[Ideas] PR Future Engine Ideas and Suggestions
-
lucky14
- Posts: 149
- Joined: 2008-06-20 17:28
Re: [Ideas] PR Future Engine Ideas and Suggestions
One thing I might've missed, or hasn't been said. What are the chances of movable ships in the new engine? Like in BF 1942, where people can use destroyers, submarines, etc. If it works good, maybe PR can have a few sea battles? Or a real naval invasion?
-
alexaus
- Posts: 150
- Joined: 2009-05-09 06:51
Re: [Ideas] PR Future Engine Ideas and Suggestions
Lol i had to go search on google what QFT meant[R-DEV]Z-trooper wrote:QFT
I cannot believe all this negative talk about not wanting to buy a game... you know nothing about it yet, not a screenshot has been posted and all people care about is money, just lol.
And to those worried about paying for it... well go play PR1 when the time comes. PR1 will remain a MOD which is free, PR2 will be a GAME which will have mods of its own one day (if we pull it off)...
-
Threedroogs
- Posts: 404
- Joined: 2006-07-20 00:38
Re: [Ideas] PR Future Engine Ideas and Suggestions
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
-
SpungE
- Posts: 41
- Joined: 2005-09-18 15:01
Re: [Ideas] PR Future Engine Ideas and Suggestions
typical r-dev griefer[R-DEV]Drav wrote:Except for Spunge. You will have to pay $100 a month to play. Maybe even $1000. And no custom weapons for you, no fastropes either, your only bonus will be that I'm going to make a special yellow jumpsuit with 'TeamKill me pls' written all over it just for you.
![]()
-
dominator200
- Posts: 179
- Joined: 2009-04-24 12:52
Re: [Ideas] PR Future Engine Ideas and Suggestions
As far as i am concerned pr is one of the best games on current formats i have played and hope pr 2 will be just as good,basically all u need to do is move current pr to new engine and then yes u can add the new features that ppl want fast ropes possiable other assets like ac130.
However this being said regular updates of the game progress is crutial i think for the game to succed as with the release of mod warfare 2,opfp2,badcomapny 2,1943 the risk of the game becoming opsolete sorry for the spelling lol is there, and with updates about the game just general things like how far the development is possiable updates about betas and wat not will keep ppl intrested, however saying that bf2 has been aorund for ages and so has pr and there still popular so the developers have gotta be careful about wat they say to keep the element of suprise as it were.
However this being said regular updates of the game progress is crutial i think for the game to succed as with the release of mod warfare 2,opfp2,badcomapny 2,1943 the risk of the game becoming opsolete sorry for the spelling lol is there, and with updates about the game just general things like how far the development is possiable updates about betas and wat not will keep ppl intrested, however saying that bf2 has been aorund for ages and so has pr and there still popular so the developers have gotta be careful about wat they say to keep the element of suprise as it were.
-
M.Warren
- Posts: 633
- Joined: 2007-12-24 13:37
Re: [Ideas] PR Future Engine Ideas and Suggestions
I've read some of the posts, and I'm going to have to spend some more time reading up through this thread. But there's something on my mind already that I can't ignore.
PR once was a little mod that had a very unique player base that had welcomed me with open arms and captivated me with a massive amount of kindness from its originating players. Sadly, I wish I could share my memorable moments with everyone but it simply isn't the same anymore.
Since those days it has changed. Not that it had changed in a bad way, but it simply isn't the same as when it began and as I remember. I'll admit it, I love the nostalgia PR had placed in my mind and it's something I may never let go. Even at the lack of true realism at it's early stages, the players at those times were massively teamwork orientated and always willing to help explain the game to newcomers time and time again. The atmosphere of PR in it's early days was simply awe inspiring, and I miss it dearly.
But PR has changed and also attracted a huge amount of players and publicity that it simply is astounding. Despite my own wishes and ideals about PR trying to be more conservative to it's roots, it will continue to evolve and go down it's own path with or without me. This is something that I am going to have to come to terms with and it's not going to be easy, I still struggle with it to this day.
