wow that actually looks great! I'd love to see a new sky box setting for Fallujah just because I think we need a dusk setting for a city
Re: PR v0.95 Screenshots
Posted: 2011-03-12 19:16
by Zrix
goguapsy wrote:There are time cycles in PR?
Re: PR v0.95 Screenshots
Posted: 2011-03-13 16:38
by Polka
So a bro I was playing with was getting raped hard, along with some other guys, by a sniper. We therefore hunted him down and stabbed his eyeballs out.
the time cycles were done on the 2142 engine not BF2's. IIRC it won't work in PR
Re: PR v0.95 Screenshots
Posted: 2011-03-13 17:23
by Cheiftain_UK
sylent/shooter wrote:the time cycles were done on the 2142 engine not BF2's. IIRC it won't work in PR
If you look in the comments mosquil mentions that it was indeed done in PR and not bf2142 :O
Re: PR v0.95 Screenshots
Posted: 2011-03-13 17:24
by AfterDune
No, that was done in BF2. In Mosquil's world, there is no hardcoded .
Re: PR v0.95 Screenshots
Posted: 2011-03-13 18:03
by sylent/shooter
hmmm someone lied to me!!!!!! >_< anyways I don't think it will get implemented into PR though. BTW what does hard coded mean? Does that mean we just can't touch it? for legal purposes?
Re: PR v0.95 Screenshots
Posted: 2011-03-13 18:08
by Jigsaw
sylent/shooter wrote:hmmm someone lied to me!!!!!! >_< anyways I don't think it will get implemented into PR though. BTW what does hard coded mean? Does that mean we just can't touch it? for legal purposes?
It should be implemented at some point and yes, in theory.
Re: PR v0.95 Screenshots
Posted: 2011-03-13 18:30
by Web_cole
[R-MOD]Jigsaw wrote:It should be implemented at some point
Back the fuck up. For serious?
Next we'll be getting procedurally generated maps
Re: PR v0.95 Screenshots
Posted: 2011-03-13 18:31
by Mora
Actually, because of the cycle the shadows of buildings should change as well but thats not really possible because they use LMs even if they somehow managed to do it without LMs shadows only appear for a short range. And if they managed to increase that, i think it will have a very big impact on performance.
So its actually pretty unlikely that it will ever be in PR.
Re: PR v0.95 Screenshots
Posted: 2011-03-13 18:32
by rampo
I thought there was a problem with the non dynamic shadows casted by buildings etc?..
Re: PR v0.95 Screenshots
Posted: 2011-03-13 18:35
by goguapsy
Mora wrote:So its actually pretty unlikely that it will ever be in PR.
The Jigsaw said it would, therefore it will.
Zrix wrote:
Dude, this is so sweet.
The vid is nice as well.
Re: PR v0.95 Screenshots
Posted: 2011-03-13 18:41
by Jigsaw
Mora wrote:So its actually pretty unlikely that it will ever be in PR.
Mosquill has a habit of working things out that we think are impossible/hardcoded, so don't write it off.