Don't be hatin' because you had a tough day, man.Hellfire(CH) wrote:Dont discuss your ban here. You will stay banned. Everybody was warned not to fool around you just had to test it....
There is a major problem with admincommands. Everybody over player 64 seems to be resistant to ingame admincommands except of !kill
PR 128 Player Server Test - Official
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Pirate
- Posts: 145
- Joined: 2009-10-25 22:30
Re: PR 128 Player Server Test - Official
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Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: PR 128 Player Server Test - Official
To all guys who admit ahving highping: the server is located in germany, so from USA its clear that you have highping.
guys its just amazing! Ive even got the feeling that my performance is better than before!! just some small lags sometimes (but could be client side problem too). got a minimum of 60 fps on both kashan and al basra and it totally rocks!!!
guys its just amazing! Ive even got the feeling that my performance is better than before!! just some small lags sometimes (but could be client side problem too). got a minimum of 60 fps on both kashan and al basra and it totally rocks!!!
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: PR 128 Player Server Test - Official
Pirate, you'd do well not to continue this discussion. First and final warningPirate wrote:Don't be hatin' because you had a tough day, man.
[R-CON]creepin - "because on the internet 0=1"
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=LK= A.H.
- Posts: 167
- Joined: 2010-04-20 20:02
Re: PR 128 Player Server Test - Official
Insurgency is impossible right now, but otherwise everything seems to be working (somewhat) alright. Hope the tests will be successful.
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burghUK
- Posts: 2376
- Joined: 2007-10-18 13:33
Re: PR 128 Player Server Test - Official
for some reason when i try to connect it just says i failed to connect to the server. i can get on other servers fine.
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: PR 128 Player Server Test - Official
i tried connecting and as soon as I loaded it failed.
I also CTD'd at the end of a round.
And I experienced a 10 second lag spike on Wanda Shan.
I am still thoroughly impressed with the performance of this server and the ingenuity of DEV team.
I also CTD'd at the end of a round.
And I experienced a 10 second lag spike on Wanda Shan.
I am still thoroughly impressed with the performance of this server and the ingenuity of DEV team.
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: PR 128 Player Server Test - Official
TBH, I like it that theirs no nametags, I really do.
It doesn't clutter your HUD and it looks more realistic, and if removed I think its a matter of getting used to just like the deviation.
It doesn't clutter your HUD and it looks more realistic, and if removed I think its a matter of getting used to just like the deviation.
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NightFalcon
- Posts: 41
- Joined: 2008-07-02 22:37
Re: PR 128 Player Server Test - Official
Hardcode Is a Lie 
Spread The Word
Spread The Word
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: PR 128 Player Server Test - Official
Removing them would be bad, makes it much harder to know who's around you. Like, what if you need to talk to a guy next to you that's not in your squad? It would also make it hard to identify griefers. Lots of reasons to keep the nametags.arjan wrote:TBH, I like it that theirs no nametags, I really do.
It doesn't clutter your HUD and it looks more realistic, and if removed I think its a matter of getting used to just like the deviation.
Realistic? Oh, yes! Do we want it? Heck no.
I hope Tema can fix the nametags

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D33PS1X
- Posts: 102
- Joined: 2010-09-05 23:21
Re: PR 128 Player Server Test - Official
Another possible solution to more seats : Object Spawners with more seats in them :
Destroyable Spawnable Sub-geometry - Official BF Editor Forums
Whatd'ya think?
Destroyable Spawnable Sub-geometry - Official BF Editor Forums
Whatd'ya think?
You have to run before you can walk
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Nugiman
- Posts: 358
- Joined: 2008-06-25 11:42
Re: PR 128 Player Server Test - Official
Would it be possible that the nametags can selectively be switched on "visible" and "invisible" via ALT, just like you can select to have attack markers visible and squadnumbers?[R-DEV]AfterDune wrote:Removing them would be bad, makes it much harder to know who's around you. Like, what if you need to talk to a guy next to you that's not in your squad? It would also make it hard to identify griefers. Lots of reasons to keep the nametags.
Realistic? Oh, yes! Do we want it? Heck no.
I hope Tema can fix the nametags.
that would be awesome, then you can quickly switch to visible if you want to talk to somebody or to read an idiots name who is teamattacking, but make it invisible when you don't need!
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: PR 128 Player Server Test - Official
EDIT: nvm it's back up
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ForceR3c0n
- Posts: 14
- Joined: 2010-06-25 07:58
Re: PR 128 Player Server Test - Official
first come, first server ruins the teamwork aspect and it ends up being a line for asset's. BF2 vanilla all over again. Also having a NA server to test would be nice ........
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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
Re: PR 128 Player Server Test - Official
This is simply to test whether this works and to iron out some bugs.
[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
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KEIOS
- Posts: 522
- Joined: 2008-09-08 12:43
Re: PR 128 Player Server Test - Official
The Tickets should be doubled on the Testserver. Rounds are too quick.
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SnipeHunt
- Posts: 801
- Joined: 2009-02-02 15:35
Re: PR 128 Player Server Test - Official
I'm guessing making 128 players work creates ALOT of bugs, doesn't it.[R-DEV]Dunehunter wrote:This is simply to test whether this works and to iron out some bugs.
Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
Re: PR 128 Player Server Test - Official
BF2 was never intended to handle this amount of people 
[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
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frankwilliam
- Posts: 61
- Joined: 2010-02-05 12:22
Re: PR 128 Player Server Test - Official
This is actually a great idea, we need thisNugiman wrote:Would it be possible that the nametags can selectively be switched on "visible" and "invisible" via ALT, just like you can select to have attack markers visible and squadnumbers?
that would be awesome, then you can quickly switch to visible if you want to talk to somebody or to read an idiots name who is teamattacking, but make it invisible when you don't need!


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