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Re: FCV (International)
Posted: 2015-01-12 09:09
by bren
Daniel wrote:What do YOU know about LA's infrastructure, Brennan?
That it is unstable as fuck (connection-wise), and it is hard to find a good dataceneter that isn't attacked on a daily basis with reasonable customer support and high-end server specifications with a bandwidth of over 100Mbps. Something that meets that standard in Los Angeles is going to cost well around $500.
Re: FCV (International)
Posted: 2015-01-12 09:41
by Souls Of Mischief
RollingInTheHurt wrote:I get 270ms, guess I wont be playing on it. Have fun with yet another PR server Eurofags...
Make your own server, bro.
Re: FCV (International)
Posted: 2015-01-12 10:18
by bren
I'd also like to add on something to chew on.. The server in Florida has a direct line going from Tampa Bay all the way north to New York and Eastern Canada. In fact, one of my Canadian friends gets a 51ms ping to the server from Northern Ottawa.
- The distance from Tampa to Ottawa is roughly 1,300 miles/~2,100km. He averages a 51ms ping.
- The distance from Tampa to London is ~4,700 miles/~7,200km. A friend in London had an average of 149ms of ping.
- The distance from Tampa to Southern California is roughly 2,100 miles/3,400km. I get a 89ms average ping.
- The distance from Tampa to Austin, TX is roughly 930 miles/1,500km. My friend gets a average latency of 50ms.
- The distance from Tampa to Sydney is ~9500 miles/15,000km. Pings are off the walls. I don't know the numbers off the top of my head since it's night and day with internet in AU.
Those statistics sold me to getting a server in Tampa, and there's already one in Los Angeles, it's your decision whether you approve of playing on it or not, same goes for this one. I've also wanted to give players in South America/SW Europe a chance as well, although there already is a community server for it I believe there's real estate that can be claimed to help them seed their server and grow their community whenever their server isn't up/being played on. This server will satisfy the more populated side of the world and will fill the niche spot FCV owned previously.
As far as hosts, the server I had in Los Angeles had some pretty awful support, and they were called "the best under $500/month" providers which was rather disappointing. For example, they charged me $80 to carry over the old hard drive I had on my server to my new service as I was replacing my "current" service at the time.
Re: FCV (International)
Posted: 2015-01-12 10:35
by bren
matty1053 wrote:Good. I'll play on it since there are new admins. And yeah, EDIT:
I like how you guys have the Mechanized INF rule. Really is how it is supposed to be IMO. Really did great on the rules. (Easy to read). Once Question, I'll use Silent Eagle as example...
Your on Germany (they don't have "light apcs".). Does the MEC INF only get ONE APC? (Like once they get killed in the one APC they get), they can't have another one?
A lot of times, I see MECH INF squads constantly make their APC/IFV go into the worst possible areas. (Like, driving right into a hotzone). If I run an APC squad (I usually do APC's good amount of times), I would be worried if the MECH INF squads lose the one APC they get, then they get another one and get it blown up.
Thanks though.
Surfacerunner (man in charge) will answer this when he wakes up. I'm more of a system technician/co-owner and irrelevant in-game admin nowadays.
@Mods: apologies for doubleposting, I'd rather not edit my old post.
Re: FCV (International)
Posted: 2015-01-12 12:01
by Nate.
Ban appeals forum link? This guy wants to get unbanned:
goldontheceiling22 comments on Free Candy Van - Relaunch
Re: FCV (International)
Posted: 2015-01-12 12:28
by bren
Thanks for watching the reddit, Nate. I replied. :15_cheers
Re: FCV (International)
Posted: 2015-01-12 18:47
by Daniel
You call 80$ charge an "awful support" ? I'd just call it their prices..?
Re: FCV (International)
Posted: 2015-01-12 19:20
by LiamBai
Played on this server last night, so I'll give my opinions.
Teamwork was non existent.
Admins wouldn't switch a friend of mine to my team to play with me. He reported asking for a switch multiple times, and I even asked bluedrake directly; he refused. This is the only server I've played on since 1.0(with the exception of HOG) where admins will straight up refuse to switch normal players. For reference, the teams were neither stacked nor unbalanced.
Finally, the chat spam was at an heroic level.
TL;DR: in my brief experience, there is nothing in particular wrong with the server, but I definitely wouldn't go out of my way to play here.
Re: FCV (International)
Posted: 2015-01-12 21:15
by surfacerunner
LiamBai wrote:Played on this server last night, so I'll give my opinions.
Teamwork was non existent.
Admins wouldn't switch a friend of mine to my team to play with me. He reported asking for a switch multiple times, and I even asked bluedrake directly; he refused. This is the only server I've played on since 1.0(with the exception of HOG) where admins will straight up refuse to switch normal players. For reference, the teams were neither stacked nor unbalanced.
Finally, the chat spam was at an heroic level.
TL;DR: in my brief experience, there is nothing in particular wrong with the server, but I definitely wouldn't go out of my way to play here.
Sorry to hear about your experience, LiamBai.
We are working to get our Administrators up to speed on the proper administrative procedures regarding pretty much everything. Remember, we're starting from scratch with completely new admins.
That being said, we will be sure to have more admins online and improve user experience overall.
Re: FCV (International)
Posted: 2015-01-12 21:37
by Bluedrake42
Okay, lets be straight up.
I'm going to be a lot less patient than Surface here. I'm tired of answering all these ignorant questions.
FCV is under construction. Our server message even says that we are understaffed, underfunded, and we're still overhauling our website and community infrastructure. This server ATM is not open to feedback, other than major bugs or things of a technical nature.
You had a bad experience with our administration? Duh... of course you did. You didn't like that the server auto-swap wasn't on? No shit. You don't like our autoadmin settings? Join the fucking club. Half of our admins are either temporary, or fresh recruits we picked out of the air to get the server up and running... we know exactly what the server issues are right now, and we're doing everything we can in our spare time to fix it.
And Liam, at that time if you wanted to... you could have easily switched to INS and played with your friend. There were only two admins on at the time, and we were dealing with the PR Master Server going down... Mumble crashing, and forwarding our IP so players could still connect during the outage. We had much more important things on our plate than making sure you and your blue-whore friend could screw around on USMC together. I politely told you "no" because my job doesn't revolve around ensuring you can lonewolf with your buddy.
Also teamwork being "non-existent" is your opinion. Me and three other squads were all coordinating that round taking down caches with mechanized support while you were twiddling your thumbs around at main.
If you have legitmate feedback over technical issues or something that's actually going to help us, then please post. However complaining over pointless things like this aren't going to do anything. We are working our asses off trying to get this server back up, and honestly its a miracle that we're back up at all. If you don't have the patience to wait around and help during this critical time in our development... than you are more than welcome to play on any of the other servers that are up on a daily basis. Personally, Bren and I helped institute the very popular PRTA NA server... and I personally recommend playing on their server to anyone else who has issues with FCV in its current state.
Re: FCV (International)
Posted: 2015-01-12 21:44
by Bluedrake42
Also I'd like to point out that obviously atm no bans are permanent. We have no logging system, method for ban appeals, and most of our admins have more permissions than they should... so once we're fully ready all bans will be wiped and everyone will have a fresh start.
A lot of people have been complaining about bans and getting resigned from squads... once the server is fully up no admins will even have those commands. I haven't even edited the RealityAdmin command config file yet, almost everything is stock.
Re: FCV (International)
Posted: 2015-01-12 21:53
by Nate.
In that case, instead of generating a bad perception of your server, why do you even open the server instead of getting everything done and then start with one epic teamplay event.
Right now you're undermining your own efforts. Your new ruleset is good, they are clear and make sense (as opposed to first FCV server, see my comment on first page

