Outlawz7 wrote:All true, but then again at what point does it stop being camping then? X distance from DOD edge? If so, you're artificially extending DOD. Only if shooting vehicles moving away from DOD? Etc.
Maps like Pavlovsk, Adak and Beirut put entire sea into DOD so you can't camp DOD with boat/amphibious AAVs, equating shooting from sea shore camping is a bit of a stretch there.
"at what point does it stop being camping then?"
For us, it's the point where air assets don't get killed within their own DOD from an enemy ground asset/player.
That's our standard.
I don't mean to be rude, but if anyone doesn't like it, it really isn't our problem.
Reminder that our new DOD rules came about because of the lack of clarity on what constitutes main camping.
Our previous rules did allow ground-to-air fire, and that created situations in which obvious main camping was technically not against the rules.
"Only if shooting vehicles moving away from DOD?"
I assume you mean allow ground-to-air fire against assets moving away from main base but within DOD.
This is a solution on a theoretical level, yes.
However, our rule sets are already complex, and we have no desire to make it more complicated.
We can't make a sub-rule for every different scenario that could exist in the game.
It's hard for our admins to enforce, and it's even harder for the average player to fully grasp.
On the other hand, DOD boundaries are clearly marked on Map Gallery, and anyone can visually see the legal/illegal areas of the map.
"Maps like Pavlovsk, Adak and Beirut put entire sea into DOD so you can't camp DOD with boat/amphibious AAVs, equating shooting from sea shore camping is a bit of a stretch there."
You're putting words in my mouth I didn't say.
In my last reply, I specifically differentiated between (1) scenario where campers exploit a small DOD area and (2) scenario where DOD area is too close playable land area.
I never "equated shooting from sea shore camping".
Third time I'm saying this already: We have exceptions for maps where the DOD area is too close to playable land area.
By our standard, we determined Adak shouldn't be one of those exceptions.
We wouldn't create these exceptions if we believed "equating shooting from sea shore camping".
I'm not going to list the exceptions here, but check Map Gallery, and it'll be glaringly obvious which ones.