yes thats quite important if you are a vista user.ivan_the_bad wrote:Make sure you have mumble selected with run as administrator by right clicking the PR shortcut, go properties, compatability and then check run as administrator or the game will not link and not work with mumble.
This was an issue i came across today and other people might get it too, thought it might need a mention.
Mumble VOIP and PR (ongoing development)
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Twisted Helix
- Retired PR Developer
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Re: Mumble issue/solved
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AnRK
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Re: Mumble VOIP and PR (ongoing development)
I'm not a Vista user and it works perfectly other then the skin, I'll live without the PR skin but it seems kinda odd that it doesn't work cos it's just a skin...
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Twisted Helix
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Re: Mumble VOIP and PR (ongoing development)
Yeah I think its cos I had a FAIL moment and cocked up the registry keys in the 0.3 beta version ... I did one of them right but there is another entry I wasn't aware of that is reading from the original mumble installation, so they are getting confused with each other. I have fixed that in the next version coming. Just got a few more things to fix up first though before its ready. By the end of the weekend hopefully.AnRK wrote:I'm not a Vista user and it works perfectly other then the skin, I'll live without the PR skin but it seems kinda odd that it doesn't work cos it's just a skin...
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ForeverOmega
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Re: Mumble VOIP and PR (ongoing development)
if i'm on mumble can i still communicate with my squad in game for those who don't have mumble?
say another Squad leader has mumble and i do too, so him and i can talk and co-ordinate attacks together while telling my team and him telling his??
say another Squad leader has mumble and i do too, so him and i can talk and co-ordinate attacks together while telling my team and him telling his??
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Rudd
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Re: Mumble VOIP and PR (ongoing development)
Yes, vBF2 voip can still be usedForeverOmega wrote:if i'm on mumble can i still communicate with my squad in game for those who don't have mumble?
yessay another Squad leader has mumble and i do too, so him and i can talk and co-ordinate attacks together while telling my team and him telling his??
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ForeverOmega
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Re: Mumble VOIP and PR (ongoing development)
what's the server for PR? i wanna get a team together in the next 15 mins.
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Rudd
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Re: Mumble VOIP and PR (ongoing development)
first page of this threadServer Address: 205.234.153.178
Server Port: 64738 (default)
Username: yournamehere (no spaces)
Password: none
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Darkcloak2
- Posts: 533
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Re: Mumble VOIP and PR (ongoing development)
if the DEVs plan on forcing various aspects of mumble like minVolume, why not bind the PTT button to whatever voip button is being used by BF2 if that's possible? 
and yea, the teamwork when using mumble and various squads is just AMAZING!
and yea, the teamwork when using mumble and various squads is just AMAZING!
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Rudd
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Re: Mumble VOIP and PR (ongoing development)
because then your squad would hear a double voice of you if they are near. Which would be fine, but you will notice that mumble has a better latency than voip and therefore the bf2 Voip will come in a second or so behind, making an annoying echo.if the DEVs plan on forcing various aspects of mumble like minVolume, why not bind the PTT button to whatever voip button is being used by BF2 if that's possible?
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fuzzhead
- Retired PR Developer
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Re: Mumble VOIP and PR (ongoing development)
https://www.realitymod.com/forum/f10-pr ... ality.html
new version of PR mumble, no real big changes, just good for the new guys just getting into it.
Some progress has been made towards forcing the PR mumble client to be in sync with the murmur server, meaning that in the not too distant future the PR mumble beta will be REQUIRED to join the PR mumble server.. ie: everyone will be forced to use the same settings so you cannot gain unfair advantage by setting your sound ranges differently.
we could use some testers to figure out what exactly "Bloom" does and how much it affects things, and if its worth locking down this setting as well.
Still the biggest concerns of mumble atm are:
- Removing ability for players that are out of game the ability to transmit on "push-to-talk" or hear transmissions unless they are transmitting an in game location. This would single handedly cut down the majority of user complaints about the program.
- Figure out whats causing the mumble server to become unresponsive at times, sometimes the Force Center Position does not work, and sometimes no transmissions can be heard at all, this seemingly occurs randomly, might be related to the server or the traffic that the server gets.
- Only allow "Force Center Position" to be used in the squad leader channels, to prevent needless spam in the main channels.
new version of PR mumble, no real big changes, just good for the new guys just getting into it.
