Ok
Well look like i have A lot to write
Source Engine
Num2
some one asked if you can have 64 players with source engine yes you can theoretically when not using steam the source engine can have as many players as possible
Num2
Some one said you can have large maps in source
have you played empires mod?
link
Empires mod for Half-Life 2 - Mod DB
My Opinion on source
Source is great 4 fun and instant action ( that why we get super mods like insurgency take a look at it, pr is great at all but this sucks at all but excels in cqb link
Insurgency mod for Half-Life 2 - Mod DB )
Source is like UT ugly cousin with the all the money
it can be tweaked massively but you need to tweak it to get any thing nice
it has nice textures and some nice physics but in practice they all short
Cry engine 2
Some one was crazy enough to suggest this actual a lot of ppl suggest it, i've been even told ingame oh ha bal blah cry engine
anyways the CryEngine 2 is nice it's fancy but not scalable and the licenses cost probably more then frostbite
Map sizes look big but actually falll short of what game engines like Eco and the arma2 engine
My Opinion CryEngine 2 was A beta for cry engine 3 witch is more scalable then 2 and works on console ect ect, it's nice and the mp is already sort of like bf2 but
- not every one can run it
- even if teh editor is sort of like bf2 editor and others it's take lots of reworking of objects and stats
- The look to the game would not fell nice on pr ( cry engine has a view distance but not like pr, in cry engine you can see 100% of the map but you get a blur at 2000 m or so ) and renders the models clean not dirty so streets would be brighter in cry then pr loosing the inurgency fell
- Just because it fits crysis those not means it fits all games
Arm2 Engine ( Virtual reality engine 3 )
This engine is amazing in scalability, graphics, view distance ( need mp balancing ) and amount of ppl per server ( fitting pr requirements of 64 vs 64 [ read it some where about pr2 ok so ] )
every aspect except for the single player bloo my mind even the demo was great
And plus in some sense Arma 2 is more realistic then pr, like every thing from inf fights to air combat
My Opinion
VR3 engine is a great candidate for pr2
just because the game that came with vr2 was bad those not mean the next version is
Eco Engine
I find that the Eco is really a different version of frostbite, they look pretty close but Eco looks better because it's meant for PC , all doh i dunno if it will be as good a it sounds i have yet to see
My Opinion
it might be good, it will allow to to recreate all pr maps so far
but i dunno yet
FrostBITE 2.0
Actually if u where to use Frostbite 1.0 or even 2.0 ( bad company 1 = 1.0 bad company 2 = 2.0 )
I saw the tools for Frostbite they work a lot better then bf2 editor but withhold all of it features and more
even Bad Company 1 was realistic, some of you are going to say bs but when you take zero damage because some one shoot you from 900m away with a sniper rifle in the plate armor, all you get is a controller ruble I'd say that's realistic
After bf2 when they made the sounds design, it sounds just like pr ( al be it that pr has a 10 riping out the ambient noises, i find frostbite odly enough put in all the upgrades that the pr did to the bf2 engine on the frostbite
plus Dice adverstises ur mod so i don't think they wouldn't wanna strike a deal but w\e
My opinion frostbite is perfect but if it costs you 300k forget about it
UT3
you can do a lot with it periode