Re: Mumble VOIP and PR (ongoing development)
Posted: 2009-05-06 06:53
YAAAAAAAAAAAAAY Downloading and installing!
PR revolution!
Hurra!
Go mumble!
Thank you devs
PR revolution!
Hurra!
Go mumble!
Thank you devs
that would be silly since 32-64 people would hear everything your trying to say to the smurf next to you.I just wish that mumble operated like the voice macros in BF2. If you're within a few meters, you can hear the soldier yell "Hey! I need a ride!", but anything further than normal hearing distance, it automatically changes to a radio call... That is the most important thing I think mumble is missing. The automatic switch to radio communication at distances further than the projection of normal voice can create and the the ear can hear.
No ... it will overwrite it.LeChuck wrote:should we still download newer snapshots?
The details are clarified more, if you read a little bit further in.Dr2B Rudd wrote:that would be silly since 32-64 people would hear everything your trying to say to the smurf next to you.
unless you mean just for ur squad or something?
one of the upshots of mumble is that (if people aren't talkign out of game etc) that you shouldn't hear many people talking at once (alla Teamspeak)
Basically, if you're within 0-70 meters of someone else (Topic #1.) then they can hear you and it doesn't matter what team or squad they're in. This simulates verbal communication as it is open and limitless within normal hearing distance of a human being.M.Warren wrote:Mumble's Operation should be two fold: (For Starters)
1. Positional Verbal Simulation of Close Range audio.
<Note: Currently Available to Mumble. This effect applies to BOTH TEAMS (friendly and enemy) including members both inside and outside the squad. Range: 0-70 meters away.>
2. Non-Positional Radio Simulation of Medium Range and Long Range audio.
<Note: Currently Unavailable to Mumble. This effect applies to only the friendly team. This effect is limited to the members of the same squad only. Range 70-??? meters away.>
I've been killed while typing soooo many times before mumble.I can talk to another SL through typing in team chat?
its actually 3 channels in mumble, Team 1 SLs, team 2 SLs, then everyone else.but I can't be switching back and forth between 4 communication channels just for a simplistic effect that still has the drawbacks of the enemy hearing my orders
That's what I meant. 4 Buttons. Simply referred to them as "channels" for communication. Didn't mean them like "channels" in the sense of Team Speak, Ventrilo or Mumble in the user interface.Dr2B Rudd wrote:its actually 3 channels in mumble, Team 1 SLs, team 2 SLs, then everyone else.
talking on the 'radio' on the SL channel cannot be heard by the enemy unless they are cheating by sitting in ur channel (which as an admin, I would kick from both the game and mumble server for)
So, you need B for Voip, V for commander (thats a dusty button...), a button for PTT, and a button for FCP if you are gonna SL. 4 buttons
Post a screenshot please.AnRK wrote:It's not the same grey for some reason, I've seen the skin working properly before and it doesn't look like it should do at all...
Not quite sure where you got that idea, as Fuzz has stated as have I that mumble will not be replacing BF2VOIP. We cannot force people to do that ...'M.Warren' wrote:I'm under the impression that PR was hoping that if Mumble became so advanced it would simply replace standard BF2 VOIP in the first place.
