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Re: 128 player tests: Feedback and Observations

Posted: 2011-03-28 18:06
by LithiumFox
I actually don't care for the idea, but it is a good one.

My issue is more or less having that random hill on Qinling in A3..... (which is trees.... that's a completely viable and highly tactical location :roll :)

Which should be fixed with AASv4.

Re: 128 player tests: Feedback and Observations

Posted: 2011-03-28 18:33
by Ca6e
I was very excited at the start of testing, but now i have a lot of lag, and by watching players ping, if there is around 1 or 2 players with ping around 200(my ping around 60) everything start laging including voip chat. I also figured out that if i have lag, players with high ping play and hear my voip normal as there is nothing lagging.
But at the end i love it (whit or whitout lag)!
Hope it will be soon up and 100% working and also that 128 severs will multiplie as ants!

Re: 128 player tests: Feedback and Observations

Posted: 2011-03-28 19:04
by BroCop
LithiumFox wrote:I actually don't care for the idea, but it is a good one.

My issue is more or less having that random hill on Qinling in A3..... (which is trees.... that's a completely viable and highly tactical location :roll :)

Which should be fixed with AASv4.
Not really fair considering that the map is a old one and its design is linear

Re: 128 player tests: Feedback and Observations

Posted: 2011-03-28 19:42
by Sidewinder Zulu
So, any idea when the next test will be?

Now that I finally have Mumble up and running I'm eager to play a 128 round with it enabled. :cool:
Haven't used Mumble in like a year, forgot how great it is.

Re: 128 player tests: Feedback and Observations

Posted: 2011-03-28 19:50
by chilean
The server worked fine for me i spend more than 12 hour playing last week and it seems to work fine however maps like Mutrah tended to drop my FPS, playing on regular server the average is 60 but on the 120 player server it was 35 average and in some alleys it tended to drop even more,

the only thing that really make me feel the game was improved (apart from adding more slots) it was because of the mumble use, it was long time i ago the last time I saw a only mumble user server, and it does increases the playability and the realism.

keep up good work guys, it looks fine although there something that has to be fix like not showing the othe players tags. and adding 1 more seate in the choppers as the SQ are 8 member and choppers has 8 seates.

Re: 128 player tests: Feedback and Observations

Posted: 2011-03-28 21:49
by spawncaptain
chilean wrote:it was long time i ago the last time I saw a only mumble user server, and it does increases the playability and the realism.
PRTA is full every night. Might be a bit early for you in Canada though.

Re: 128 player tests: Feedback and Observations

Posted: 2011-03-28 22:09
by Mahis
[R-DEV]Rudd wrote:it does look awesome

any lonewolf is now gonna face at least 12 people rather than 6 :P
Awesome round. We had only our squad against that line at the first but we held it with power of mechinf. Once we pushed you back to the river it became pretty boring as qwai usually does..

And no, we dont need two same special kits in the squad. If u cant manage with one SAW and one medic, ur doing something wrong. More special kits/team could be useful, like marksman and granadier. If there will be more APCs, there should be more LATs.

Re: 128 player tests: Feedback and Observations

Posted: 2011-03-31 17:52
by KingKong.CCCP
well... it's up again...

Re: 128 player tests: Feedback and Observations

Posted: 2011-03-31 18:09
by Nugiman
KingKong.CCCP wrote:well... it's up again...
lets join and have good games

Re: 128 player tests: Feedback and Observations

Posted: 2011-03-31 22:36
by imapanda
How often is the server up? Is there a way to check?

How can I tell when a server has 128 player slots? Sorry, kinda new to this game. :S

Re: 128 player tests: Feedback and Observations

Posted: 2011-04-01 05:26
by AfterDune
The in-game serverbrowser will let you know ;) .

Re: 128 player tests: Feedback and Observations

Posted: 2011-04-01 10:31
by KingKong.CCCP
Today we have some very exciting news to share regarding the future of the Project Reality! Following some recent developments in the Project Reality: BF2 modification, and some closed door talks with Electronic Arts, we are proud to announce the acquisition of Reality Studios by EA Games!

...

Remaining Project Reality: BF2 developers will be working on the next and final version to this long running modification, v0.96. This version will contain mostly bugfixes and some performance tweaks, as well as a few new assets for everyone to put to good use on the battlefield. It will not contain any new community factions, Vietnam, or 128 player support, as unfortunately this requires far too much work with the now small and limited team.
- The Reality Studios Team
All is lost! Oh, the humanity! :(


Re: 128 player tests: Feedback and Observations

Posted: 2011-04-01 10:42
by Sidewinder Zulu
^

Today is April First, my friend. ;)

Re: 128 player tests: Feedback and Observations

Posted: 2011-04-01 17:02
by LithiumFox
Bring it back.... T_T 128 players is the only way i can play now.. it's like cocaine... T_T i just can't stopppppppp

I join a 64 player server and.. it just... it SUCKS. D: I miss the amount of people... it doesn't make it faster paced.. it just makes me more.... there. There's people i actually have to worry about D: But i know i have an equal amount of people to help me..

in 64 it feels like everyone does their own thing.. D:

Re: 128 player tests: Feedback and Observations

Posted: 2011-04-03 12:22
by maarit
on sisu server,there was still nametag problem today in gaza beach.
any solution to this?

Re: 128 player tests: Feedback and Observations

Posted: 2011-04-03 12:52
by Bellator
God, mumble is incredibly annoying.

Re: 128 player tests: Feedback and Observations

Posted: 2011-04-03 12:53
by Elektro
Bellator wrote:God, mumble is incredibly annoying.
You should consider to add a mute and unmute button.

Re: 128 player tests: Feedback and Observations

Posted: 2011-04-03 12:55
by Spush
Bellator wrote:God, mumble is incredibly annoying.
The only thing annoying about it is loading it up. Having full communication with squads, commanders and other squad members without having them all blasting their voices over the vbf2's current voip is annoying. Hearing everyone in 3d positional helps you figure out where everyone is. Also you get a radio, to talk to SL/Commanders...