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Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-06 06:53
by Wicca
YAAAAAAAAAAAAAY Downloading and installing!

PR revolution!

Hurra!

Go mumble!

Thank you devs :)

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-06 07:44
by M.Warren
I'm not going to lie as I have mixed emotions about mumble. To be honest, I find that despite the communication in BF2 to be somewhat limited, but the communications through BF2 voip is always crystal clear. Not only that, but it offers a solid connection between your Squad Members and the Commander, something that I'm not inclined to give up so easily. Sometimes I need to make it clear and say; "HEY! Listen up! Get over here pronto!"

The main reason why I use mumble, is to bridge the communication gap between squads and their leaders in the immediate area without needing to use the Commander as a middle-man.

There was this singular time where I first downloaded mumble and there was a fair share of players caught up on the hype. Many of them were on TG at the time. I'm not going to deny how useful it was playing Korengal Valley as the U.S.M.C. and being able to speak to another squad and yell out that an insurgent is coming near. Even though maybe 1 out of the 6 guys in the other squad could hear it, he quickly spread the word.

I just wish that mumble operated like the voice macros in BF2. If you're within a few meters, you can hear the soldier yell "Hey! I need a ride!", but anything further than normal hearing distance, it automatically changes to a radio call... That is the most important thing I think mumble is missing. The automatic switch to radio communication at distances further than the projection of normal voice can create and the the ear can hear.

If mumble could operate like the above mentioned situation but squad orientated only, I probably wouldn't have any reason to use standard BF2 voip unless I'm talking to the Commander. This is coming from a Squad Leader's perspective by the way. If that could happen, I'd be pretty much all for it. Until then, I need to keep in direct communication with my men at all times. So basically, as long as my Squad Members can hear what I'm saying in the immediate area and on a radio channel at distances further than that, I'm good. I don't think players should be hearing a conversation on the radio from another squad though.

Mumble's Operation should be two fold: (For Starters)
1. Positional Verbal Simulation of Close Range audio.
<Note: Currently Available to Mumble. This effect applies to BOTH TEAMS (friendly and enemy) including members both inside and outside the squad. Range: 0-70 meters away.>

2. Non-Positional Radio Simulation of Medium Range and Long Range audio.
<Note: Currently Unavailable to Mumble. This effect applies to only the friendly team. This effect is limited to the members of the same squad only. Range 70-??? meters away.>


The distance from 0-70 meters for Positional Verbal Simulation was taken from the previous setting I had recorded during my first installation of mumble, and utilized that as a guideline. Of course... There still needs to be a solution for players inside of an armored vehicle. Obviously you can't hear idle chit chat from behind 2 inches of steel.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-06 11:58
by AnRK
Mumble hasn't been developed much so far to be honest Warren, I'm sure more communication possibilities will arise in the future when the team get to grips with it a bit more.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-06 12:21
by LeChuckle
should we still download newer snapshots?

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-06 12:22
by Rudd
I just wish that mumble operated like the voice macros in BF2. If you're within a few meters, you can hear the soldier yell "Hey! I need a ride!", but anything further than normal hearing distance, it automatically changes to a radio call... That is the most important thing I think mumble is missing. The automatic switch to radio communication at distances further than the projection of normal voice can create and the the ear can hear.
that would be silly since 32-64 people would hear everything your trying to say to the smurf next to you.

unless you mean just for ur squad or something?

one of the upshots of mumble is that (if people aren't talkign out of game etc) that you shouldn't hear many people talking at once (alla Teamspeak)

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-06 12:50
by Twisted Helix
LeChuck wrote:should we still download newer snapshots?
No ... it will overwrite it.

I should have disabled the snapshot message so you are not tempted :p

There will be another beta version available soon ... turns out AncientMan found some bugs already :D

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-06 13:38
by AnRK
Are the team aware of the PR skin being a bit buggy? Mine just displays the base icons for everything with a dull grey background...

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-06 15:46
by LeChuckle
hey, its PR-grey!

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-06 20:15
by AnRK
It's not the same grey for some reason, I've seen the skin working properly before and it doesn't look like it should do at all...