). Shouldn't give in to your fanboys until it's ready

Re: FCV (International)
Posted: 2015-01-12 22:10
by RollingInTheHurt
As I posted many times before, Los Angeles provides the best global location as latency is minimal between Asia Pacific and Europe.
Los Angles
Now this what it looks like when Server Admins want to Pander to Eurofags...

Difference much?
/case closed
Re: FCV (International)
Posted: 2015-01-12 22:12
by Bluedrake42
Because we were getting to the point where if we didn't open the server we would have lost critical personnel who were getting tired of pushing back our release dates. I think we're in a pretty good spot atm, and all that's left to polish up the server is time. Of course we're going to have some growing pains and such, but I'm pretty optimistic about the future of this server.
Trust me when I say all options have been considered, and while yes in a perfect world it would be nice to have waited until we somehow had all the money and admins we needed to open up... that wasn't really a possibility.
Just to put things in perspective, since we opened the server we've had at least 20x as many administrator applications (of which 90% are from better more experienced players than we ever had applications from before.)
Just... TL;DR. Bear with us. I know the server has issues right now, we're working on it, and I think if everyone is a little patient and sticks around FCV will be back to its former glory in merely a few weeks.
Re: FCV (International)
Posted: 2015-01-12 22:15
by Bluedrake42
RollingInTheHurt wrote:As I posted many times before, Los Angeles provides the best global location as latency is minimal between Asia Pacific and Europe.
Los Angles
Now this what it looks like when Server Admins want to Pander to Eurofags...

Difference much?
/case closed
Yeah dude... we know. That's why Bren and I bought the PRTA NA server and set it up in LA. However that ship has sailed and we gave the server to PRTA, and instead of setting up a direct competitive server in LA we're going to base it out of Florida for East Coast/Euro people. I would say that's pretty reasonable.
Re: FCV (International)
Posted: 2015-01-12 22:19
by RollingInTheHurt
Bluedrake42 wrote:instead of setting up a direct competitive server in LA we're going to base it out of Florida for East Coast/Euro people. I would say that's pretty reasonable.
Where competition is already stupidly high for Euro/East Coast players with the oversupply of PR servers?

Re: FCV (International)
Posted: 2015-01-12 22:25
by Bluedrake42
Competition doesn't matter to me, I can seed a server in five minutes if I want to. Its getting to the point where the majority of players online originate from my community in some way or another anyways. We made PRTA NA, most of the players on other servers found Project Reality through =DRK=, if FCV isn't the #1 server it doesn't matter and won't really bother me... PR will still be populated. That's what matters.
FCV is just a place for =DRK= and a few other smaller private communities to play unharrassed... that's it. Our goal isn't to take over the world, its just to carve out our own little place where we can play the game in peace.
Re: FCV (International)
Posted: 2015-01-12 22:42
by K4on
Nate. wrote:In that case, instead of generating a bad perception of your server, why do you even open the server instead of getting everything done and then start with one epic teamplay event.
Right now you're undermining your own efforts.
+1
only advantages for the players and admins
Re: FCV (International)
Posted: 2015-01-13 00:13
by Bluedrake42
[R-DEV]K4on wrote:+1
only advantages for the players and admins
Trust me when I say its not always that simple
Re: FCV (International)
Posted: 2015-01-13 01:49
by bren
I opposed the opening of the server at this time. However, the majority wasn't in my favor.