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Posted: 2008-04-24 19:22
by azn_chopsticks_boi
WIP plz :-P

Posted: 2008-04-24 19:33
by ice_killer
ok pg 51! 500 post ! 26,602 views !

insane

just doing some fine tuning wips shut be here prtty soon why 11 ? just to get you guys spamming :mrgreen:

Posted: 2008-04-24 19:33
by arjan
sweet

Posted: 2008-04-24 19:37
by marcoelnk
YAYAYAYAYAYAYAYYAY!!!! SKIN IMMEDIATELY!

Posted: 2008-04-24 20:37
by Scot
GIMMIE THE GOD DAMN CHOPPA!

:D

Posted: 2008-04-24 21:21
by Mora
Who cares about the post count.. i dont.

Posted: 2008-04-24 22:47
by =Romagnolo=
WHERE, WHERE WHERE ?! I lost it :(

Posted: 2008-04-25 05:55
by RavenWingz
=Romagnolo= wrote:WHERE, WHERE WHERE ?! I lost it :(
Hey, I love that funny sig video. Is that real?

Posted: 2008-04-25 16:14
by =Romagnolo=
No, its a movie, I've never seen that, just found on the internet this gif.

Posted: 2008-04-26 17:38
by ice_killer

Posted: 2008-04-28 20:13
by UndeadComrade
Hey icekiller have u tried my suggestion on the numpad keys for opening and closing the ramp for the pilot?

Posted: 2008-04-29 00:44
by Rhino
UndeadComrade wrote:Hey icekiller have u tried my suggestion on the numpad keys for opening and closing the ramp for the pilot?
lol. The model is not even finished yet, let alone unwrapped, textured and imported ready for coding... :p

You can just say "this button dose this", in BF2 like you can in say HL2 (afaik), the coding is far more limited, you can only use keys that are defined, like pri shoot or secondary shoot, which are then defined by the player's profile to which button they are on.

Posted: 2008-04-29 11:45
by UndeadComrade
so are u saying this wouldnt work, if not i would love it if the pilot opened door instead of co-pilot for 2 reasons, 1. if u needed to open the door and u had no co-pilot u would have to switch seats and u would most likely die from wasting time 2. sometimes ur co-pilot messes around with the door and it gets annoying. so if the numpad doesnt work i would love it if u found another way to do it so the pilot can open the door

Posted: 2008-04-29 11:47
by AfterDune
What keys should he use? None left...

Although you might be able to bind it to "1" and "2", representing "up" and "down"? Though I don't really have a problem with the co-pilot opening/closing the ramp (when do you really use this?).

Posted: 2008-04-29 12:03
by Maxfragg
the only doable way is the copilot, belive it simple those how know how to code, and it should really not be a problem, to get a copilot when flying around.
AND please give the chinook no doorguns

Posted: 2008-04-29 13:41
by UndeadComrade
i know a lot of people want vehicles to be able to park in the Chinook and im one of them, while on utube i was watch mod vids and found this
YouTube - DCX - C-130 Transport
watch it and read the description this might be a way to get a vehicle into the Chinook

Posted: 2008-04-29 13:43
by bosco_
That is BF42, a whole different thing. ;)
Although the explanation sounds reasonable, I don't think it would work in BF2. :|

Posted: 2008-04-29 13:45
by Rhino
BF1942 and BF2 are VERY different engines... just try standing in the merlin and see if you can live in BF2, let alone shove a car inside anouther vehicle, thats the reason why DICE never released there LCAC with the game...

really, if you dont know how the game works, dont try and suggest ways of making things work.

Posted: 2008-04-29 14:12
by UndeadComrade
ya i just realized it said that, which is odd cause i searched under bf2 mods
Too bad they messed the series up with bf2 when they changed the engine

do u guys know where i could find the bf vietnam demo