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Re: [Map] Sangin - Update
Posted: 2009-07-09 22:28
by Maxfragg
I hope your all aware of the fakt that the users name above me is strongly connected to the nazi-scene in germany

Re: [Map] Sangin - Update
Posted: 2009-07-09 23:03
by J.F.Leusch69
how do you know that?
Re: [Map] Sangin - Update
Posted: 2009-07-10 00:15
by nickshehan
maybe, maybe not...
"Thor Steinar is a German clothing brand registered as a trademark by Axel Kopelke in October 2002. The label's logo consisted of a combination of a tiwaz rune and a sowilo rune and has resulted in controversy. The company has since changed their logo.
Various authorities and organizations, including Brandenburg Verfassungsschutz have identified the wearing of Thor Steinar clothes as one of the indications of membership in the Neo-Nazi subculture. Wearing the label is prohibited in the German Bundestag, in the Landtag of Mecklenburg-Vorpommern as well as in several football stadiums.
The Thor Steinar label was acquired by International Brands General Trading, an Arab-owned, Dubai-based company in a move that, according to the Financial Times, may force "neo-Nazis to reconsider their choice of outfit"
but to get back on topic when do you think the Chinook will be ready for some up-close screenshots Dr Rank??? I want my christmas present early

Re: [Map] Sangin - Update
Posted: 2009-07-10 01:13
by Dr Rank
nickshehan wrote:but to get back on topic when do you think the Chinook will be ready for some up-close screenshots Dr Rank??? I want my christmas present early
As soon as its fully exported, coded and ready to go

Re: [Map] Sangin - Update
Posted: 2009-07-10 01:37
by nickshehan
ahhh the suspense...
Re: [Map] Sangin - Update
Posted: 2009-07-10 03:52
by =Romagnolo=
Try some popies, they worked for me

Re: [Map] Sangin - Update
Posted: 2009-07-10 04:07
by Rhino
=Romagnolo= wrote:Try some popies, they worked for me
of course, why else do you think we grow them?

Re: [Map] Sangin - Update
Posted: 2009-07-10 07:28
by Psyko
donations go directly to the PR garden and wardrobe landscaping department.
Re: [Map] Sangin - Update
Posted: 2009-07-13 12:37
by Megagoth1702
Maxfragg wrote:I hope your all aware of the fakt that the users name above me is strongly connected to the nazi-scene in germany
Offtopic, but yeah, all the nazi pussies are too faggy to show the real swastika symbols n shit, because they are forbidden for a good reason, so they hide themselves behind cheap logos and clothing, so poor...
In fact only nazis wear that clothing, never saw somebody else with it, cuz everybody knows what it means.
<.<
I saw that chinook pic and thought: its open, so we have vehicles rollin' in and out.
A very easy way to do this is just assign a key (X) to let one single rover spawn at the back of the chopper, since nothing else is possible. ^^ Works for crates, works for rover.
And I bet it already has been told somewhere.

Re: [Map] Sangin - Update
Posted: 2009-07-13 12:41
by Megagoth1702
W00t? I can't edit my post? oO WTF. oO
However, look here for example:
YouTube - BF2 Battleship Mod: Piloting carrier with an airplane on top
Re: [Map] Sangin - Update
Posted: 2009-07-13 13:59
by Blade.3510
Megagoth1702 wrote:Offtopic, but yeah, all the nazi pussies are too faggy to show the real swastika symbols n shit, because they are forbidden for a good reason, so they hide themselves behind cheap logos and clothing, so poor...
In fact only nazis wear that clothing, never saw somebody else with it, cuz everybody knows what it means.
<.<
I saw that chinook pic and thought: its open, so we have vehicles rollin' in and out.
A very easy way to do this is just assign a key (X) to let one single rover spawn at the back of the chopper, since nothing else is possible. ^^ Works for crates, works for rover.
And I bet it already has been told somewhere.
no fair i was gonna say that lol im sure it would work tho
Re: [Map] Sangin - Update
Posted: 2009-07-17 12:59
by VapoMan
Hi 5! Very nice
Re: [Map] Sangin - Update
Posted: 2009-07-19 16:20
by Double Doppler
Kinda reminds me of ross kemp in afghanistan
Re: [Map] Sangin - Update
Posted: 2009-07-19 16:26
by lucidrians
Looks awesome, will we have on option to close the back door of the Chinook?
Also Double Dopper Ross Kemp was in Sangin.
Re: [Map] Sangin - Update
Posted: 2009-07-20 12:50
by Montana0008
WOW! screens look awesome! and that new heli is more awesome!
Re: [Map] Sangin - Update
Posted: 2009-07-21 19:53
by Dr Rank
Re: [Map] Sangin - Update
Posted: 2009-07-21 19:55
by MAINERROR
The hell ... thats impressive but I'd work on the colors a bit mate (just kidding)

Re: [Map] Sangin - Update
Posted: 2009-07-21 19:58
by Alex6714
Damn, too much realism, thats the drug effect for the taliban while fighting isn“t it?

Re: [Map] Sangin - Update
Posted: 2009-07-21 19:58
by J.F.Leusch69
..the zombie mod is already in development?
Re: [Map] Sangin - Update
Posted: 2009-07-21 20:07
by marcoelnk
I hoped the new static fields would look a little bertter than that

But it looks like a funky poppie party for the taliban...