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Re: PR v0.95 Screenshots

Posted: 2011-03-12 19:01
by sylent/shooter
wow that actually looks great! I'd love to see a new sky box setting for Fallujah just because I think we need a dusk setting for a city :)

Re: PR v0.95 Screenshots

Posted: 2011-03-12 19:16
by Zrix
goguapsy wrote:There are time cycles in PR? :shock:





Image

Re: PR v0.95 Screenshots

Posted: 2011-03-13 16:38
by Polka
So a bro I was playing with was getting raped hard, along with some other guys, by a sniper. We therefore hunted him down and stabbed his eyeballs out.

http://screenshot.xfire.com/s/111774191-4.jpg (1920x1080)

Re: PR v0.95 Screenshots

Posted: 2011-03-13 16:42
by sylent/shooter
the time cycles were done on the 2142 engine not BF2's. IIRC it won't work in PR

Re: PR v0.95 Screenshots

Posted: 2011-03-13 17:23
by Cheiftain_UK
sylent/shooter wrote:the time cycles were done on the 2142 engine not BF2's. IIRC it won't work in PR
If you look in the comments mosquil mentions that it was indeed done in PR and not bf2142 :O

Re: PR v0.95 Screenshots

Posted: 2011-03-13 17:24
by AfterDune
No, that was done in BF2. In Mosquil's world, there is no hardcoded :p .

Re: PR v0.95 Screenshots

Posted: 2011-03-13 18:03
by sylent/shooter
hmmm someone lied to me!!!!!! >_< anyways I don't think it will get implemented into PR though. BTW what does hard coded mean? Does that mean we just can't touch it? for legal purposes?

Re: PR v0.95 Screenshots

Posted: 2011-03-13 18:08
by Jigsaw
sylent/shooter wrote:hmmm someone lied to me!!!!!! >_< anyways I don't think it will get implemented into PR though. BTW what does hard coded mean? Does that mean we just can't touch it? for legal purposes?
It should be implemented at some point and yes, in theory.

Re: PR v0.95 Screenshots

Posted: 2011-03-13 18:30
by Web_cole
[R-MOD]Jigsaw wrote:It should be implemented at some point
Back the fuck up. For serious? :o

Next we'll be getting procedurally generated maps :p

Re: PR v0.95 Screenshots

Posted: 2011-03-13 18:31
by Mora
Actually, because of the cycle the shadows of buildings should change as well but thats not really possible because they use LMs even if they somehow managed to do it without LMs shadows only appear for a short range. And if they managed to increase that, i think it will have a very big impact on performance.

So its actually pretty unlikely that it will ever be in PR.

Re: PR v0.95 Screenshots

Posted: 2011-03-13 18:32
by rampo
I thought there was a problem with the non dynamic shadows casted by buildings etc?..

Re: PR v0.95 Screenshots

Posted: 2011-03-13 18:35
by goguapsy
Mora wrote:So its actually pretty unlikely that it will ever be in PR.
The Jigsaw said it would, therefore it will.


Zrix wrote:


Image
Dude, this is so sweet.

The vid is nice as well.

Re: PR v0.95 Screenshots

Posted: 2011-03-13 18:41
by Jigsaw
Mora wrote:So its actually pretty unlikely that it will ever be in PR.
Mosquill has a habit of working things out that we think are impossible/hardcoded, so don't write it off.

Re: PR v0.95 Screenshots

Posted: 2011-03-14 12:01
by Polka
Went to Kuwait.
http://screenshot.xfire.com/s/111798786-4.jpg

This is supposedly what happened while I was there
Image
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Re: PR v0.95 Screenshots

Posted: 2011-03-15 12:05
by Outlawz7
Less talk, moar pix

Massive victories (in a row)
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Fort's chimney
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Re: PR v0.95 Screenshots

Posted: 2011-03-15 12:21
by dtacs
Image

Must be a pretty terrible Taliban team to win by that much.

Re: PR v0.95 Screenshots

Posted: 2011-03-17 18:47
by Curry

Re: PR v0.95 Screenshots

Posted: 2011-03-18 19:36
by bessert
Image

And The 100 !

Re: PR v0.95 Screenshots

Posted: 2011-03-18 20:06
by Asystole
An explanation?