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Realistic Bullet penetration
Posted: 2005-06-20 05:03
by thugnasty
Battlefield 2 has bullet penetration but only on metal fences. There aren't even any exit holes. I noticed this on the demo. It needs a bullet penetration system like on counter strike. (dont like the game but it has awesome bullet penetration). It's based on material density, and the type of material. The thicker it is the harder it is for the bullet to penetrate while losing its punch.
Posted: 2005-06-20 17:41
by phyte
exdeath wrote:Figisaacnewton wrote:My opinion on respawning:
1 life would not work out well for BF style gameplay. The maps are way too large, there are way too many things to do, and no one would play a huge gigantic map jsut to be killed and have to wait for a long time till the map is over. Living once is the one realistic thing i don't want in this mod, it is too severe.
The respawn thing is a realistic thing, because is not the same soldier that is coming to battle, is another. The only thing that is wrong is that the soldier have the same name. So you are not controlling the same soldier, you are playing as another.
Is like this: In the map area are 64 soldiers fighting, there are other soldiers on the war, but they are comming to this area of the war Coincidently few seconds before a soldier die another arrivies to this area.
It would be awesome if the respawn time was increased, boosting the importance of field-based medical assitance in the game..
(just an idea, i am a fan of your reality mod already

)
Posted: 2005-06-20 19:26
by Beckwith
if your gonna boost the respawn time youve got to increase the amount of time someone can lie in the near death state iv got no objections to haveing a 45-60 second spawn time if your in that near dead state for 30 or so seconds thus giving the medic time to get to you and attempt to heal you
Posted: 2005-06-20 19:31
by BrokenArrow
i dont feel so good about spawntimes that can go up to a minute, i just think it would slow down the battle so much, and no one wants to sit there for a minute and a half looking at the sky. i just think something like a controlled spawn where they can only spawn where there are no enemies trying to cap the point makes sense cause that way you dont have an unlimited supply of soldiers spawning straight into battle but at the same time poeple are still getting into the game quickly. i think the worst thing about some games is sitting there having to watch other people playing.
Posted: 2005-06-20 19:45
by Beckwith
BrokenArrow wrote:i dont feel so good about spawntimes that can go up to a minute,
pick your battles im not a huge fan of long respawns but its the popular thing and i can see why, it just bugs me when people say "you should only be able to spawn once" and i think to myself what are you going to do when 2 minutes into the round everyones dead? youd have to sit and waite for 5 minutes for the tickets to bleed, then waite for the next map to load so that you can play 45 seconds of that till everyones dead again why they think pubbies would actually wanna do this blows my mind
Posted: 2005-06-20 20:31
by BrokenArrow
oh right i know, round play is a huge ominous NO when it comes to battlefield, it totally defeats the purpose of the game. obviously id take 45 second spawns over 1 life. i just think there are better ways to get people to hold onto their lives than making them wait 45-60 seconds to spawn each time
Posted: 2005-06-22 04:45
by waffenbaum
I've been involved in a few realism mods, for example ExperienceWWII for BF1942, and if there's anything that really adds realism, it's these three things.
1: No names above the heads of either friendly or enemy units.
2: No crosshairs, people can use their sights. they're there for a reason.
3: Fixed cockpit views for all vehicles
(Friendly names, if required, should only show at very close range)
That's my two cents, agree or disagree as you please.
Posted: 2005-06-22 12:05
by Wolfmaster
well, í'm pretty sure the first two are already confirmed. the third one i've never heard here before. but i'm not so sure fixed view is realistic. you should only be able to view from inside but still in real life you can look around, especially in the gunners seat.
Posted: 2005-06-22 12:05
by Tom#13
personally, id like to see some kind of jungle warfare.
Posted: 2005-06-22 12:07
by Wolfmaster
i believe there already is some jungle in bf2 itself so there won't have to be new maps made for that. could be wrong though.
Posted: 2005-06-22 12:15
by 3FJ_Werner
waffenbaum wrote:
3: Fixed cockpit views for all vehicles
I don't know if you mean the same but i saw a trailer where the player can see itself riding a tank from a 3rd person view (cod style), i hope this can/will be removed in PR.
Posted: 2005-06-22 12:25
by TCS
3FJ_Werner wrote:waffenbaum wrote:
3: Fixed cockpit views for all vehicles
I don't know if you mean the same but i saw a trailer where the player can see itself riding a tank from a 3rd person view (cod style), i hope this can/will be removed in PR.
I'm not sure on this one either... in most armored vehicles (unless you have some sort of sight device) you are limited to the view through your "vision blocks" or "periscopes"... really just small windows with mirrors that let you see above the surface of the vehicle while you are down inside - or "buttoned up" in military jargon.
Only a few of them (or even just one) per person - limited field of view in a fixed direction. Some may have them mounted on a turret that can spin around, that helps you see more area, but still less than you'd see if you were "unbuttoned" and had your head sticking out the top.
