Well, I know for this cat long time ago and I love it!!!!Ratface wrote:Well, since the cat's outta the bag, here's another pic of it from our FB page! Posted this morning
Ask the (WW2-DEVS) a question ?
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Ivancic1941
- Posts: 64
- Joined: 2014-08-26 09:54
Re: Ask the (WW2-DEVS) a question ?
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Sgtchas
- Posts: 17
- Joined: 2015-11-25 03:49
Re: Ask the (WW2-DEVS) a question ?
the only way to bribe a german with stroodle frashly made
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carmikaze
- Posts: 1038
- Joined: 2013-01-25 15:36
Re: Ask the (WW2-DEVS) a question ?
I'd like to be bribed with fresh Rouladen, brown sauce, red kraut and Spaetzle.Sgtchas wrote:the only way to bribe a german with stroodle frashly made
Spoiler for \"yum\":
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blayas
- Posts: 135
- Joined: 2014-04-01 15:17
Re: Ask the (WW2-DEVS) a question ?
I imagine that is position with the flak 36 should be strategically protected by the German team, as it is a weapon capable of penetrating and shoot down any tank so far present in the pr: ww2.
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Ratface
- Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?
Yup, 100% agree. The weapon is very powerful however it doesn't take much to take it out. Germans are going to have to protect it to the best of their ability.
That being said, it'll be interesting to see how the American team does against it. I'm looking forward to the first time players encounter it. I wanna hear screams to get down as shells rain from the air
That being said, it'll be interesting to see how the American team does against it. I'm looking forward to the first time players encounter it. I wanna hear screams to get down as shells rain from the air
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Wayet
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Sgtchas
- Posts: 17
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Re: Ask the (WW2-DEVS) a question ?
so still no realese date ?
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Ratface
- Retired PR Developer
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- Joined: 2011-04-21 18:57
Re: Ask the (WW2-DEVS) a question ?
All I can say is patience.

Fresh from the FB page!

Fresh from the FB page!

Last edited by Ratface on 2015-11-28 17:11, edited 1 time in total.
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Murphy
- Posts: 2339
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Ratface
- Retired PR Developer
- Posts: 962
- Joined: 2011-04-21 18:57
Re: Ask the (WW2-DEVS) a question ?
That'd be me. Had to create a new one because our previous version was taken away by it's creator a few weeks ago. Based of the St. Martin's church in Cruelly, France. Not meant for that town specifically in our case, more of a nice general rural French church 
Last edited by Ratface on 2015-11-28 19:10, edited 1 time in total.
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carmikaze
- Posts: 1038
- Joined: 2013-01-25 15:36
Re: Ask the (WW2-DEVS) a question ?
Some men...[R-CON]Ratface wrote:because our previous version was taken away by it's creator a few weeks ago.
Seriously, who could be so cold hearted and do that?
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Arc_Shielder
- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: Ask the (WW2-DEVS) a question ?
No harm done. It was a blessing in disguise.carmikaze wrote:Some men...
Seriously, who could be so cold hearted and do that?
This model is much better than the previous one.

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Ivancic1941
- Posts: 64
- Joined: 2014-08-26 09:54
Re: Ask the (WW2-DEVS) a question ?
Wait, now Omaha will have LVPC and Lading craft infatry and ladnig craft vehlichles ? How many seats will have LCI,will you be able to walk inside it?
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Ratface
- Retired PR Developer
- Posts: 962
- Joined: 2011-04-21 18:57
Re: Ask the (WW2-DEVS) a question ?
I don't wanna go into too much detail on this, but they're spawnable statics.
There would have been a lot more things to do in order to make them drivable and such (especially since you cannot use overlapping textures on vehicles, they have to all be on the same UV sheet that I know of as opposed to statics which can overlap), and to my knowledge there is still the max of 8 seats like any other vehicles in PR at the moment.
Thus, I wanted to go for spawnable statics rather than spend the time making them actual vehicles. If we weren't as limited on BF2 coders on our team I may have gone for it, but currently it's too much work for too little gain. If they were drivable you'd only be driving for a good 20 seconds before your ship hit the beach anyways
TLDR: All ships except for the LCVP will be static objects!
There would have been a lot more things to do in order to make them drivable and such (especially since you cannot use overlapping textures on vehicles, they have to all be on the same UV sheet that I know of as opposed to statics which can overlap), and to my knowledge there is still the max of 8 seats like any other vehicles in PR at the moment.
Thus, I wanted to go for spawnable statics rather than spend the time making them actual vehicles. If we weren't as limited on BF2 coders on our team I may have gone for it, but currently it's too much work for too little gain. If they were drivable you'd only be driving for a good 20 seconds before your ship hit the beach anyways
TLDR: All ships except for the LCVP will be static objects!
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sheepdog2142
- Posts: 1
- Joined: 2015-12-05 21:19
Re: Ask the (WW2-DEVS) a question ?
So whats the status on this mod?
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CTRifle
- Retired PR Developer
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Ratface
- Retired PR Developer
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- Joined: 2011-04-21 18:57
Re: Ask the (WW2-DEVS) a question ?
Few new pics from our Facebook page, be sure to like if you want the most up to date sneak peaks! Achtung!
https://www.facebook.com/PRWW2/


https://www.facebook.com/PRWW2/


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fatalsushi83
- Posts: 551
- Joined: 2013-12-03 07:49
Re: Ask the (WW2-DEVS) a question ?
Oh, man. That screenshot at the top of the tank moving through the bushes looks awesome. What's that map and who made it?
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Arc_Shielder
- Retired PR Developer
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- Joined: 2010-09-15 06:39
Re: Ask the (WW2-DEVS) a question ?
I did. Although tbh that angle might be a little deceiving if one is impressed by the density. This is only how it looks like from a 3rd floor looking over several hedgerows.fatalsushi83 wrote:Oh, man. That screenshot at the top of the tank moving through the bushes looks awesome. What's that map and who made it?

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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: Ask the (WW2-DEVS) a question ?
Do you intend on making some of the hedgerows not trepassable for both infantry as well as vehicles since these were actually quite obstructive? I really liked that aspect about Resistance and Liberation's and Company of Heroes' maps and I would like to see it here as well.
And that's a Panzer alright
Anything else to expect in the vehicle department(eg. SdKfz Puma)?
And that's a Panzer alright
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.