To be honest, I have had many many good memories about PR in it's more modest days in it's early stages. As time goes on, you can see that there has been greater ambitions for PR to aspire to higher levels. Specifically in this thread as it has spoken about the potential intent of acquiring it's own game engine and even going the extent to begin obtaining funds in some manner to begin a method of payment towards its team members... Although as much as I hate to see it do this as I cling to the past, but like a double edged sword; I know that progression is very important as well.
As stated before, Project Reality on the BF2 platform will eventually die out in time. There's no denying that. But this leads me to something I must ask:
What would Black Sand Studios, Project Reality and the PR Team do if they had all the resources and money needed to acquire their own engine and build their very own video game?
A multitude of ideas and concepts swirl in my mind at the very thought of these potential situations. Even if BSS and the PR team members were able to create their own game at this very instant. What would it look like? How would the game mechanics work? What would the graphics appear like? How would the squad systems work? --- I mean, it's not going to be the same as what we had experienced off the BF2 engine. It's going to be a completely new ball game. After all, Battlefield 2 belongs to Electronic Arts. When Project Reality progresses it will become it's own entity and obviously will have to leave the original Project Reality behind under the name of Battlefield 2 and Electronic Arts.
My point is that Project Reality has become what it is because of the Battlefield 2 engine. Despite the Battlefield 2's engine, limitations, hardcoded tendencies... There's something about it that has attracted so many players to Project Reality. It's welcoming, enjoyable and cozy. Like being in the company of a familiar friend. Something you've trusted all along, yet even many years from now, you'd still look back and love it so. Almost like how some gamers look back upon a Nintendo NES and smile thinking about every time they had to blow into the cartridge to get Duck Hunt or Super Mario Brothers working.
Despite how archaic it may seem, but the gameplay that takes place in Project Reality through the Battlefield 2 engine is flat-out addicting. Even though BF2 was released in Jun 21, 2005 (according to GameSpy) it is still appealing to the eyes to this day, and each time a new build is released, the game becomes revitalized through the hands of the Project Reality developers. It's truly unique even to this day and surprises me still. Some people may say that the graphics in OPFP2 or Arma 2 will certainly surpass the BF2 engine, but what of the gameplay itself?
It's hard for me to explain what I'm trying to convey here... But think about it. The Battlefield 2 engine is what gave this mod it's appeal. Think about it, even if Project Reality managed to make a new game utilizing every technique and resource they did here in mind. Would it still be the same? Would it be worse and leave the players yearning for the original? Would it be better than the original Project Reality that came out for Battlefield 2?
Project Reality and Battlefield 2 engine had become the dynamic duo that somehow we have all come to love. Could it ever truly be replaced?
PR once was a little mod that had a very unique player base that had welcomed me with open arms and captivated me with a massive amount of kindness from its originating players. Sadly, I wish I could share my memorable moments with everyone but it simply isn't the same anymore.
Since those days it has changed. Not that it had changed in a bad way, but it simply isn't the same as when it began and as I remember. I'll admit it, I love the nostalgia PR had placed in my mind and it's something I may never let go. Even at the lack of true realism at it's early stages, the players at those times were massively teamwork orientated and always willing to help explain the game to newcomers time and time again. The atmosphere of PR in it's early days was simply awe inspiring, and I miss it dearly.
But PR has changed and also attracted a huge amount of players and publicity that it simply is astounding. Despite my own wishes and ideals about PR trying to be more conservative to it's roots, it will continue to evolve and go down it's own path with or without me. This is something that I am going to have to come to terms with and it's not going to be easy, I still struggle with it to this day.
To be honest, I have had many many good memories about PR in it's more modest days in it's early stages. As time goes on, you can see that there has been greater ambitions for PR to aspire to higher levels. Specifically in this thread as it has spoken about the potential intent of acquiring it's own game engine and even going the extent to begin obtaining funds in some manner to begin a method of payment towards its team members... Although as much as I hate to see it do this as I cling to the past, but like a double edged sword; I know that progression is very important as well.