Some progress has been made towards forcing the PR mumble client to be in sync with the murmur server, meaning that in the not too distant future the PR mumble beta will be REQUIRED to join the PR mumble server.. ie: everyone will be forced to use the same settings so you cannot gain unfair advantage by setting your sound ranges differently.
we could use some testers to figure out what exactly "Bloom" does and how much it affects things, and if its worth locking down this setting as well.
Still the biggest concerns of mumble atm are:
- Removing ability for players that are out of game the ability to transmit on "push-to-talk" or hear transmissions unless they are transmitting an in game location. This would single handedly cut down the majority of user complaints about the program.
- Figure out whats causing the mumble server to become unresponsive at times, sometimes the Force Center Position does not work, and sometimes no transmissions can be heard at all, this seemingly occurs randomly, might be related to the server or the traffic that the server gets.
- Only allow "Force Center Position" to be used in the squad leader channels, to prevent needless spam in the main channels.
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Whitty91
- Posts: 14
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Re: Mumble VOIP and PR (ongoing development)
Can you put in the next version of PRs mumble, the G15 lcd app, i know the normal mumble has it but it was left out of the PR one.
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Twisted Helix
- Retired PR Developer
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Re: Mumble VOIP and PR (ongoing development)
I will put it back in yes. I have just left it out for now while getting the basic version up and running.
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Rudd
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Re: Mumble VOIP and PR (ongoing development)
btw, to make it easier for n00bs to find the mumble threads, we now have a redirect on the imgoingin website
http://www.imgoingin.co.uk/mumble will send you to https://www.realitymod.com/forum/f10-pr ... ality.html
If more clans could do this, it would be more convenient for the n00bs
http://www.imgoingin.co.uk/mumble will send you to https://www.realitymod.com/forum/f10-pr ... ality.html
If more clans could do this, it would be more convenient for the n00bs
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cyberzomby
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Re: Mumble VOIP and PR (ongoing development)
Good news fuzzhead! Excellent! Rudd! Nice one will see if our site adming can do that as well.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Mumble VOIP and PR (ongoing development)
I know it's not exactly a fix, but would having a or maybe several backup server(s) not help to some extent with that? Then just having a stickied thread in the forums to keep everyone up to date with what server they're supposed to be using.'[R-DEV wrote:fuzzhead;1020303']https://www.realitymod.com/forum/f10-pr ... ality.html- Figure out whats causing the mumble server to become unresponsive at times, sometimes the Force Center Position does not work, and sometimes no transmissions can be heard at all, this seemingly occurs randomly, might be related to the server or the traffic that the server gets.
Also, for us un-comprehendabley forgetful folk, it might be a good idea to have a beta number on the PR mumble shortcut so we know where we're at... to some extent.
Last edited by AnRK on 2009-05-12 12:43, edited 2 times in total.
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Twisted Helix
- Retired PR Developer
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Re: Mumble VOIP and PR (ongoing development)
It tells you on the title bar when you run it. It gives you the exact date and time that it was compiled on. Can't get more 'where you are at' than that.AnRK wrote: Also, for us un-comprehendabley forgetful folk, it might be a good idea to have a beta number on the PR mumble shortcut so we know where we're at... to some extent.
Once I stop changing it so fast and frequently I will put version numbers in there instead ... but at the moment its a waste of effort changing them as a day later its different. The exe will always be called what it is though ... its too much hassle to change all the name references in the installer script each time. I will drop the (beta) tag when its ready , but thats all.
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Rudd
- Retired PR Developer
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Re: Mumble VOIP and PR (ongoing development)
0.4 beta stops working and has to be closed whenever I try to add FCP shortcuts etc.
I tried uninstalling preferences and shotcuts, and not, both resulted in the same
I'm on vista btw, run as admin did not give different result
I tried uninstalling preferences and shotcuts, and not, both resulted in the same
I'm on vista btw, run as admin did not give different result
Last edited by Rudd on 2009-05-12 13:12, edited 1 time in total.
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[wow]titan
- Posts: 143
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Re: Mumble VOIP and PR (ongoing development)
same problemDr2B Rudd wrote:0.4 beta stops working and has to be closed whenever I try to add FCP shortcuts etc.
I tried uninstalling preferences and shotcuts, and not, both resulted in the same
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Rudd
- Retired PR Developer
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Re: Mumble VOIP and PR (ongoing development)
Oh wait, I spotted there was more than 1 mumble icon in my system tray, I turned on off, and it let me change hte shortcutz 

