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Re: [Map] Sangin - Update

Posted: 2009-07-21 20:11
by FuzzySquirrel
Its......ART! :p

Re: [Map] Sangin - Update

Posted: 2009-07-21 20:37
by HughJass
too much opium or some kind of auroras over afghanistan?

Re: [Map] Sangin - Update

Posted: 2009-07-21 20:39
by AirborneForever
I take it you were a taliban fighter when you took those SS's?

Re: [Map] Sangin - Update

Posted: 2009-07-21 21:41
by Oddsodz
What you all talking about? Looks normal to me. I can't see anything wrong with them at all. You lot must be on some sort of drugs.

Re: [Map] Sangin - Update

Posted: 2009-07-22 20:29
by driver-ch-driver
this all looks great-especially the chinook :-D cant wait for it 8)

Re: [Map] Sangin - Update

Posted: 2009-07-23 11:18
by TeaTime
Hope they'll add the map as sonn as possible - and change the chopper-damage system :P

Re: [Map] Sangin - Update

Posted: 2009-07-23 23:04
by LithiumFox
those pictures made me feel like i was .... i was trippin BALLS!

Image

Re: [Map] Sangin - Update

Posted: 2009-07-27 14:46
by RHYS4190
You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.

Re: [Map] Sangin - Update

Posted: 2009-07-27 15:03
by gazzthompson
RHYS4190 wrote:You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.
view the various screenshots in the thread.

Re: [Map] Sangin - Update

Posted: 2009-07-27 16:08
by Rhino
RHYS4190 wrote:You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.
https://www.realitymod.com/forum/f316-2 ... ields.html

Re: [Map] Sangin - Update

Posted: 2009-07-27 17:37
by MAINERROR
RHYS4190 wrote:You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.
Image

Re: [Map] Sangin - Update

Posted: 2009-07-27 20:59
by TheOldBreed
i honestly dream of playing this map haha. great work guys, it's gunna be insane when its finished

Re: [Map] Sangin - Update

Posted: 2009-07-28 11:57
by RHYS4190
'[R-CON wrote:MAINERROR;1095324']Image





Sweet!!!!!!!!!!!!!!!

I look forward to seeing how this map play's out.

Re: [Map] Sangin - Update

Posted: 2009-08-01 02:49
by thundakat647
Indeed great job can't believe all the accuracy keep up the good work :wink:

Re: [Map] Sangin - Update

Posted: 2009-08-01 06:18
by SWIZZ=kettcar=
whats about new pics? its time :-)

Re: [Map] Sangin - Update

Posted: 2009-08-01 06:24
by Bringerof_D
i can totally imagine myself having my shovel out and my Squad leader yelling at me and i reply "what? we're building a fire base OOOH, that makes sense. i thought we were watering the crops."

Re: [Map] Sangin - Update

Posted: 2009-08-01 06:27
by Bringerof_D
'[R-DEV wrote:MAINERROR;1095324']Image
sry for the double post but, hiding in grass at long range? has god finally allowed us this privilege?!

on another note would this affect my computers ability to run PR?

Re: [Map] Sangin - Update

Posted: 2009-08-01 09:46
by master of the templars
Bringerof_D wrote:sry for the double post but, hiding in grass at long range? has god finally allowed us this privilege?!

on another note would this affect my computers ability to run PR?
well its been in the last two versions of PR, can you run them?

Re: [Map] Sangin - Update

Posted: 2009-08-01 12:41
by Dr Rank
A few more screenshots:

Image

Image

Image

Image

Lastest minimap:

Image

Re: [Map] Sangin - Update

Posted: 2009-08-01 12:49
by arjan
sweety, real nice