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-06 22:43
by M.Warren
Dr2B Rudd wrote:that would be silly since 32-64 people would hear everything your trying to say to the smurf next to you.

unless you mean just for ur squad or something?

one of the upshots of mumble is that (if people aren't talkign out of game etc) that you shouldn't hear many people talking at once (alla Teamspeak)
The details are clarified more, if you read a little bit further in.
M.Warren wrote:Mumble's Operation should be two fold: (For Starters)
1. Positional Verbal Simulation of Close Range audio.
<Note: Currently Available to Mumble. This effect applies to BOTH TEAMS (friendly and enemy) including members both inside and outside the squad. Range: 0-70 meters away.>

2. Non-Positional Radio Simulation of Medium Range and Long Range audio.
<Note: Currently Unavailable to Mumble. This effect applies to only the friendly team. This effect is limited to the members of the same squad only. Range 70-??? meters away.>
Basically, if you're within 0-70 meters of someone else (Topic #1.) then they can hear you and it doesn't matter what team or squad they're in. This simulates verbal communication as it is open and limitless within normal hearing distance of a human being.

If you're further than 70-??? meters away from someone (Topic #2.) it automatically switches to a radio channel specific to your squad only. That means if someone else from another friendly squad or an enemy squad is over 70 meters away from you, they will not hear the radio transmission... As soon as they're less than 70 meters away, then can hear you talking verbally as a soldier. So once again, anything over 70-??? meters is transmitted through radio and is specific to your squad only.

The main reason for this two-fold effect is so that Squad Leaders and Squad Members can still speak to each other when they've exited the radius of normal conversation (Topic #1, 0-70 meters.). This is the main detail that is missing from mumble and specifically why BF2 voip is still superior. The only purpose is that mumble gives a realism effect, but does not provide an adequate means to keep the squad organized when they're out of verbal range. Mumble at this time is just a "nifty" add-on until it's refined to encompass the necessary highlights of BF2 VOIP as well.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-06 22:51
by Rudd
oh I get it, but I don't see the point, thats accomplished by vbf2 voip and mumble together.

Mumble for -70m, bf2 voip for ur squad at +70m

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-06 23:00
by M.Warren
Well that's the thing. I'm under the impression that PR was hoping that if Mumble became so advanced it would simply replace standard BF2 VOIP in the first place. I already find it somewhat annoying to have 4 separate buttons:

1. BF2 VOIP for Squad Members.
2. BF2 VOIP for Commander.
3. Mumble VOIP for close range positional verbal communication.
4. Mumble VOIP specifically for Squad Leader non-positional radio communication.

As much as I'd like to use it, why bother? Especially if the standard BF2 VOIP still does the trick, and I can talk to another SL through typing in team chat? Mumble is handy to have, but I can't be switching back and forth between 4 communication channels just for a simplistic effect that still has the drawbacks of the enemy hearing my orders. Like I said, it's mainly for "coolness" at this time until it's refined and becomes used in a mainstream fashion.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-06 23:08
by Rudd
I can talk to another SL through typing in team chat?
I've been killed while typing soooo many times before mumble.

I see your points about the complexities, but tbh its definately no worse than TS, and is definately alot better in functionality.

If I was you, I'd have it on, but only use it for the situations where the enemy hearing you isn't that likely

e.g. when you want to talk to a pilot or APC driver.

Though, I see no reason to remove vBF2 voip at this time, as mumble has get to show it can have a viable 'whisper' function (i.e. when you don't want the enemy to hear)
but I can't be switching back and forth between 4 communication channels just for a simplistic effect that still has the drawbacks of the enemy hearing my orders
its actually 3 channels in mumble, Team 1 SLs, team 2 SLs, then everyone else.

talking on the 'radio' on the SL channel cannot be heard by the enemy unless they are cheating by sitting in ur channel (which as an admin, I would kick from both the game and mumble server for)

So, you need B for Voip, V for commander (thats a dusty button...), a button for PTT, and a button for FCP if you are gonna SL. 4 buttons, very little effort once ur in the right mumble channel. and the V button gets used ALOT less with mumble when there is a commander, since you aren't having to tell the commander to tell squad 4 to take you someplace or whatever. You can tell sq 4 urself.



