Project Normandy - General Discussion

General discussion of the Project Reality WWII modification.
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Would you like to see a WW2-addon for PR?

Yes, I would like that.
223
68%
Yes, and I have modding experience, so I can help (post your name and experience in this thread)
15
5%
No, thanks.
88
27%
 
Total votes: 326

A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Normandy - General Discussion

Post by A.Finest »

Tit4Tat wrote:this looks really intresting guys....iam sure when its ready it will attract the required number of players.

great work AfterDune and co.. ;)

p.s as soon as its up and running ill try to make a thread about this in NwA forums.
Hehe, your not the only one looking forward to actually playing it ;) . I swear AfterDune has been talking soooo much about it xD.

But correct. We're almost done with testing ;)
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Project Normandy - General Discussion

Post by Bluedrake42 »

LIKED HELL YEAH
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy - General Discussion

Post by Pvt.LHeureux »

uss-finest, you have a little typo in your signature. The "Project Normandy: Contributor" banner.

It's writen "Contriburtor" instead of "Contributor"

Just letting you know :) . Can't wait to try out PN with more people.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Tit4Tat
Posts: 514
Joined: 2009-12-11 12:41

Re: Project Normandy - General Discussion

Post by Tit4Tat »

quick question guys...how is this map on FPS? can u give me an example of a map in PR that PN compares too..i.e it plays like Kashan or it playes like Faluja? FPS wise..

many thx
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy - General Discussion

Post by AfterDune »

In my experience it runs very smooth. I think it's about the same for the other guys. The map is not filled with statics, it has a lot of fields and open grounds, makes things run very smooth.
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Project Normandy - General Discussion

Post by lucky.BOY »

Pvt.LHeureux wrote:You already posted 66 more in one day?! Sheeeeeeeeeeet
He meant 500th in this thread, not his. Dont know why is it so special, really.

-lucky
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Normandy - General Discussion

Post by A.Finest »

Pvt.LHeureux wrote:uss-finest, you have a little typo in your signature. The "Project Normandy: Contributor" banner.

It's writen "Contriburtor" instead of "Contributor"

Just letting you know :) . Can't wait to try out PN with more people.
Who said there will be more people :o , Nah jk ^^

I fixed my banner Lol, made it more like the one I did for you, Btw.. I will be updating that one here in a few days too, so if you want the same kind of design but better looking just let me know, ill make it if I get bored xD
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Project Normandy - General Discussion

Post by =Romagnolo= »

gooood morning, is it released already ? :P


so, is it configured to 128 players ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Steam101
Posts: 34
Joined: 2011-08-11 19:08

Post by Steam101 »

I have a question for anyone whos played this yet, is the deviation on bolt action rifles the same as is it on the talibans Lee Enfield? Im just wondering because with the deviation system pr has now its really difficult to shoot close range targets with a bolt action rifle, as the shot usually goes 3m to the right or left.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy - General Discussion

Post by Pvt.LHeureux »

yeah about that..

The ironsights are in 2D, the weapons don't seem heavy because of that, so alot of people forget the deviation and shoot a bit like crazy lol. The weapons got deviation but they don't seem like they do.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Normandy - General Discussion

Post by A.Finest »

=Romagnolo= wrote:gooood morning, is it released already ? :P

so, is it configured to 128 players ?
Still getting the last stuff fixed up ;) ... Its totaly worth waiting for xD
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Normandy - General Discussion

Post by A.Finest »

Pvt.LHeureux wrote:yeah about that..

The ironsights are in 2D, the weapons don't seem heavy because of that, so alot of people forget the deviation and shoot a bit like crazy lol. The weapons got deviation but they don't seem like they do.
This has been tweaked already ;) . In fact I spotted the fact the AT had no diviation at all.. So you guys cant snipe with the AT's no more xD... Well, we'll see if your can hit me ^^ hehe.. Everyone Knows I run like a headless fish.

Again.. The fish can run so thats up to you to figgure out..

What? Haha xD
Steam101
Posts: 34
Joined: 2011-08-11 19:08

Post by Steam101 »

Pvt.LHeureux wrote:yeah about that..

The ironsights are in 2D, the weapons don't seem heavy because of that, so alot of people forget the deviation and shoot a bit like crazy lol. The weapons got deviation but they don't seem like they do.
Will the ironsights will ever be made 3d in the future?
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy - General Discussion

Post by Pvt.LHeureux »

I don't think so, unless AD gets animators and modelers to work on it..
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Project Normandy - General Discussion

Post by lucky.BOY »

It being 128p means only offical server (with access to the 128p magic) will be able to run it at its full potential, right?

-lucky
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Project Normandy - General Discussion

Post by Adriaan »

Pvt.LHeureux wrote:I don't think so, unless AD gets animators and modelers to work on it..
Depending on the weapon the models might not need any work (if the ironsights are correctly modelled). They'll still need animations though, so the existing sights will probably have to do for now. :sad:
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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Normandy - General Discussion

Post by A.Finest »

[R-DEV]Adriaan wrote:Depending on the weapon the models might not need any work (if the ironsights are correctly modelled). They'll still need animations though, so the existing sights will probably have to do for now. :sad:
Correct, we'll keep the current once for now ;)
BoZo_135
Posts: 130
Joined: 2011-04-23 16:40

Re: Project Normandy - General Discussion

Post by BoZo_135 »

How is this the first time that I've seen this?! :D
I WANNA PLEH
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Normandy - General Discussion

Post by A.Finest »

BoZo_135 wrote:How is this the first time that I've seen this?! :D
I WANNA PLEH
oh dont you worry mate ;) . It will be ready soon ;)
Steam101
Posts: 34
Joined: 2011-08-11 19:08

Post by Steam101 »

BoZo_135 wrote:How is this the first time that I've seen this?! :D
I WANNA PLEH
lol youre not the only one :P
im hoping to wake up one of these days and see it ready for download :D
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