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Re: [Map] Sangin - Update
Posted: 2009-07-21 20:11
by FuzzySquirrel
Its......ART!

Re: [Map] Sangin - Update
Posted: 2009-07-21 20:37
by HughJass
too much opium or some kind of auroras over afghanistan?
Re: [Map] Sangin - Update
Posted: 2009-07-21 20:39
by AirborneForever
I take it you were a taliban fighter when you took those SS's?
Re: [Map] Sangin - Update
Posted: 2009-07-21 21:41
by Oddsodz
What you all talking about? Looks normal to me. I can't see anything wrong with them at all. You lot must be on some sort of drugs.
Re: [Map] Sangin - Update
Posted: 2009-07-22 20:29
by driver-ch-driver
this all looks great-especially the chinook

cant wait for it

Re: [Map] Sangin - Update
Posted: 2009-07-23 11:18
by TeaTime
Hope they'll add the map as sonn as possible - and change the chopper-damage system

Re: [Map] Sangin - Update
Posted: 2009-07-23 23:04
by LithiumFox
those pictures made me feel like i was .... i was trippin BALLS!

Re: [Map] Sangin - Update
Posted: 2009-07-27 14:46
by RHYS4190
You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.
Re: [Map] Sangin - Update
Posted: 2009-07-27 15:03
by gazzthompson
RHYS4190 wrote:You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.
view the various screenshots in the thread.
Re: [Map] Sangin - Update
Posted: 2009-07-27 16:08
by Rhino
RHYS4190 wrote:You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.
https://www.realitymod.com/forum/f316-2 ... ields.html
Re: [Map] Sangin - Update
Posted: 2009-07-27 17:37
by MAINERROR
RHYS4190 wrote:You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.

Re: [Map] Sangin - Update
Posted: 2009-07-27 20:59
by TheOldBreed
i honestly dream of playing this map haha. great work guys, it's gunna be insane when its finished
Re: [Map] Sangin - Update
Posted: 2009-07-28 11:57
by RHYS4190
'[R-CON wrote:MAINERROR;1095324']

Sweet!!!!!!!!!!!!!!!
I look forward to seeing how this map play's out.
Re: [Map] Sangin - Update
Posted: 2009-08-01 02:49
by thundakat647
Indeed great job can't believe all the accuracy keep up the good work

Re: [Map] Sangin - Update
Posted: 2009-08-01 06:18
by SWIZZ=kettcar=
whats about new pics? its time

Re: [Map] Sangin - Update
Posted: 2009-08-01 06:24
by Bringerof_D
i can totally imagine myself having my shovel out and my Squad leader yelling at me and i reply "what? we're building a fire base OOOH, that makes sense. i thought we were watering the crops."
Re: [Map] Sangin - Update
Posted: 2009-08-01 06:27
by Bringerof_D
'[R-DEV wrote:MAINERROR;1095324']

sry for the double post but, hiding in grass at long range? has god finally allowed us this privilege?!
on another note would this affect my computers ability to run PR?
Re: [Map] Sangin - Update
Posted: 2009-08-01 09:46
by master of the templars
Bringerof_D wrote:sry for the double post but, hiding in grass at long range? has god finally allowed us this privilege?!
on another note would this affect my computers ability to run PR?
well its been in the last two versions of PR, can you run them?
Re: [Map] Sangin - Update
Posted: 2009-08-01 12:41
by Dr Rank
Re: [Map] Sangin - Update
Posted: 2009-08-01 12:49
by arjan
sweety, real nice