As stated before, Project Reality on the BF2 platform will eventually die out in time. There's no denying that. But this leads me to something I must ask:
What would Black Sand Studios, Project Reality and the PR Team do if they had all the resources and money needed to acquire their own engine and build their very own video game?
A multitude of ideas and concepts swirl in my mind at the very thought of these potential situations. Even if BSS and the PR team members were able to create their own game at this very instant. What would it look like? How would the game mechanics work? What would the graphics appear like? How would the squad systems work? --- I mean, it's not going to be the same as what we had experienced off the BF2 engine. It's going to be a completely new ball game. After all, Battlefield 2 belongs to Electronic Arts. When Project Reality progresses it will become it's own entity and obviously will have to leave the original Project Reality behind under the name of Battlefield 2 and Electronic Arts.
My point is that Project Reality has become what it is because of the Battlefield 2 engine. Despite the Battlefield 2's engine, limitations, hardcoded tendencies... There's something about it that has attracted so many players to Project Reality. It's welcoming, enjoyable and cozy. Like being in the company of a familiar friend. Something you've trusted all along, yet even many years from now, you'd still look back and love it so. Almost like how some gamers look back upon a Nintendo NES and smile thinking about every time they had to blow into the cartridge to get Duck Hunt or Super Mario Brothers working.
Despite how archaic it may seem, but the gameplay that takes place in Project Reality through the Battlefield 2 engine is flat-out addicting. Even though BF2 was released in Jun 21, 2005 (according to GameSpy) it is still appealing to the eyes to this day, and each time a new build is released, the game becomes revitalized through the hands of the Project Reality developers. It's truly unique even to this day and surprises me still. Some people may say that the graphics in OPFP2 or Arma 2 will certainly surpass the BF2 engine, but what of the gameplay itself?
It's hard for me to explain what I'm trying to convey here... But think about it. The Battlefield 2 engine is what gave this mod it's appeal. Think about it, even if Project Reality managed to make a new game utilizing every technique and resource they did here in mind. Would it still be the same? Would it be worse and leave the players yearning for the original? Would it be better than the original Project Reality that came out for Battlefield 2?
Project Reality and Battlefield 2 engine had become the dynamic duo that somehow we have all come to love. Could it ever truly be replaced?
Last edited by M.Warren on 2009-06-20 15:58, edited 6 times in total.
Take the Blue Pill or take the Red Pill?


-
AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: [Ideas] PR Future Engine Ideas and Suggestions
"basically all u need to do is move current pr to new engine" - hehe I bet they wish it were that simple.
People seem to see it as moving to a new engine, whereas it seems to me that it's more of a new beginning. I doubt there's much point replicating what we can already do in the Bf2 engine when we can look back and redesign everything from the ground up.
"PR once was a little mod that had a very unique player base that had welcomed me with open arms and captivated me with a massive amount of kindness from its originating players."
Part of a good game is the community. Overall I think that a subscription to play would be a good way to get an enthusiastic community - This is the downfall of Bf2, people pay once and they're not commited to playing the game, making friends or being kind to each other. It's also part of what makes mmorpgs, if people aren't paying subscription they can happily cheat/spam and grief knowing that they can just buy another CD. The community is a bit part of the attraction to PR, it's nice to play with familiar faces, even in public games.
People seem to see it as moving to a new engine, whereas it seems to me that it's more of a new beginning. I doubt there's much point replicating what we can already do in the Bf2 engine when we can look back and redesign everything from the ground up.
"PR once was a little mod that had a very unique player base that had welcomed me with open arms and captivated me with a massive amount of kindness from its originating players."
Part of a good game is the community. Overall I think that a subscription to play would be a good way to get an enthusiastic community - This is the downfall of Bf2, people pay once and they're not commited to playing the game, making friends or being kind to each other. It's also part of what makes mmorpgs, if people aren't paying subscription they can happily cheat/spam and grief knowing that they can just buy another CD. The community is a bit part of the attraction to PR, it's nice to play with familiar faces, even in public games.
