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Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-10 12:22
by fatalsushi83
[R-COM]Arc_Shielder wrote:I did. Although tbh that angle might be a little deceiving if one is impressed by the density. This is only how it looks like from a 3rd floor looking over several hedgerows.
What's the name of the map?
Anyway I bought a whole new gaming PC just for playing PR, Squad, and Normandy minimod on full settings so you guys better release the beta before it arrives this weekend!

Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-11 17:53
by blayas
Nice work with the greyhound m8! , intended to model your ability to shoot with a 37mm cannister shell ?
Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-12 03:30
by fatalsushi83
blayas wrote:Nice work with the greyhound m8! , intended to model your ability to shoot with a 37mm cannister shell ?
I didn't even notice that it's a greyhound. Great that they'll be included. I'm surprised by how much content is being made since I thought you guys would keep it to a minimum just to get the minimod released earlier.
Posted: 2015-12-12 07:34
by AfterDune
The M8 comes from EOD. We found out the French had one. Its texture was horrible though, so we fixed her up

.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-12 14:41
by xambone
Did any one working on the Dev team see the Brad Pitt film "Fury" about a US tank? Just wondering if this inspired anyone working with the tank skins to add cool details or effects.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-12 15:31
by Ratface
It's currently on my wish list of things to do (sandbags, crates, etc) but there's more important stuff to do at the moment. The current Sherman model also lacks a lot of detail in it's mesh, which is something else on our list.
Posted: 2015-12-12 17:05
by CTRifle
xambone wrote:Did any one working on the Dev team see the Brad Pitt film "Fury" about a US tank? Just wondering if this inspired anyone working with the tank skins to add cool details or effects.
I guess that would be my job, loved that film. Maybe when I have more time
Sent from my LG-D852 using Tapatalk
Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-13 00:02
by Jagira
When can we play test again?

Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-17 21:19
by Ratface
WhenIt'sReady(TM)
Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-18 03:01
by gerardusnl0
[R-CON]Ratface wrote:WhenIt'sReady(TM)
how far along is it? how many things are still left to do? its been a year since last alpha and i would love to see another alpha around the same time this year
Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-18 03:25
by CTRifle
gerardusnl0 wrote:how far along is it? how many things are still left to do? its been a year since last alpha and i would love to see another alpha around the same time this year
You know by now wecant give dates or rough gueses

but youre wait shall be rewarded dont worry!
Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-19 09:25
by AfterDune
Another pic from
our Facebook page:
"Remember when you had to jump in from the front?"

Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-19 14:14
by gerardusnl0
'[R-DEV wrote:AfterDune;2111824']Another pic from
our Facebook page:
"Remember when you had to jump in from the front?"

and don't forget getting stuck or teaching others how to get unstuck.
I am happy the PR team invented doors
Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-19 16:20
by Rabbit
Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-19 16:59
by X-Alt
'[R-DEV wrote:AfterDune;2111824']Another pic from
our Facebook page:
"Remember when you had to jump in from the front?"

Ew, destroyable sandbags.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-19 18:35
by sweedensniiperr
How much has changed in the d-day map since we last saw it?
(or if you don't want to answer that)
has much changed?
Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-20 07:32
by Rabbit
sweedensniiperr wrote:How much has changed in the d-day map since we last saw it?
(or if you don't want to answer that)
has much changed?
Lightmaps(they are shit for now) no more docks, new stuff to try and prevent people hugging one side of the map, small adjustment to how quickly the US can hit the beach to allow Germans to get into positions, new bunkers, updates to allow pick up MG kits, flag positions on the beach to prevent charging up one side of the beach, skirting the sea wall and capping the beach, New German main base location. That is all I can remember off the top of my drunck head.
Re: PR:WW2 Download Question...
Posted: 2015-12-23 21:10
by Steve424
Will the PR: WW2 download replace/overwrite my PR:BF2 v1.3.5 game?
Sorry if this is a dumb question.
Steve
Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-23 21:27
by Mineral
It will not. For future beta and other test events(if any are planned) it will be a separate mod installation with a separate launcher. It will not affect your PR v1.3.X at all. Once PR:WW2 is ready for release it will be put into the PR itself so will be part of a future PR v1.X update. But that's a long while from now

Re: Ask the (WW2-DEVS) a question ?
Posted: 2015-12-23 23:03
by Steve424
Thanks so much ....
Steve