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Re: 1000+ Things you've learned in PR
Posted: 2011-02-07 02:38
by Ghost Wolfe
Lol nice Romagnolo...that was a good part of the video.
768. More people + less spawn points = chaos and teamwork
769. Less people + more spawn points = spaced out lone-wolfing players
Re: 1000+ Things you've learned in PR
Posted: 2011-02-07 02:59
by HMARS
770. 2-man locked squads do not make you cool.
Re: 1000+ Things you've learned in PR
Posted: 2011-02-07 04:28
by tntkid22
HMARS wrote:770. 2-man locked squads that are ineffective do not make you cool.
fixed.
771: That 203's are armed after 7 rotations of the grenade (30 m)
Re: 1000+ Things you've learned in PR
Posted: 2011-02-07 04:55
by CopyCat
768 - Less people in the squad, bigger chance to get unspotted, 2-man-army FTW!
769 - If you fuck up one thing, you'll most likely fuck up the rest.
Re: 1000+ Things you've learned in PR
Posted: 2011-02-07 05:13
by Archerchef
772. Bullets hurt.
Re: 1000+ Things you've learned in PR
Posted: 2011-02-07 05:17
by lromero
773.If you hear any projectile coming your way DUCK!
Re: 1000+ Things you've learned in PR
Posted: 2011-02-07 05:17
by HMARS
774. Grenades hurt.
Re: 1000+ Things you've learned in PR
Posted: 2011-02-07 10:14
by Doc.Pock
775. Bushes, other SQ members and s**t like that hurts too.
776. A fully armed soldier will be just fine when he jumps off a carrier.
Re: 1000+ Things you've learned in PR
Posted: 2011-02-07 10:25
by dtacs
777. An M203 round will kill anyone who is point blank to it, when shot in the head. Haven't tried bodyshots.
778. The wrench can repair a BRDM/VN3 and under.
779. The Abrams' periscope view (one under the turret) has thermals.
780. The BMP-3's 30mm cannon can destroy a Bradley with all shots hitting before overheating, meaning it is wiser to save TOW's.
781. The Tandem RPG will kill any APC in the game in one shot no matter where it kits, excluding the Namer.
Re: 1000+ Things you've learned in PR
Posted: 2011-02-07 10:27
by Punkbuster
781. That God indeed exists in the skies! (Attack Helicopters)
Re: 1000+ Things you've learned in PR
Posted: 2011-02-07 11:07
by hotfranc
782. Don't even bother trying to be a ninja like silly savage, it won't work.
Re: 1000+ Things you've learned in PR
Posted: 2011-02-07 11:46
by cyberzomby
echo wrote:783. Even though you are wounded and calling for a medic, the medic right beside you won't take any notice in most cases.
lolol sadly this is to true!
Re: 1000+ Things you've learned in PR
Posted: 2011-02-09 10:13
by Super64
784. You can always climb a ladder, but it doesn't mean you can always climb back down it... despite how hard you walk into the top of it.
Re: 1000+ Things you've learned in PR
Posted: 2011-02-09 10:22
by ComradeHX
785. PR's spawn points on top of buildings of Asad Khal are stressful things; I have to jump just to go over the edge(to the stairs).
Re: 1000+ Things you've learned in PR
Posted: 2011-02-09 11:12
by farna
786. You maybe have played this game since the beginning, but you can ALWAYS learn new stuff.
Re: 1000+ Things you've learned in PR
Posted: 2011-02-09 11:21
by Sgt. Mahi
787. The PR forum is strangely addictive.
Re: 1000+ Things you've learned in PR
Posted: 2011-02-09 21:02
by eenis
788: Only MOS Qualified crewman are allowed to use the weapons on many light vehicles.
Re: 1000+ Things you've learned in PR
Posted: 2011-02-09 21:18
by goguapsy
789: No matter how many bullets you hit at the enemy at point blank... he will
always kill you.
790: Anywhere (and I mean
ANYWHERE) is safer than close to a grenade...
791: Luck decides the outcome of an action 95% of the time.
792: If there is an enemy plane or attack chopper flying, he will ALWAYS be aiming at YOU...
793: Chasing a Havoc with a Kiowa normally results in fail to the Kiowa...
