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Re: Project Normandy - General Discussion
Posted: 2011-11-22 19:13
by A.Finest
Tit4Tat wrote:this looks really intresting guys....iam sure when its ready it will attract the required number of players.
great work AfterDune and co..
p.s as soon as its up and running ill try to make a thread about this in NwA forums.
Hehe, your not the only one looking forward to actually playing it

. I swear AfterDune has been talking soooo much about it xD.
But correct. We're almost done with testing

Re: Project Normandy - General Discussion
Posted: 2011-11-22 19:22
by Bluedrake42
LIKED HELL YEAH
Re: Project Normandy - General Discussion
Posted: 2011-11-22 22:49
by Pvt.LHeureux
uss-finest, you have a little typo in your signature. The "Project Normandy: Contributor" banner.
It's writen "Contriburtor" instead of "Contributor"
Just letting you know

. Can't wait to try out PN with more people.
Re: Project Normandy - General Discussion
Posted: 2011-11-23 03:01
by Tit4Tat
quick question guys...how is this map on FPS? can u give me an example of a map in PR that PN compares too..i.e it plays like Kashan or it playes like Faluja? FPS wise..
many thx
Re: Project Normandy - General Discussion
Posted: 2011-11-23 06:03
by AfterDune
In my experience it runs very smooth. I think it's about the same for the other guys. The map is not filled with statics, it has a lot of fields and open grounds, makes things run very smooth.
Re: Project Normandy - General Discussion
Posted: 2011-11-23 13:58
by lucky.BOY
Pvt.LHeureux wrote:You already posted 66 more in one day?! Sheeeeeeeeeeet
He meant 500th in this thread, not his. Dont know why is it so special, really.
-lucky
Re: Project Normandy - General Discussion
Posted: 2011-11-23 15:53
by A.Finest
Pvt.LHeureux wrote:uss-finest, you have a little typo in your signature. The "Project Normandy: Contributor" banner.
It's writen "Contriburtor" instead of "Contributor"
Just letting you know

. Can't wait to try out PN with more people.
Who said there will be more people

, Nah jk ^^
I fixed my banner Lol, made it more like the one I did for you, Btw.. I will be updating that one here in a few days too, so if you want the same kind of design but better looking just let me know, ill make it if I get bored xD
Re: Project Normandy - General Discussion
Posted: 2011-11-23 20:13
by =Romagnolo=
gooood morning, is it released already ?
so, is it configured to 128 players ?
Posted: 2011-11-23 20:15
by Steam101
I have a question for anyone whos played this yet, is the deviation on bolt action rifles the same as is it on the talibans Lee Enfield? Im just wondering because with the deviation system pr has now its really difficult to shoot close range targets with a bolt action rifle, as the shot usually goes 3m to the right or left.
Re: Project Normandy - General Discussion
Posted: 2011-11-23 21:03
by Pvt.LHeureux
yeah about that..
The ironsights are in 2D, the weapons don't seem heavy because of that, so alot of people forget the deviation and shoot a bit like crazy lol. The weapons got deviation but they don't seem like they do.
Re: Project Normandy - General Discussion
Posted: 2011-11-23 22:24
by A.Finest
=Romagnolo= wrote:gooood morning, is it released already ?
so, is it configured to 128 players ?
Still getting the last stuff fixed up

... Its totaly worth waiting for xD
Re: Project Normandy - General Discussion
Posted: 2011-11-23 22:28
by A.Finest
Pvt.LHeureux wrote:yeah about that..
The ironsights are in 2D, the weapons don't seem heavy because of that, so alot of people forget the deviation and shoot a bit like crazy lol. The weapons got deviation but they don't seem like they do.
This has been tweaked already

. In fact I spotted the fact the AT had no diviation at all.. So you guys cant snipe with the AT's no more xD... Well, we'll see if your can hit me ^^ hehe.. Everyone Knows I run like a headless fish.
Again.. The fish can run so thats up to you to figgure out..
What? Haha xD
Posted: 2011-11-24 04:36
by Steam101
Pvt.LHeureux wrote:yeah about that..
The ironsights are in 2D, the weapons don't seem heavy because of that, so alot of people forget the deviation and shoot a bit like crazy lol. The weapons got deviation but they don't seem like they do.
Will the ironsights will ever be made 3d in the future?
Re: Project Normandy - General Discussion
Posted: 2011-11-24 07:08
by Pvt.LHeureux
I don't think so, unless AD gets animators and modelers to work on it..
Re: Project Normandy - General Discussion
Posted: 2011-11-24 07:17
by lucky.BOY
It being 128p means only offical server (with access to the 128p magic) will be able to run it at its full potential, right?
-lucky
Re: Project Normandy - General Discussion
Posted: 2011-11-24 07:27
by Adriaan
Pvt.LHeureux wrote:I don't think so, unless AD gets animators and modelers to work on it..
Depending on the weapon the models might not need any work (if the ironsights are correctly modelled). They'll still need animations though, so the existing sights will probably have to do for now.

Re: Project Normandy - General Discussion
Posted: 2011-11-24 18:08
by A.Finest
[R-DEV]Adriaan wrote:Depending on the weapon the models might not need any work (if the ironsights are correctly modelled). They'll still need animations though, so the existing sights will probably have to do for now.
Correct, we'll keep the current once for now

Re: Project Normandy - General Discussion
Posted: 2011-11-24 21:56
by BoZo_135
How is this the first time that I've seen this?!

I WANNA PLEH
Re: Project Normandy - General Discussion
Posted: 2011-11-24 23:24
by A.Finest
BoZo_135 wrote:How is this the first time that I've seen this?!

I WANNA PLEH
oh dont you worry mate

. It will be ready soon

Posted: 2011-11-25 04:13
by Steam101
BoZo_135 wrote:How is this the first time that I've seen this?!

I WANNA PLEH
lol youre not the only one

im hoping to wake up one of these days and see it ready for download
