Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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Ivancic1941
Posts: 64
Joined: 2014-08-26 09:54

Re: Ask the (WW2-DEVS) a question ?

Post by Ivancic1941 »

Ratface wrote:Well, since the cat's outta the bag, here's another pic of it from our FB page! Posted this morning :)

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Well, I know for this cat long time ago and I love it!!!! :-P
Sgtchas
Posts: 17
Joined: 2015-11-25 03:49

Re: Ask the (WW2-DEVS) a question ?

Post by Sgtchas »

the only way to bribe a german with stroodle frashly made
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Ask the (WW2-DEVS) a question ?

Post by carmikaze »

Sgtchas wrote:the only way to bribe a german with stroodle frashly made
I'd like to be bribed with fresh Rouladen, brown sauce, red kraut and Spaetzle.
Spoiler for \"yum\":
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blayas
Posts: 135
Joined: 2014-04-01 15:17

Re: Ask the (WW2-DEVS) a question ?

Post by blayas »

I imagine that is position with the flak 36 should be strategically protected by the German team, as it is a weapon capable of penetrating and shoot down any tank so far present in the pr: ww2.
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

Yup, 100% agree. The weapon is very powerful however it doesn't take much to take it out. Germans are going to have to protect it to the best of their ability.

That being said, it'll be interesting to see how the American team does against it. I'm looking forward to the first time players encounter it. I wanna hear screams to get down as shells rain from the air :)
Wayet
Posts: 122
Joined: 2013-06-30 17:50

Re: Ask the (WW2-DEVS) a question ?

Post by Wayet »

So much excited for this!
Sgtchas
Posts: 17
Joined: 2015-11-25 03:49

Re: Ask the (WW2-DEVS) a question ?

Post by Sgtchas »

so still no realese date ?
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

All I can say is patience.



:)

Fresh from the FB page!

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Last edited by Ratface on 2015-11-28 17:11, edited 1 time in total.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Ask the (WW2-DEVS) a question ?

Post by Murphy »

That's a really nice church, who did it?
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Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

That'd be me. Had to create a new one because our previous version was taken away by it's creator a few weeks ago. Based of the St. Martin's church in Cruelly, France. Not meant for that town specifically in our case, more of a nice general rural French church :)
Last edited by Ratface on 2015-11-28 19:10, edited 1 time in total.
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Ask the (WW2-DEVS) a question ?

Post by carmikaze »

[R-CON]Ratface wrote:because our previous version was taken away by it's creator a few weeks ago.
Some men...

Seriously, who could be so cold hearted and do that?
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Ask the (WW2-DEVS) a question ?

Post by Arc_Shielder »

carmikaze wrote:Some men...

Seriously, who could be so cold hearted and do that?
No harm done. It was a blessing in disguise.

This model is much better than the previous one. :wink:
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Ivancic1941
Posts: 64
Joined: 2014-08-26 09:54

Re: Ask the (WW2-DEVS) a question ?

Post by Ivancic1941 »

Wait, now Omaha will have LVPC and Lading craft infatry and ladnig craft vehlichles ? How many seats will have LCI,will you be able to walk inside it?
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

I don't wanna go into too much detail on this, but they're spawnable statics.

There would have been a lot more things to do in order to make them drivable and such (especially since you cannot use overlapping textures on vehicles, they have to all be on the same UV sheet that I know of as opposed to statics which can overlap), and to my knowledge there is still the max of 8 seats like any other vehicles in PR at the moment.

Thus, I wanted to go for spawnable statics rather than spend the time making them actual vehicles. If we weren't as limited on BF2 coders on our team I may have gone for it, but currently it's too much work for too little gain. If they were drivable you'd only be driving for a good 20 seconds before your ship hit the beach anyways :P


TLDR: All ships except for the LCVP will be static objects! :D
sheepdog2142
Posts: 1
Joined: 2015-12-05 21:19

Re: Ask the (WW2-DEVS) a question ?

Post by sheepdog2142 »

So whats the status on this mod?
CTRifle
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by CTRifle »

Read the past few pages of the thread.. Still being worked on :)
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Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

Few new pics from our Facebook page, be sure to like if you want the most up to date sneak peaks! Achtung!

https://www.facebook.com/PRWW2/

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fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Ask the (WW2-DEVS) a question ?

Post by fatalsushi83 »

Oh, man. That screenshot at the top of the tank moving through the bushes looks awesome. What's that map and who made it?
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Ask the (WW2-DEVS) a question ?

Post by Arc_Shielder »

fatalsushi83 wrote:Oh, man. That screenshot at the top of the tank moving through the bushes looks awesome. What's that map and who made it?
I did. Although tbh that angle might be a little deceiving if one is impressed by the density. This is only how it looks like from a 3rd floor looking over several hedgerows.
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Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Ask the (WW2-DEVS) a question ?

Post by Frontliner »

Do you intend on making some of the hedgerows not trepassable for both infantry as well as vehicles since these were actually quite obstructive? I really liked that aspect about Resistance and Liberation's and Company of Heroes' maps and I would like to see it here as well.

And that's a Panzer alright ;) Anything else to expect in the vehicle department(eg. SdKfz Puma)?
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
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