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Posted: 2008-04-04 01:11
by Dylan
Nice, so now you and me are the only freelance UV mappers? :P

Posted: 2008-04-04 09:28
by jonjacob34
I also do a bit of this, all done with IK handles and animation bakes, but i can't wait to try out the mokap at uni. movie download can be had from here. movie.zip - FileFront.com

http://www.youtube.com/watch?v=w86aiLiN-HY[/youtube]

yeah i guess we are the only freelancers

Posted: 2008-04-04 15:19
by KP
I'll PM you with a couple of things that need UVing and texturing later. Then see if you're interested. Can you do LODs and importing into PR as well?

Posted: 2008-04-04 19:46
by jonjacob34
once i get chopsticks stuff out of the way i'd be glad to have a crack at it.

Posted: 2008-04-04 22:53
by Dylan
KP, in the meantime I can do some more UVing.

Posted: 2008-04-04 23:17
by Rhino
Image

:D

Posted: 2008-04-04 23:23
by Mora
ah a new gate :) looks nice

Posted: 2008-04-05 08:04
by KP
I approve of that gate. Needs to be in the Afghanistan maps right now. :D

Posted: 2008-04-05 08:46
by bosco_
Go Rhino, go Rhino! :D

Posted: 2008-04-05 14:28
by [uBp]Irish
is it going to be breachable not only by C4/slams/Ramming it with armor, but also shotgun?

Posted: 2008-04-06 07:03
by Rhino
I did an update of it since I wasn't fully happy with it :p

Image

Posted: 2008-04-06 07:08
by Dylan
That new texture definitly looks and feels better... And it isnt as stretched and dull. It should look excellent with a normal map and ingame.

Posted: 2008-04-06 07:16
by Rhino
[R-MOD]Dylan wrote:That new texture definitly looks and feels better... And it isnt as stretched and dull. It should look excellent with a normal map and ingame.
ye, it dose have a normal map thou i would have to fiddle around with all the materials to apply it to a max render since you cant do mutple layer renders with the BF2 materials as you probably know :p

Posted: 2008-04-06 07:36
by Maxfragg
more then once ;-)

Posted: 2008-04-06 18:10
by Hans Martin Slayer
'[R-DEV wrote:Rhino;646195']Image

:D
looking very good!!

any chance of using that gate in community maps before 0.8 hits the road?

:m1helmet:

Posted: 2008-04-10 09:49
by Dylan
Working on my skinning - I knew a simple model like this would come in handy.

Image
Image

Posted: 2008-04-10 17:08
by ice_killer
nice 1 Dylan

offtopic

youre up for a other round in the merlin :mrgreen: above palace on basra :mrgreen:

Posted: 2008-04-11 16:51
by Z-trooper
Some random stuff I have been working on lately;

Here is some models I have been working on for my newest mod projected (along with a few R-DEVs from around here...)
some of it is still WIP.

Image
Here are the two crafts that will be in the first beta release (which will be released within a matter of days/weeks I rekon).
The one on the left I wont take full credit for as IronTaxi has modeled the basic shape.
Image
Both are ingame of course :) with trial textures on for this first release.
Image
Image

More info can be found at our site (click on my signature :) ), most of our development forums are open for public view so swing by and say "hi".

Also good ol' Rexy has been updated a bit, but not much:
Image

Posted: 2008-04-11 16:59
by Rhino
nice, really like the container one :D