Show your models thread...(IMAGE HEAVY)

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Surround
Posts: 609
Joined: 2006-12-10 23:49

Re: Show your models thread...( IMAGE HEAVY)

Post by Surround »

Small animation by me again

YouTube - Dropship

All assets done by me.
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Show your models thread...( IMAGE HEAVY)

Post by Z-trooper »

pretty neat :P I would wish I had more time to mess around with animation :(
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"Without geometry, life is pointless"
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Show your models thread...(IMAGE HEAVY)

Post by Glimmerman »

I love the ships you have modelled, whats the poly count on the destroyer?
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Show your models thread...(IMAGE HEAVY)

Post by Maxfragg »

almost, since UVing this moddel would take more than a month
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

since these two threads have been merged, I cant seem to see any new posts and a whole bunch of old ones are gone :S
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"Without geometry, life is pointless"
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

note this is not PR related, I did it for the GA Speed modeling comp :p

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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Show your models thread...(IMAGE HEAVY)

Post by Maxfragg »

okay, i've already wondered
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Show your models thread...(IMAGE HEAVY)

Post by Tomato-Rifle »

My first model, its a really plain mortar round

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Can anybody tell me how to smooth the edges at the front?
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Show your models thread...(IMAGE HEAVY)

Post by Tomato-Rifle »

I made a Panzerfaust not really good, but i just started modding

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Im having trouble with the sights

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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Show your models thread...(IMAGE HEAVY)

Post by Tomato-Rifle »

I added some details. Still need help with the sights

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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Show your models thread...(IMAGE HEAVY)

Post by KP »

If you want to smooth the front end out, there should be a tool under polygon editing called "auto smooth". Select the polies you want to smooth out and hit "auto smooth". Should do the job. At least that's how it works in 3ds max. You're using Gmax, which should be pretty similar.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Show your models thread...(IMAGE HEAVY)

Post by Tomato-Rifle »

Cant find it, a Meshsmooth butten that didnt make it smooth that much


EDIT: i clicked that butten alot of times and it smoothed out but ir really laggy


And this is the wireframe

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Last edited by Tomato-Rifle on 2008-05-25 00:16, edited 1 time in total.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Show your models thread...(IMAGE HEAVY)

Post by KP »

That looks like it just created an awful lot of vertices. I suggest you don't do that. :razz:

Well, it might not be there, or it might be somewhere else. I haven't used Gmax in ages. Mesh Smooth is not it, there should be an Auto Smooth function somewhere, unless Gmax doesn't have that function.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: Show your models thread...(IMAGE HEAVY)

Post by PRC_Heavy_Z »

Or have you tried smoothing groups? it's the number pad thing that goes to thirty something.
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Show your models thread...(IMAGE HEAVY)

Post by Tomato-Rifle »

PRC_Heavy_Z wrote:Or have you tried smoothing groups? it's the number pad thing that goes to thirty something.
lol what?
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Show your models thread...(IMAGE HEAVY)

Post by KP »

Polygons. Every face on a model is a polygon. Polygons are again made up of triangles. The number of triangles in a polygon depends on the number of vertices - that is, corners - the polygon has. Understandable? :razz:
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Re: Show your models thread...(IMAGE HEAVY)

Post by LekyIRL »

It's so much clearer now :P
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[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
Surround
Posts: 609
Joined: 2006-12-10 23:49

Re: Show your models thread...(IMAGE HEAVY)

Post by Surround »

Pic of my earlier dropship and my first scifi AR what I have created

Dropship by ~SuurFett on deviantART

and the AR
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Chimpanzeeee
Posts: 102
Joined: 2008-04-05 17:48

Re: Show your models thread...(IMAGE HEAVY)

Post by Chimpanzeeee »

cool. looks like a space age mini 14!
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