Aaaaand yes, you can type to APC drivers and pilots. But you can deliver information much faster, and the pilot can give feedback on the plan extremely quickly with mumble. In flight you can tell the pilot what you can see out of the side doors etc, which might not be possible withtypig (too near LZ, you misspelt something or whatever)

when I'm in an APC with a mumble enabled driver, I like a running commentary on what's happening outside sot aht I won't be getting out in to the unknown. e.g. a few nights ago the APC stops on basrah and the cannon is firing "stoffen, what's going on?" "bombcars, jump out and provide rear security" we'd be able to shout to the gunner if a flanking bombcar is coming. Now try and type fast enough to prevent THAT!

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-06 23:34
by M.Warren
Well, like I had stated previously. I just use mumble as an added method of communication. I'm not going out of my way to try and use it every time to communicate with my squad as it's simply too limiting and has it's drawbacks of submitting info to the enemy.

I use Mumble on occasion, and when done so it's usually brief as it's to speak to someone in the immediate area without having the need to type. So as you said, speaking to a helicopter pilot or APC/Tank while being in the area is certainly useful. But outside of that singular moment, I haven't a reason to keep using it. Mumble is best suited as a means to bridge the gap in situations where typing would normally be necessary for the most part as when you're trying to speak to an individual outside of your own squad.
Dr2B Rudd wrote:its actually 3 channels in mumble, Team 1 SLs, team 2 SLs, then everyone else.

talking on the 'radio' on the SL channel cannot be heard by the enemy unless they are cheating by sitting in ur channel (which as an admin, I would kick from both the game and mumble server for)

So, you need B for Voip, V for commander (thats a dusty button...), a button for PTT, and a button for FCP if you are gonna SL. 4 buttons
That's what I meant. 4 Buttons. Simply referred to them as "channels" for communication. Didn't mean them like "channels" in the sense of Team Speak, Ventrilo or Mumble in the user interface.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-07 04:38
by Twisted Helix
AnRK wrote:It's not the same grey for some reason, I've seen the skin working properly before and it doesn't look like it should do at all...
Post a screenshot please.
'M.Warren' wrote:I'm under the impression that PR was hoping that if Mumble became so advanced it would simply replace standard BF2 VOIP in the first place.
Not quite sure where you got that idea, as Fuzz has stated as have I that mumble will not be replacing BF2VOIP. We cannot force people to do that ...

Furthermore, without some way of forcing players into channels automatically as they are in game ... it will never do what BF2VOIP does .

Just accept it for what it is at the moment as many of these suggestions are so complex that it would require a rewrite of the program by the people who develop it.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-07 08:00
by LeChuckle
replace bf2 voip? no no no, we still need inter-squad comms

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-07 14:08
by AnRK
I don't think that's the plan for a long while chuck man, if and when it gets a few more features so it can do an adequate job on it's own without VoIP then I think they'll probably think about getting servers to stop running with VoIP.

Here's the buggered screeny by the way, for some reason the grey thing was a one off, now it's back to default mumble blue but just without the usual icons, instead some very basic looking ones:

Image

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-07 19:09
by Twisted Helix
Do you have the official mumble installed side by side ? If so I think it was probably likely that it was reading some settings from the official version installation ... I have fixed that in the 0.4 version coming up. For now just load the skin up the normal way.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-05-07 21:06
by AnRK
It might have been cos I didn't delete my settings or something, I had the same problem when I used the skin with the original mumble install, worked on the first time but when I loaded it up after quitting it had the same look to it.

Mumble issue/solved

Posted: 2009-05-08 03:56
by ivan_the_bad
Make sure you have mumble selected with run as administrator by right clicking the PR shortcut, go properties, compatability and then check run as administrator or the game will not link and not work with mumble.

This was an issue i came across today and other people might get it too, thought it might need a mention.