Last edited by AquaticPenguin on 2009-06-23 21:36, edited 2 times in total.
-
SSG Jay
- Posts: 155
- Joined: 2009-01-31 10:35
Re: [Ideas] PR Future Engine Ideas and Suggestions
I believe as far as commander goes, they should have ground level satellite feed, or a deployable UAV to give them knowledge of ground activity and enemy positioning. These are very "realistic assets" that has been removed from the game. There is a commander, usually at the general level, behind the panel giving orders based on satellite overheads which is not a option in-game at this time. I feel that one of the main reasons commanders appear useless is because their limited ability to see what is happening on the battlefield. I don't think todays military gives commanders a seat behind the panel if they are going to just listen to a radio and try to figure out where the sound is coming from or if it is friendly or foe.
-
ChiefRyza
- Posts: 620
- Joined: 2008-06-29 07:37
Re: [Ideas] PR Future Engine Ideas and Suggestions
By the time PR comes out, BF2 will be obsolete. Gone. The playerbase we have now will have moved onto the new Project Reality. EA and DICE doesn't own the rights to anything made on their engine/game, they simply benefit off the publicity and the larger sales numbers - which PR has undoubtedly done for them in recent times. Think of the new PR following the skeletal frame of BF2, but without any limitations. They can make it however they want it, as much like the current PR but with so much more additions without having everything hardcoded.M.Warren wrote:. When Project Reality progresses it will become it's own entity and obviously will have to leave the original Project Reality behind under the name of Battlefield 2 and Electronic Arts.
EA or DICE don't own the rights to capturing flags, combined arms warfare on interchanging maps. They make their game around these concepts but they arn't theirs. The don't own the rights to an in-built squad system or military hardware featured in their games.
I feel no remorse for EA and DICE. Such wealthy companies can't get off their asses and release a bit of code to expand on their original game. They deserve to be left behind. They've forgotten about us, we should forget about them. Project Reality started off as a mod. It HAD to. Over time however some of the DEV's realised that maybe they didn't want to forever be a mod.
Last edited by ChiefRyza on 2009-06-24 07:50, edited 4 times in total.
-
Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: [Ideas] PR Future Engine Ideas and Suggestions
If the DEVs sold PR even with the BF2 engine i would still pay off the table for it its too awesomeChiefRyza wrote:By the time PR comes out, BF2 will be obsolete. Gone. The playerbase we have now will have moved onto the new Project Reality. EA and DICE doesn't own the rights to anything made on their engine/game, they simply benefit off the publicity and the larger sales numbers - which PR has undoubtedly done for them in recent times. Think of the new PR following the skeletal frame of BF2, but without any limitations. They can make it however they want it, as much like the current PR but with so much more additions without having everything hardcoded.
EA or DICE don't own the rights to capturing flags, combined arms warfare on interchanging maps. They make their game around these concepts but they arn't theirs. The don't own the rights to an in-built squad system or military hardware featured in their games.
I feel no remorse for EA and DICE. Such wealthy companies can't get off their asses and release a bit of code to expand on their original game. They deserve to be left behind. They've forgotten about us, we should forget about them. Project Reality started off as a mod. It HAD to. Over time however some of the DEV's realised that maybe they didn't want to forever be a mod.
-
Punkbuster
- Posts: 879
- Joined: 2008-10-24 23:12
Re: [Ideas] PR Future Engine Ideas and Suggestions
I think frostbite is the best engine for PR
Because:
In reality everything can be destroyed, right??
Whats the point of PR is all we could destroy a few houses.
As far as I know Frostbite is fully destructible engine!
So its the needed one!
PS: Frostbite is BF Bad Company, BF Bad Company 2 and BF1943 engine!
Because:
In reality everything can be destroyed, right??
Whats the point of PR is all we could destroy a few houses.
