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Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-05 14:21
by Amok@ndy
well anders as i said the PR G36 is closer to the real G36

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-05 14:22
by -=anders=-
[R-DEV]Amok@ndy wrote:well anders as i said the PR G36 is closer to the real G36
Then you can stick with that sound as much as you want. I wont force you to go with newer sounds wich I think feels better ingame.

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-05 14:29
by Amok@ndy
its 5.56 and not high explosive munition, your version sounds like a tnt bar exploding in the barrel

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-05 14:38
by -=anders=-
[R-DEV]Amok@ndy wrote:its 5.56 and not high explosive munition, your version sounds like a tnt bar exploding in the barrel
Hows this one then after some experiment. Its actually from a 5.56, but I needed to change some and add more bass into it.

LISTEN HERE

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-05 15:00
by Amok@ndy
that might work for 3p but have a look at this clip posted earlier: G36 A2 Firing in Afghanistan [HD] - YouTube
the sound @ 18sec sounds more like 1p

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-05 15:28
by -=anders=-
'[R-DEV wrote:Amok@ndy;1768235']that might work for 3p but have a look at this clip posted earlier: G36 A2 Firing in Afghanistan [HD] - YouTube
the sound @ 18sec sounds more like 1p
Ok, is this better and more sharp as you seem to want in for 1st person?

LISTEN HERE

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-05 16:13
by Amok@ndy
a lil bit to sharp but definitly better then in the trailer

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-05 16:32
by -=anders=-
Well, Ill see what will be in the 1st release of 0.4. Think atleast you have to deal with the results, cause every guns I have now for G36 is to me alot better than vanilla.

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-06 05:54
by Nebsif
WOOHOOOOO!!! At last ! :P

What's up with ur R-con tags btw? :<

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-06 09:16
by -=anders=-
Nebsif wrote:WOOHOOOOO!!! At last ! :P

What's up with ur R-con tags btw? :<
I'm "inactive"

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-06 09:53
by Rhino
-=anders=- wrote:I'm "inactive"
'[R-DEV wrote:AncientMan;1748259']This only applies for PR:BF2 [R-CON]'s.

Doing some spring cleaning, getting the team all lean and mean for 1.0's release.

You need to do 2 things:
  1. Make a To Do list here
  2. Post in this thread saying you're still alive and kicking, what your role is in the team, and a link to your To Do list. Use the template at the end of this post.
You have 2 weeks to do this. If you fail to do the 2 things above before 6 April, or you say you're not active, you'll most likely be dropped from the team shortly after, unless you have a damn good reason. So get on it now please, it'll take you 5 minutes...

If you missed this thread after 2 weeks, that's your problem. Part of being a PR Contributor is being able to interact with the forums...

If you're dropped from the team and want to come back, no worries at all, but you'll need a good reason on why you want to come back.

[html]Active: yes/no
Team Role: Mapper/Modeller/etc
To Do List: url here/reason why you're not posting one[/html]

Was kinda hard to miss with multiple topics all talking about it. Only way you could miss it was by not looking at the R-CON forums which you should have been from the NDA you signed:
'[R-DEV wrote:Gaz;1299217']
Project Reality General Entrance Agreement (V2.1)


- Snip

2) Communication - Internal

- Snip

c) You are expected to visit the internal forums on a regular basis in order to keep up to date, voice your opinion and generally contribute to PRs future & well-being. Advise the team of any vacation, business trips or other significant offline / AFK time.

- Snip

If you want to come back in, I suggest you contact AnicmentMan and talk about how you can contribute to the team.

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-06 10:58
by -=anders=-
Totally unaware and busy with my stuff, then I went on vacation. But, yeah... If I want to contribute with things that devs wanna continue with then I'll reach him. Although, it seems hes been away, I replied right after he PMed me... No answer.. So I guess some devs arent active aswell, shouldnt blame people that're are working hard with the PR stuff instead of checking the forums allt the time, am I right Rhino?

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-06 11:41
by Arnoldio
Still gonna wait for official release with the mod, if it ever comes... i hope it does.

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-06 13:24
by Kain888
Arnoldio wrote:Still gonna wait for official release with the mod, if it ever comes... i hope it does.
I agree. Without any doubt some sounds really needs to be implemented to PR. :] Especially louder foot steeps. :p

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-06 18:24
by Mineral
Anders & PRTA present
ANDERS SOUNDMOD
Version 0.4

GAMEPLAY TEASER #1 - GAZA INFANTRY

more info:sm.prta.co

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-06 19:13
by K4on
sounds good.

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-06 19:49
by Spush
Prefer the original whizbys since its more of a sonic crack.

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-06 21:03
by -=anders=-
[R-DEV]Spush wrote:Prefer the original whizbys since its more of a sonic crack.
Oh plz! Ive put in more flybys than before and there are sonic cracks aswell. Starting to get a lil bit frustrating now with all the negativity from the devs when they havent played with or heard all sounds.
You know Ive put in more love into this than no dev would do in the past or in the future.

Dont want to hear you say this and that is better until you have player with the sounds. I wouldnt change sounds if I think They're good.
Thanks

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-06 21:37
by Arc_Shielder
Videos are just a sample that does not reflect the in-game experience, out of all people Devs should know this better - heck, even Andy himself mentioned it. I find this apparent lack of cooperation to be a bad omen about the future of Anders work. He is a valuable asset for PR and should be rewarded/acknowledged.

Re: [Audio] PR 0.973 Anders Soundmod

Posted: 2012-05-06 21:43
by Spush
-=anders=- wrote:Oh plz! Ive put in more flybys than before and there are sonic cracks aswell. Starting to get a lil bit frustrating now with all the negativity from the devs when they havent played with or heard all sounds.
You know Ive put in more love into this than no dev would do in the past or in the future.

Dont want to hear you say this and that is better until you have player with the sounds. I wouldnt change sounds if I think They're good.
Thanks
Wasn't saying anything negative, only making a comment on what I like, not coming from the entire dev team, to be honest, I truely do like your sound mod minus a few sounds hear and there but overall it's great work. In fact we do want you on our team, since we are in need of sound developers right now. But since this whole clean up in the team knocked you off by mistake since you missed the sign in thread, is a mistake really. Don't take it personally, just about all of the developers like your stuff, and we've been talking about it through our private forums. The only really concern that we have is you doing your sound mod on your own, since added you on the rcon team, we wanted to look over a lot of sounds seeing what we can add/replace but I guess we didnt really show you the way. Might of been a misunderstanding on our part as developers to guide you to do what's needed. But overall I and many of the developers love your work. When or If you ever become a RCON and eventually a developer we'd like you to replace/work on new sounds for some new weapons, but not every sound can be changed since there's a lot of great work already done, for example the Warrior sounds, and the CR2 sounds. But there's still a lot to change. Didn't mean to sound negative in anyway and I apologize for that and I say that for the developers here to.