfect this.

Re: [Map] Sangin - Update

Posted: 2009-07-08 21:26
by =Romagnolo=
Psykogundam wrote:leave ranky alone Romagnolo!!!!!111 :D
Image

Re: [Map] Sangin - Update

Posted: 2009-07-08 21:48
by Dr Rank
awww, its alright mate, I don't want to kill your enthusiasm/make ya feel bad! Hopefully a new screenshot will help cheer you up :D

Image

The poppies are just undergrowth atm, but will be replaced with the overgrowth versions at the end. Not necessarily in this particular field, I was just experimenting with them.

I'll post more later, promise.

Re: [Map] Sangin - Update

Posted: 2009-07-08 21:56
by =Romagnolo=
Image

Re: [Map] Sangin - Update

Posted: 2009-07-08 22:00
by Cpl.Small
Man that just looks simply stunning,

Re: [Map] Sangin - Update

Posted: 2009-07-08 22:32
by arjan
LMAO at romagnola using puppies expressing himself xD

ontopic; it looks really good, really giving that feel to it with all the detail in the fields :)

Re: [Map] Sangin - Update

Posted: 2009-07-09 00:00
by AirborneForever
Permission to cream one's boxers, sir!

Re: [Map] Sangin - Update

Posted: 2009-07-09 00:11
by nicaragua700
now thats just wrong

Re: [Map] Sangin - Update

Posted: 2009-07-09 01:32
by PinkFloyd-
I love it how every single centimetre of the 4km is being detailed, not like Kashan where the majority of the map isn't used...

Re: [Map] Sangin - Update

Posted: 2009-07-09 05:11
by nickshehan
Permission granted

Image

Re: [Map] Sangin - Update

Posted: 2009-07-09 14:06
by Blade.3510
STILL CANT WAIT!!!!!! ;)

Re: [Map] Sangin - Update

Posted: 2009-07-09 15:41
by -=ThorSteinar=-
Very good map! Can't wait to see chinooks on Sangin-WIP-Screens!