Posted: 2005-06-22 13:06
by Tom#13
Wolfmaster wrote:i believe there already is some jungle in bf2 itself so there won't have to be new maps made for that. could be wrong though.
well there is some but its more like a wood. im talking about proper south east asia jungle, like malaysia or laos. its quite realistic, there are terrorist groups in that part of the world and the british army has strong ties with brunei. its one of the most interesting enviroments with loadsa possibillities like river patrols, jungle recon and chopper operations
Posted: 2005-06-23 00:46
by waffenbaum
Well, when I say fixed cockpit, I mean that all other view modes than 1st person should be disabled. Of course a pilot should be able to look behind him, but they can't just switch to some magical third sight and gain extensive knowledge of their surroundings.
About spawntimes, I personally do not feel they should be longer. (But hey, what do I know?) That would only result in tears and hate. There will always be spawncampers, planecampers and idiots that just ruins it for everyone else by making easy points praying on spawnpoints. Now ask yourself, would you feel it was fair if you had to wait extra just because some guy capped you the moment you spawned? That time could quickly become several minutes, and when the tickets starts to drop, time is suddenly all the more precious.
Oh, and of course it sounds like a great idea that people no longer count as points when killed. In fact, and hear me out here. Medics should have their guns and removed, and there should be a penalty for shooting them. I mean, you gotta be some kind of beast to shoot a medic. To that effect, it might be nice if the people that a given medic had just healed back from the brink of death would be a bit more dazzled and out of focus. You know, maybe with the concussion system in effect for a few seconds so simulate the pain?
Posted: 2005-06-23 00:49
by BrokenArrow
well, medics do carry rifles, so thats an aspect of realism, taking them away would take away the appeal of being a medic, as for spawn times i agree.
Posted: 2005-06-23 01:15
by waffenbaum
Check this out:
New fraction idea
"Civilian Irregular Defense Group" - CIDG
Basicly a fraction of the young men in the occupied areas of the baltics and middle east that does not agree with the invaders.
Taking some of the different player models and giving them more civilian style clothing, like dirty brand t-shirts and sunglasses and such, along with camoflage clothing salvaged from dead soldiers.
Really a mix of different people in the same situation, defending their homes against their enemies.
They would use very mixed types of weapons too, from homemade bombs and molotov coctails to trip wire mines and manchetes. Imagine the sniper looking like the village hunter, and the medics like young men with a little medical knowledge. Sorta guerilla like. If you've ever seen the movie "Behind enemy lines" You know what I mean. The gritty cold enviroment they live in has made these people though and rugged, and steel-willed towards reclaiming their territory from the enemy. They have nothing to loose, and everything to win.
Any thoughts? I think this could fly.
Posted: 2005-06-23 02:07
by PaveRogue
No tags
Realistic ballistics and damage
No crosshairs
No spin map
No run and gun physics
Posted: 2005-06-23 09:04
by Wolfmaster
waffenbaum wrote:Check this out:
New fraction idea
"Civilian Irregular Defense Group" - CIDG
Basicly a fraction of the young men in the occupied areas of the baltics and middle east that does not agree with the invaders.
Taking some of the different player models and giving them more civilian style clothing, like dirty brand t-shirts and sunglasses and such, along with camoflage clothing salvaged from dead soldiers.
Really a mix of different people in the same situation, defending their homes against their enemies.
They would use very mixed types of weapons too, from homemade bombs and molotov coctails to trip wire mines and manchetes. Imagine the sniper looking like the village hunter, and the medics like young men with a little medical knowledge. Sorta guerilla like. If you've ever seen the movie "Behind enemy lines" You know what I mean. The gritty cold enviroment they live in has made these people though and rugged, and steel-willed towards reclaiming their territory from the enemy. They have nothing to loose, and everything to win.
Any thoughts? I think this could fly.
it's def. cool. if it will work i suggest it's put in.
Posted: 2005-06-23 14:04
by FuGaZi
Has anyone mentioned hovercrafts? British have the Griffon and I've seen it a few times on the news ect...This mod will be great yey for British stuff
http://media.militaryphotos.net/photos/album133/abf
Posted: 2005-06-23 16:03
by Figisaacnewton
Go hovercraft! Go LCAC! Urrah!
How tanks should work (extending our conerns about 3rd person view)
No 3rd person view for anyone.
We have 3 basic positions for a tank:
Commander/Driver
Main Gunner
Secondary Gunner (top mounted Mg or some extra weaponry, missles on bradly)
Commander Driver can move the vehicle, and designate firing targets (sort of like spotting an enemy in BF2, make the target appear on the mini map)
He normally is viewing from the periscope, where he can turn his head to look through the differnent view ports. Hold ctrl or whateve to make him duck, and he has a nice view of inside the tank, or some alternate viewing mehod (tank dependant)
Main gunner controls the main cannon, ammo type, and the coaxial mg. hopefully he can have some kind of view like the tv guided missles in the cobra, as he is seeing things through a camera (again, tank dependant)
Secondary gunner is already pretty much the way it needs to be. with some tanks, this gunner will have a computer view of his target while he is actually inside the tank.
And maybe just for kicks, wit hthe abrams, actually add a guy into the model who loads the main cannon, so that the commander could see him moving when he checks everyone inside.
The tank needs to have an interior model, so that sabot rounds and heap rounds will work right (they kill the crew/ disable the engine, not desintegrate the whole tank)