As far as I know Frostbite is fully destructible engine!
So its the needed one!
PS: Frostbite is BF Bad Company, BF Bad Company 2 and BF1943 engine!
In-game name: =[BF]= Rudy_PR
-
lucky14
- Posts: 149
- Joined: 2008-06-20 17:28
Re: [Ideas] PR Future Engine Ideas and Suggestions
Bad news dude. EA= no source code = hard coded = famine, floods, fires, and everything else that is wrong with the world.rudy_eila wrote:I think frostbite is the best engine for PR
Because:
In reality everything can be destroyed, right??
Whats the point of PR is all we could destroy a few houses.
As far as I know Frostbite is fully destructible engine!
So its the needed one!
PS: Frostbite is BF Bad Company, BF Bad Company 2 and BF1943 engine!
The C4 engine was most assuredly the best choice for the PR team.
-
ChiefRyza
- Posts: 620
- Joined: 2008-06-29 07:37
Re: [Ideas] PR Future Engine Ideas and Suggestions
Remember, the C4 engine uses voxel based terrain, which I think means it has the capability to be destroyed (craters etc.). Seeing as the DEV's will be unlimited in what they can code with, you might just see destructible buildings as well.
-
AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: [Ideas] PR Future Engine Ideas and Suggestions
Destructability is a question of whether servers/networks can hold up to it as well as whether it's possible. Then again, a lot has changed since Bf2 first came out so anything's possible
-
eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Re: [Ideas] PR Future Engine Ideas and Suggestions
@ M.Warren: If PR1 owes it's success to the BF2 engine, why then have other mods on BF2 not really seen success? I don't think it's as simple as that 
-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Ideas] PR Future Engine Ideas and Suggestions
I have a question, is the c4 engine any good at water? I mean one of the major things that you have to overlook in the bf2 engine is that rivers have a calm sea effect and seas are kinda like rivers intead of being wavey.
-
lucky14
- Posts: 149
- Joined: 2008-06-20 17:28
Re: [Ideas] PR Future Engine Ideas and Suggestions
Wait, so you said rivers are like seas, and then seas are like rivers. Your giving me a headache here!Dr2B Rudd wrote:I have a question, is the c4 engine any good at water? I mean one of the major things that you have to overlook in the bf2 engine is that rivers have a calm sea effect and seas are kinda like rivers intead of being wavey.
Simply, the BF2 engine can't tell between a steam and a ocean, it's just water to it. You now on Qiunling (sp?) with the Britians and Chinese on the 4 km map (I could have the it wrong though.) North of that big lake is a steam. All the water-fall affects are complete fake!
Anyway, I agree with you. I hope for the water to be as dynamic as the current kit system. Such as currents, floods (break down a dam please???), and what-not.
-
DNAz5646
- Posts: 73
- Joined: 2009-04-11 08:09
Re: [Ideas] PR Future Engine Ideas and Suggestions
Geo mod 2??ChiefRyza wrote:Remember, the C4 engine uses voxel based terrain, which I think means it has the capability to be destroyed (craters etc.). Seeing as the DEV's will be unlimited in what they can code with, you might just see destructible buildings as well.
4 Red faction G
-
Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: [Ideas] PR Future Engine Ideas and Suggestions
Not sure if you read over most of the thread but all indications so far suggest the devs aren't going to give up on their own indie game plans to mod Frostbite.rudy_eila wrote:I think frostbite is the best engine for PR
Because:
In reality everything can be destroyed, right??
Whats the point of PR is all we could destroy a few houses.
As far as I know Frostbite is fully destructible engine!
So its the needed one!
PS: Frostbite is BF Bad Company, BF Bad Company 2 and BF1943 engine!
We don't even know if there will be mod tools for Frostbite yet, let alone what compromises would have to be made to have something reminiscent of PR on it.
Destructible environments are fantastic, but there is a lot more important aspects to consider when looking at new engines.
If BF3 has mod tools and someone from the PR team wants to make a mini mod after it comes out I support them.


