Re: [Coding] Balistics/zeroing [WIP]
Posted: 2008-07-10 06:43
Me starting to think that you guys are not understanding what I'm getting at. Maybe I'm not asking the right way. I'm not talking about comparing the unit of measure in the game to the unit of measure in the editor. Those are the same, they are supposed to be. I'M talking about being able to compare the length or distance of something in game to something in the real world. And be able to determine if they are the same or different.
Let's pretend for just a moment that all in game player models are 2 meters tall. Now if I were to ZAP an in game player model and somehow transport him into the real world, would he be actually 2 meters tall? Would a real life 2 meter tall person be the same height as our in game model, or would it be something different. If it is something different then the game and real life are not on a even one to one scale. Meaning an in game meter would not be the same length as a real life meter is even though the game, and editor says it is. Thus we can't just copy and past real world specs, data, and values about weapons into the game, and expect it to be the same.
Meaning.... shish nevermind
Let's pretend for just a moment that all in game player models are 2 meters tall. Now if I were to ZAP an in game player model and somehow transport him into the real world, would he be actually 2 meters tall? Would a real life 2 meter tall person be the same height as our in game model, or would it be something different. If it is something different then the game and real life are not on a even one to one scale. Meaning an in game meter would not be the same length as a real life meter is even though the game, and editor says it is. Thus we can't just copy and past real world specs, data, and values about weapons into the game, and expect it to be the same.
Meaning.... shish nevermind