Re: Project Normandy - General Discussion
Posted: 2011-09-29 17:06
will this mod be available on the PR maplist so we can play them on current servers like the =]H[= server for example
Well, the kits are very much like PR right now. People have binocs and smoke, etc. Not historically accurate, I know, but the addon is aiming for fun, WW2-style, PR gameplay.162eRI wrote:Very nice work and dediction for this project! You don't have all the WW2 equipment and you don't have high quality stuff like FH2 or even PR, but guys, this is awesome! Wish you good luck for this project![]()
PS: how is PR gameplay affected and was affected by/for this WW2 mod? I mean, I saw in the video the German soldier with smoke grenade etc... also, it's not modernwarfare, not everybody had binoculars or smoke grenades in that time. So, how did you do to keep the "fun" and main ideas of PR gameplay and still adapt it to WW2 gameplay and historical reality?
Get me the authentic knife and I'll put it in, thanksKiloJules wrote:Didn't know the Wehrmacht used KM2000 as their knife but okay!![]()
French Hope is a mod for FH2 and uses a lot of FH2 statics (and weapons maybe). The maps are designed with FH2 gameplay and models in mind.KiloJules wrote:Looks very promising. Lately playing FH sometimes and I always think this needs to be PRized so badly. Like one earlier said, the new french maps seem to have potential.
Well, this is pretty much a useless addition to the conversation. If you would have perhaps read prior posts you would have clearly seen the determined direction for this project.ZonexNL wrote:There's already an awesome project called Project Reality, which is good enough for me imo. Other projects are nice, but they wont get off the ground, I guess. Soon we'll have project normandy, BF2 WW2, BF2WW3, BF2cold war, BF2 project hillbilly, BF2 project etc...
I think it's a hell a lot of fun to work on this together, but still... it wont be as much as the real ones currently are. With the real ones I'm talking about BF2 PR mod and the ARMAII PR. Just saying.![]()

i like the idea of reducing the flags... but why increasing the capranges?[R-DEV]AfterDune wrote:A little status update:
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Reduced amount of coastline flags, but increased capping range
....
'[R-DEV wrote:AfterDune;1684636']
Re-installing PR, we never know...'[R-DEV wrote:AfterDune;1684636']A little status update:
Fixed a lot of bugs.
Made some changes to the map.
Reduced view distance a bit.
Added fog on the sea side.
Less PAKs on the coastline
Reduced amount of coastline flags, but increased capping range
Increased ticket count for both sides (US has a bit more tickets)
Added several vehicle icons, made a new one for the LCVP even
Replaced all weapon selection icons with new ones (using the PR template)
Did way more stuff, can't remember.
This version needs to be tested a bit first, before I organize another beta session. The second beta will be closed again, but I will invite clans and communities to participate as well as people from the forums that seem to can't wait any longer.
The next closed beta will most probably be held on a 64p server to make sure the version is stable (would be a waste if we have 128p with lots of bugs). It won't be held on the same server as the first beta, as that one proved to be a bit unstable, resulting in unfortunate CTD's. It'll be held on a powerful enough server to handle the level of awesomeness.
More info soon. Not "Project Reality soon", but seriously soon (unless unfortunate events occur..).