yes we know its HARDCODED but man it will be awesome to get it, maybe DICE will release some booster pack and they will take job with that =)
Re: [Map] Sangin - Update
Posted: 2009-09-07 17:51
by Dev1200
snoopy_d0g wrote:I love that chinnok is there any chance to get ninjarope from it ? it will helps to drop infatry in difficult terrain
PS: i know rope is HARD CODED but you can look to the BF: Vietnam there was rope from chinnok
Even if they could develop some sort of "rope" sticking out the back/side of a blackhawk or chinook, I think the problem would be making some sort of "winch" system to pull the rope up, and also making the rope not get caught on anything. Also, making the rope invincible to damage.. otherwise it would act like a part of the helicopter and would just explode if it hit anything xD
Back on topic, I hope the chinook can do something special, like drop 2 crates instead of 1, magically carry a jeep or other sort of small vehicles. But looking giant and sexy would be beast also
EDIT
Also, I see an airstrip.. does this mean jets? Please don't be like al basrah, where it's just an abandoned airport =[
Re: [Map] Sangin - Update
Posted: 2009-09-08 21:21
by WelshManDan
How about for the chinook. you attach the Specialists' rope to the helicopter and it only appears with a hit of a button. when you want to "retract it" you make it disappear to the enviroment, and when you want to drop it, you make it re-appear.
I dont know anything about coding though
Re: [Map] Sangin - Update
Posted: 2009-09-08 21:37
by Priby
dan_thomas453 wrote:How about for the chinook. you attach the Specialists' rope to the helicopter and it only appears with a hit of a button. when you want to "retract it" you make it disappear to the enviroment, and when you want to drop it, you make it re-appear.
I dont know anything about coding though
Pls watch. 3:15 is very interesting
Re: [Map] Sangin - Update
Posted: 2009-09-08 22:04
by =Toasted=
To be honest, I could care less about fastropes. What I see here is a great looking map in development, WHICH WILL HAVE A CHINOOK ON IT (As you can tell by my random caps lock usage, I like Chinooks).
Re: [Map] Sangin - Update
Posted: 2009-09-08 22:44
by Jake94
wow, looking very nice, cant wait to play insurgency on it!
Re: [Map] Sangin - Update
Posted: 2009-09-09 12:35
by K4on
I look forward to the release of Sangin every day again! ... & the chinook
can t wait anymore
Re: [Map] Sangin - Update
Posted: 2009-09-09 16:03
by EnermaX
K4on wrote:I look forward to the release of Sangin every day again! ... & the chinook
can t wait anymore
/sign
Re: [Map] Sangin - Update
Posted: 2009-09-10 19:00
by J.Burton[EEF]
Can I assume the runway will be the same level as the terrain (unlike Qinlings awful 4ft high runway system) and that there will be a deadzone between the end of the runway and any hesco barriers (unlike Kashan)