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Re: [Map] Sangin - Update

Posted: 2009-08-21 12:20
by Hulabi
O.MY.GOD! O.O I love it!!!!!!

Re: [Map] Sangin - Update

Posted: 2009-09-05 21:17
by TheAssProtectors.Nr1
Cant wait to play this map! :D

I know the Brits' main is Camp Bastian, so make sure to send your regards to the Royal Danish Army whom you share the base with! ;)

Re: [Map] Sangin - Update

Posted: 2009-09-05 21:34
by Cryers
Wow, I'm already in love with you!

Re: [Map] Sangin - Update

Posted: 2009-09-06 17:33
by snoopy_d0g
I love that chinnok is there any chance to get ninjarope from it ? it will helps to drop infatry in difficult terrain

PS: i know rope is HARD CODED but you can look to the BF: Vietnam there was rope from chinnok :lol:

Re: [Map] Sangin - Update

Posted: 2009-09-06 18:11
by gazzthompson
bfV and bf2 have different engines, so stuff in bfv isnt always possible in bf2.

Re: [Map] Sangin - Update

Posted: 2009-09-06 18:39
by superhunty123
FASTROPEZ! man that would be cool! anyways map looks good!

Re: [Map] Sangin - Update

Posted: 2009-09-06 19:27
by $pyker
superhunty123 wrote:FASTROPEZ! man that would be cool! anyways map looks good!
dont say that again....... :x

Re: [Map] Sangin - Update

Posted: 2009-09-06 19:49
by Herbiie
I thought Sangin had a town :p

Apart from that - awesome!

P.S You can't fast rope from Chinook anyway...

Re: [Map] Sangin - Update

Posted: 2009-09-06 20:11
by arjan
Herbiie wrote:I thought Sangin had a town :p

Apart from that - awesome!

P.S You can't fast rope from Chinook anyway...
you can, theirs a hole in the cargo area, where you can fastrope out.

Re: [Map] Sangin - Update

Posted: 2009-09-06 20:22
by gazzthompson
Herbiie wrote: P.S You can't fast rope from Chinook anyway...


http://farm1.static.flickr.com/192/5087 ... b4.jpg?v=0

Re: [Map] Sangin - Update

Posted: 2009-09-07 00:45
by Froztbyte
CHINOOOOOOK!

Re: [Map] Sangin - Update

Posted: 2009-09-07 15:31
by snoopy_d0g
[R-COM]$pyker wrote:dont say that again....... :x


yes we know its HARDCODED but man it will be awesome to get it, maybe DICE will release some booster pack and they will take job with that =)

Re: [Map] Sangin - Update

Posted: 2009-09-07 17:51
by Dev1200
snoopy_d0g wrote:I love that chinnok is there any chance to get ninjarope from it ? it will helps to drop infatry in difficult terrain

PS: i know rope is HARD CODED but you can look to the BF: Vietnam there was rope from chinnok :lol:

Even if they could develop some sort of "rope" sticking out the back/side of a blackhawk or chinook, I think the problem would be making some sort of "winch" system to pull the rope up, and also making the rope not get caught on anything. Also, making the rope invincible to damage.. otherwise it would act like a part of the helicopter and would just explode if it hit anything xD


Back on topic, I hope the chinook can do something special, like drop 2 crates instead of 1, magically carry a jeep or other sort of small vehicles. But looking giant and sexy would be beast also :)


EDIT

Also, I see an airstrip.. does this mean jets? Please don't be like al basrah, where it's just an abandoned airport =[

Re: [Map] Sangin - Update

Posted: 2009-09-08 21:21
by WelshManDan
How about for the chinook. you attach the Specialists' rope to the helicopter and it only appears with a hit of a button. when you want to "retract it" you make it disappear to the enviroment, and when you want to drop it, you make it re-appear.

I dont know anything about coding though :P

Re: [Map] Sangin - Update

Posted: 2009-09-08 21:37
by Priby
dan_thomas453 wrote:How about for the chinook. you attach the Specialists' rope to the helicopter and it only appears with a hit of a button. when you want to "retract it" you make it disappear to the enviroment, and when you want to drop it, you make it re-appear.

I dont know anything about coding though :P

Pls watch. 3:15 is very interesting :razz:

Re: [Map] Sangin - Update

Posted: 2009-09-08 22:04
by =Toasted=
To be honest, I could care less about fastropes. What I see here is a great looking map in development, WHICH WILL HAVE A CHINOOK ON IT (As you can tell by my random caps lock usage, I like Chinooks).

Re: [Map] Sangin - Update

Posted: 2009-09-08 22:44
by Jake94
wow, looking very nice, cant wait to play insurgency on it!

Re: [Map] Sangin - Update

Posted: 2009-09-09 12:35
by K4on
I look forward to the release of Sangin every day again! ... & the chinook
can t wait anymore

Re: [Map] Sangin - Update

Posted: 2009-09-09 16:03
by EnermaX
K4on wrote:I look forward to the release of Sangin every day again! ... & the chinook
can t wait anymore
/sign :wink:

Re: [Map] Sangin - Update

Posted: 2009-09-10 19:00
by J.Burton[EEF]
Can I assume the runway will be the same level as the terrain (unlike Qinlings awful 4ft high runway system) and that there will be a deadzone between the end of the runway and any hesco barriers (unlike Kashan)